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Lt. Commander
Join Date: Dec 2007
Posts: 120
You may loot science consoles or new deflector dishes that have all these +Crazy stats on them and have no clue what they mean or do, so i'm going to break it down for you because I see far too many people being confused by all this.

First of all, every Space-oriented Science Bridge Officer Power in the game will begin it's text description with "System: ". This is where it explains what ship system that particular power uses.

For example, the ability Viral Matrix uses system: Sensor probes.

That means that any science console, deflector dish, or anything else that has + Sensor probes will improve that ability in some small way.

But it doesn't end there.

Just like tactical consoles and stats, there are lower grade "Generic" stats that blanket improve multiple others.

Sensor Probe powers for example not only gain benefit from +Sensor Probes, but also +Sensors, and +Starship Operations. All these stats together determine the final benefit.

The tree works like this...

Starship Operations improves ALL science powers, period.

There are 3 extra stats which also provide blanket increases to multiple systems, but not all of them at once.

Starship Sensors improves all powers that use any sensor-based stats. These include Sensor Array and Sensor Probes for certain. I believe it also includes Astrometrics.

Starship Emmiters improves all powers that use Emmiter-based stats. These include Tractor Beam, Hazard System, and Photonic Theory.

Starship Deflectors improves all deflector based stats. These include Deflector Field, Deflector Dish, and I believe Spatial Anomaly.

So next time you compare an item that is +10 Deflectors vs an item that is +10 Deflector Dish and you have no idea what the difference is, now you do.

So just to summarize, any science power in game bases it's effectiveness off 3 stats (Some also scale with auxiliary power, but im not getting into that here, only talking stats.

It uses the SPECIFIC STAT stated on the power in the description. Then it uses the synergy stat that affects all similar powers, then it also uses Starship Operations on top of all of it.

So the "Tractor Beam" power gains bonuses from Tractor Beam stat, Emitters stat, and Starship Operations stat.
The "Tyken's Rift" power gains bonuses from Spatial Anomaly stat, Deflector stat, Deflector Dish stat, and Starship Operations stat.

etc, etc, etc.

I hope that clears it up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 01:09 PM
Thanks a million. I'll have to save this description for my future usage; I was totally confused as to what did what.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 01:12 PM
I appreciate the information, it's immensely helpful. But IMHO this should all be available and explained ingame.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 01:25 PM
I would like to know what stat from the science console improves mask energy signature ... at present MES is pretty worthless so I need to boost it to max to test if its any better when capped out on components and Aux power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 01:29 PM
Quote:
Originally Posted by LoKi_
I would like to know what stat from the science console improves mask energy signature ... at present MES is pretty worthless so I need to boost it to max to test if its any better when capped out on components and Aux power.
It's broken last I heard.

When it is working properly, it's great though. I don't have the skill on my character right now so i'm not sure which stat it works off of, but I know that Aux helps it a good deal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 01:43 PM
AR, thanks a ton for this post, I'd been hoping for something like this eventually. However, I'd love to see it taken a step further (not asking you necessarily, just speaking in generalities here) and see someone actually create a guide or chart that list every deflector-slot stat modifier and simply list every ability they affect (for that matter it'd be nice if someone eventually takes the time to do that for all such items/abilities in the game). Having such a chart to reference would be an incredibly useful resource for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 01:43 PM
Quote:
Originally Posted by LoKi_
I would like to know what stat from the science console improves mask energy signature ... at present MES is pretty worthless so I need to boost it to max to test if its any better when capped out on components and Aux power.
A deflector with STARSHIP SENSOR ARRAY for sure. I have one and at it specifically says it does.

You probably already know that, but I thought I would mention it just in case.

As a loose bit of conjecture perhaps there is a Science Console that boosts SENSOR ARRAY as opposed to the Science Console that I actually have that boosts Sensor Probes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 02:13 PM
Quote:
Originally Posted by Tyndaleon View Post
AR, thanks a ton for this post, I'd been hoping for something like this eventually. However, I'd love to see it taken a step further (not asking you necessarily, just speaking in generalities here) and see someone actually create a guide or chart that list every deflector-slot stat modifier and simply list every ability they affect (for that matter it'd be nice if someone eventually takes the time to do that for all such items/abilities in the game). Having such a chart to reference would be an incredibly useful resource for everyone.
Eh. I don't really mind helping the community but I just don't like it when someone else takes credit for it.

I was the first person on these forums to post a detailed list of every BOFF ability in the game, sortable by both rank and career as well as all the captain powers gained through levels. Even wrote where to obtain all the rank III powers that aren't trainable from the BOFF trainer and their restrictions. But nobody really cared, maybe 3-4 people said thanks, it was useful. Then a few days later, someone else took my list, prettied it up to make it look flashy with multicolored text, indents, and things like that. Then all of the sudden everyone in the world noticed and it was stickied and all. That's when I just kind of shook my head and gave up.

I've explained the Expose/Exploit combat system and even wrote guides on how to practically 1-shot every enemy in every group you face, drastically speeding up the rate you do missions, and so on.

Problem is, people's appreciation of help is about on par with their ability to appreciate video games. The gameplay doesn't even matter to people anymore, all they care about are good graphics and big explosions. So i'm not worried about it anymore. Call me shallow, but I don't like taking time away from my own leveling and enjoyment to post info for other people when it's not appreciated or when someone else jumps up and takes credit for it.

I'm writing a dps/tank calculator program as well that takes all your gear and skills into consideration as well. I'm still mapping out just how drastically a point in any given stat affects the others and overall effectiveness of things like shield strength. Science is trickier because each ability is affected in different ways and scales differently, so I doubt i'll ever have the patience to map all that out until i'm actually interested in using it myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 02:29 PM
Quote:
Originally Posted by AlwaysRemember
Eh. I don't really mind helping the community but I just don't like it when someone else takes credit for it.

I was the first person on these forums to post a detailed list of every BOFF ability in the game, sortable by both rank and career as well as all the captain powers gained through levels. Even wrote where to obtain all the rank III powers that aren't trainable from the BOFF trainer and their restrictions. But nobody really cared, maybe 3-4 people said thanks, it was useful. Then a few days later, someone else took my list, prettied it up to make it look flashy with multicolored text, indents, and things like that. Then all of the sudden everyone in the world noticed and it was stickied and all. That's when I just kind of shook my head and gave up.

I've explained the Expose/Exploit combat system and even wrote guides on how to practically 1-shot every enemy in every group you face, drastically speeding up the rate you do missions, and so on.

Problem is, people's appreciation of help is about on par with their ability to appreciate video games. The gameplay doesn't even matter to people anymore, all they care about are good graphics and big explosions. So i'm not worried about it anymore. Call me shallow, but I don't like taking time away from my own leveling and enjoyment to post info for other people when it's not appreciated or when someone else jumps up and takes credit for it.

I'm writing a dps/tank calculator program as well that takes all your gear and skills into consideration as well. I'm still mapping out just how drastically a point in any given stat affects the others and overall effectiveness of things like shield strength. Science is trickier because each ability is affected in different ways and scales differently, so I doubt i'll ever have the patience to map all that out until i'm actually interested in using it myself.
Well thanks for the original post, as it answered a lot of my questions/misunderstandings about those attributes.

And I'd definitely be interested in a tanking calculator. I loved having that in (dare I say it?) WoW to bounce my own theorycrafting against. So I think it would be pretty useful. Hopefully more agree. I'm still trying to learn what all the different stats/skills do and how they affect the larger picture. For some reason I'm just not grasping it as much in this game as I do in others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10 I agree
02-01-2010, 03:04 PM
Quote:
Originally Posted by Prodigal
I appreciate the information, it's immensely helpful. But IMHO this should all be available and explained ingame.
You'd think so, but this game was made in what? 18 months? It's obviously rushed. They're making the same mistake they made with champions, by releasing a game to early and developing it over a series of patches to be released as the game continues. Don't get me wrong, I'm enjoying the game, but the possibilities of game dynamics that are possible with the Star Trek Universe are mind boggling, just need to find a company willing to spend the time (more specifically one that has the money to spend the time) developing it. Either away, I look forward to the series of patches that are to come. WOOOOOOO
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