Lt. Commander
Join Date: Dec 2007
Posts: 120
I keep looking for these weapons of Mass Destruction and cannot find them. Are they dropped? can I buy them? I'm just looking for a little info. thanks

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Vice Admiral Savestra
Lt Kraalack
Big Gorn Lizard Imaharia
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-05-2010, 08:07 AM
You can get them when you go to the Borg Space. You know there are this big fleet in the sector and one of them is a equipment dealer. You need to do daily missions to get the marks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-05-2010, 08:11 AM
is taking me weeks to get enough emblems to get these wepaons in mark 11 purple
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-05-2010, 06:47 PM
Thank you for the info. i will start working on that tomorrow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-20-2010, 08:30 AM
Forgive my ignorance - what's special about anti-proton weapons?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6 good question
09-20-2010, 08:48 AM
power drain on subsystems. and a good attack on them. the purples are very cool with their accurate added to the critical percentage being high
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-20-2010, 08:59 AM
Quote:
Originally Posted by UFP-Magnis View Post
power drain on subsystems.
That's polaron, not anti-proton, which has an increased chance of a critical hit, not a power drain.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 oop
09-20-2010, 09:45 AM
really my bad so many to remember, im really shocked we dont have a graph of weapon types and their abilities. maybe we should make one lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-20-2010, 11:12 AM
Quote:
Originally Posted by deeboboy View Post
is taking me weeks to get enough emblems to get these wepaons in mark 11 purple
the only mk11 gear which can be said is "worth" it to 90% of the veterans on STO.

Consoles - especially that Field generator with +35% shield capacity.

Bean Arrays - [CritH]x2 <--- WOOT but [dmg] <--- Booo dmg is the most usless modifier... but its mx 11.

With my testing only the beam arrays will give u a higher dps then the purple mk X gear u get though Honor points.

Because the MK X gear though honor points give a [critH] [critD]x2 on DHC, DC, and Torps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-20-2010, 08:44 PM
Quote:
Originally Posted by UFP-Magnis View Post
really my bad so many to remember, im really shocked we dont have a graph of weapon types and their abilities. maybe we should make one lol
You mean like this sticked post in the Combat section of the official forums?

http://forums.startrekonline.com/showthread.php?t=88576

Excerpt:

Damage Types

Ships can have different resistances to different damage types. There also seems to be some other subtle side-effects to the different types:

Space energy types:

Phaser: Chance to disable a random subsystem
Disruptor: Chance to debuff damage resistance
Plasma: Chance to proc a fire based DoT
Tetryon: Chance to proc Shield damage
Polaron: Chance to drain power from all subsystems
Anti-Proton: Bonus Crit damage

Also Ground based damage types:

Phaser: Chance to stun
Disruptor: Chance to debuff damage resistances
Plasma: Chance to proc fire based DoT
Tetryon: Chance to proc Shield damage
Polaron: Chance to proc weapon disable
Anti-Proton: Bonus Crit damage

Projectile:


Photon: Less damage but faster fire rate. Regular boff effect.
Quantum: More damage but slow fire rate. Regular boff effect.
Plasma: medium damage with a chance to apply a DoT that ignores shields (decent against both unshielded and shielded targets). Plasma's version of High Yield fires a Plasma Ball that can be targetted and shot down.
Transphasic - low damage, but more of it penetrates shields (very good against shielded targets, mediocre against unshielded targets). Comes with standard Boff powers.
Chroniton - can slow down enemies. (nice for making enemies' weakened shields harder to protect, or as a rear launcher to use when running away). Comes with standard Boff powers.
Tricobalt - very high damage, and a short disable effect (stops target from using any powers for a moment). has a very long cooldown and doesn't get modified by Boff powers.


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