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Thanks SO MUCH for all your support, and we'll see you in-game!
It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.
Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.
I know... not really cool.
So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!
Thanks,
Stormshade
It does the same thing when I get to the "poison the water supply thing" thats not destructible
well check this out, next time your in defri on the daily whilst on the daily fire of a scan it will be blue and work, hand in the q it will be red and no longer work ^^, same in fluidic space q's.
i think this is more todo with an internal glitch from firing over the cluster missions designed for feds rather then actually base coding if you know what i mean.
its quite simple really. instead of shooting the destructibles you could have a clicky to place an explosive charge. this would then make the destructive items click able and more importantly scan able.
its quite simple really. instead of shooting the destructibles you could have a clicky to place an explosive charge. this would then make the destructive items click able and more importantly scan able.