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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
09-13-2010, 10:12 AM
Quote:
Originally Posted by Kolikos
Yeah, I'm curious about that myself. If Cryptic learned anything from CoH:Mission Architect, I hope they'll have a procedure whereby missions aren't "official" and don't yield full rewards until they've been vetted by in-house content people.
Agreed. UGC missions should have a rating system so those that garner fanbased aproval can be later updated to "content" worthy by the Dev's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
09-14-2010, 01:35 PM
Quote:
Originally Posted by Roach View Post
Agreed. UGC missions should have a rating system so those that garner fanbased aproval can be later updated to "content" worthy by the Dev's.
There should be a way of subscribing to a line/string of missions from a content builder(s), in order to allow the player to maintain consistency by providing a cohesive time-line from a builder or group/co-op of builders.

That way one doesnt bounce back and forth between random missions where a key character is an Undine, then isnt, then he is good, then bad, supportive f a sub-group/faction, then not, etc, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
09-14-2010, 03:36 PM
Quote:
Originally Posted by cocoa-jin View Post
There should be a way of subscribing to a line/string of missions from a content builder(s), in order to allow the player to maintain consistency by providing a cohesive time-line from a builder or group/co-op of builders.

That way one doesnt bounce back and forth between random missions where a key character is an Undine, then isnt, then he is good, then bad, supportive f a sub-group/faction, then not, etc, etc.
I agree, but was also thinking that the "content"of any UGC made by a player may fall under the intellctualproperty of Cryptic and therefore if deemed good enough could be phased into the game as a mini-storyline? After Cryptic aproval of course.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
09-14-2010, 06:08 PM
Quote:
Originally Posted by Roach View Post
I agree, but was also thinking that the "content"of any UGC made by a player may fall under the intellctualproperty of Cryptic and therefore if deemed good enough could be phased into the game as a mini-storyline? After Cryptic aproval of course.
oh of course...that would be cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
09-18-2010, 09:19 AM
My running list of things I'd like to see possible though UGC:

The ability to select specific NPC ship hulls to spawn in the missions

The ability to modifiy NPC hull colors, not just decals.

The ability to script attack/specials by the NPCs...complete with various attack and Special triggers.

The ability to modify specs of NPCs to make them more challenging.

The ability to use ship interiors as a mission environment...if not the actual interiors, then provide us the models used for ship interiors so we can buil dout our own for the mission.

The ability to have non-combat objectives/non-kill objectives.

The ability to script dialouge, including the scripting of the various emotion animations.

The ability to build our our own environments(drop down structures and such).

The ability to make the content Faction specific.

The ability to build star systems as content environments.

The ability to spawn "creatures"/fauna on the missions.

The ability to create Fauna/"creatures" to inhabit an environment.

The ability to assign fauna/"creatures" as pets for the player and NPCs.

The ability to "trigger" the end of one part of the mission and the beginning of another when the a specific NPC is reduced to a certain hull/health level.

I'll continue to add more as I come with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
09-19-2010, 04:48 AM
For the time being, I'm just going to hope the UGC tool set is strong enough to handle what's going to be thrown at it. The Star Trek community has a long and robust history of fan made stories (and ships), if cryptic can properly tap into this, STO will be set on content for a decade at least.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
09-21-2010, 11:35 AM
Quote:
Originally Posted by TalShadaraq
UGC sounds great, but how many folks out there really know their Star Trek? How will it be moderated? It could backfire horrendously, with players coming up with things and "stories" that have absolutely no bearing on the cannon. FASA was shot down during the 80's for doing this with much of their material.

I for one would like to see things that are part of the story. The idea that Romulus no longer exists already gauls me.

PvE already consists of a number of "make-it-up-as-we-go-along" factions, ships and storylines. Lets not forget the fact that I am in BOP, a romuluan alien (like that would ever happen), killing tribbles, with giant blow-fishes floating pass, makes me wonder what the hell is going to appear on the horizon when its some 12 year old emu writing the script!
I'm guessing the UGC will be dubbed Holodeck Adventures, seeing that this content will have no bearing on the game world. This opens up for any type of scenarios.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
09-21-2010, 12:05 PM
With Cataclysm coming out and STO only being a stop-gap for me because I was bored of WoW, my intention was to sub until November and then re-up to WoW.

The UGC changed all that. I'm giving STO an extra month to check out the UGC and if it's good enough, I'm even thinking of a life-time membership. Being able to make my own Trek episodes? Hell yes!

I'm really hoping they take the ball and run with this whole concept at a high level and don't drop it and walk away. By high level I mean major support in the form of player grading and supported downloads and reviews, etc. with the best episodes judged once a month for C-Store points or other unique prizes.

I really believe that if they do the UGC right, it could make it one of the best MMO's of all time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
09-23-2010, 03:28 PM
Everything I've heard says you'll be able to sort the UGC stuff by some sort of rating system, wither that's a star system for reviews or just how many people have played it I don't know.

But it sounds like you should be able to avoid the worst of the worst I think.

The UGC would be the main thing that would keep me here too. I don't mind the fed side, but I miss my blood wine and Gagh... Mostly I miss being able to shoot the comm officer when I mis type something.

I played a LOT of SFC and always played Klingon's. When I found out that STO would make Klingon mostly PvP I think that more then anything killed my interest in the game. I came back a bit over a week ago and actually enjoy the game, even if it does mean playing as a flathead.

I wanted to try the Klingon but the lack of content put a damper on that... But knowing that I could actually go all the way playing UGC stuff, even if it's not the best, at least I could do it with a Bat'leth in one hand and a disruptor pistol in the other, flying my Bird of Pray to glory...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-01-2010, 11:43 PM
Quote:
Originally Posted by cocoa-jin View Post
Working on some more mini and full eopisode chains.

Im curious to know if I'll be able to create missions with non-combat objectives so the story can progress with out the need to kill something. Can we trigger NPC behaviour to perform certain things, or will they just by wandering NPCs on set patrol paths waiting to aggro a player?

What I really want is the means of creating cinematic sequences within the game's play model. Create dialouge sequences, have a warp transit sequence(ship with stasrs streaking by)...and both at the same time.
You can definitely create entire episodes that do not have any combat whatsoever.

NPC behavior controls, such as idle animations, patrols, and world interactions are under development, but many of the details are up in the air at the moment so I can't elaborate just yet.

As for the cinematic tools, we actually have a system in place to record movies with a camera in STO right now, and I believe we plan to leverage that system for UGC. I don't think it will appear in the first release, but I'll post about it when it's getting closer
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