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Join Date: Dec 2007
Posts: 142
# 11
09-13-2010, 03:50 AM
I am pretty much in agreement with the previous posters on more ships, slots, and BO options. My little upgrades are:

1. Allow any skill to be set to auto. In a battle I should not have to always select HYT, attack patterns, or reinforce shields. We have a 24th century space crew who can operate on their own, not a bunch of 12th century serfs who need micromanaging (of course in the army today we have a few of those micromanaging scum).

2. Feds are the science race and they have their plethora of science ships and their specialties, the KDF is the warrior race and war is their first concern of a ship’s design. Weapons and more of them should be allowed on any slot fore or aft. With more tactical BO slots and boarding parties standard with system targeting.

3. Better fleet/team control. The same reasoning as pointed out in #1, command and control should be much better. Many trek games from more than ten years ago had most of these options:
a. The fleet CDR can set the designated target for all ships.
b. Healing/repair can automatically be sent to the most damaged ship.
c. Navigation options to be added: Evasive maneuvers; Pursue target; Orbit target; Emergency stop (can incur damage); and Match target speed.
d. Fire at will should not have to be a learned skill but an option. Firing selections: hold fire; fire at my selected target; fire at any target if none are selected; and weapons facing selected target only fire at target and all others fire at will.

Just a few suggestions I hope are at least looked at.
Join Date: Dec 2007
Posts: 142
# 12
09-13-2010, 10:15 AM
Simply put, I don't want to have to pay for any of them on C-Store.
Join Date: Dec 2007
Posts: 142
# 13
09-13-2010, 03:46 PM
I would like to see a lvl 51/61 BoP refit with no battle cloak but instead it has 1 Cmdr. universal BO slot, 1 Lt. Cmdr. universal BO slot, 2 Lt. universal BO slot, and 1 Ensign universal BO slot. I'm tied of the BoP not having 12 abilities. Battle Cloak to me is not a worthwhile trade off.
Join Date: Dec 2007
Posts: 142
# 14
09-13-2010, 05:50 PM
Quote:
Originally Posted by Varrangian View Post
I would like to see a lvl 51/61 BoP refit with no battle cloak but instead it has 1 Cmdr. universal BO slot, 1 Lt. Cmdr. universal BO slot, 2 Lt. universal BO slot, and 1 Ensign universal BO slot. I'm tied of the BoP not having 12 abilities. Battle Cloak to me is not a worthwhile trade off.
To clarify it should have the same stats as the T5 BoP 4 fore 2 Aft weapon slots and 3 consoles for each branch.
Join Date: Dec 2007
Posts: 142
# 15
09-14-2010, 03:51 AM
For all races I would like to see a system that is set up as a firing range so you can test your builds without having to fight. It would be nice to have one for space and ground.
Join Date: Dec 2007
Posts: 142
# 16
09-14-2010, 06:29 AM
Quote:
Originally Posted by Hawks View Post
Simply put, I don't want to have to pay for any of them on C-Store.
I agree that the aditional ships variants should be added straight to the faction with any "special" ship (the Chang BoP) as possibly a c-store item.

On a ship design level, I want to see more weapon slots in the rear and more BO slots as well on KDF vessels.
Join Date: Dec 2007
Posts: 142
# 17
09-14-2010, 07:09 AM
Quote:
Originally Posted by Varrangian View Post
I would like to see a lvl 51/61 BoP refit with no battle cloak but instead it has 1 Cmdr. universal BO slot, 1 Lt. Cmdr. universal BO slot, 2 Lt. universal BO slot, and 1 Ensign universal BO slot. I'm tied of the BoP not having 12 abilities. Battle Cloak to me is not a worthwhile trade off.
Quote:
Originally Posted by Varrangian View Post
To clarify it should have the same stats as the T5 BoP 4 fore 2 Aft weapon slots and 3 consoles for each branch.
I would even accept a BoP refit that had a mandated two BO slots. What I mean is let's say 1 Lt. Tactical and 1 Lt. Engineering, but the rest would be universal slots.

Also can we please get more BoP refits that look like the classic BoP's like the B'rel/K'vort.
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