Join Date: Dec 2007
Posts: 148
# 11
09-17-2010, 02:51 AM
Quote:
Originally Posted by Captain_Zero
On the flip side however, I think these would work better as, say, a mission reward for they are at. But this is just my opinion.
I can absolutely see my Armor as a early mission reward of sorts... or perhaps finishing somthing before somthing else at a lt.

The turret might be... A rare drop for 3x first place on a fleet action perhaps?!? I really cant see it as a mission reward.
Join Date: Dec 2007
Posts: 148
# 12
09-17-2010, 04:26 AM
Yes, I definitly agree. I'd love to get my hands on the deployable Steam turret, and I'm definitly not paying £34.99 for another copy of the game just to get it!
Join Date: Dec 2007
Posts: 148
# 13
09-17-2010, 05:45 AM
I agree that the rest of the Pre-order items need to be added to the C-Store. Cryptic shouldn't stop halfway through.

Here's my list of items that need to be added to the C-Store
Quote:
Red Matter Capacitor--A unique item that charges up and delivers extra energy to all of your ship’s equipment for a short time. A device that, when used, gives you a small bump in energy, has a long recharge.

Automated Defense Battery--This Tactical Module grants any ship a passive 360-degree attack power with a short range. 45 Plasma damage every 3 Seconds

Multi-Spatial Personal Shield--This advanced personal shield system is based on Borg technology, which constantly regenerates itself and the health of its wearer. Features include 10% bonus to healing abilities used on you, +.2 Health Regeneration, 155 Maximum Shield Capacity, +310% Shield Regeneration

Chromodynamic Armor--Features include: 6.1% Physical Resistance, 6.1% Kinetic Resistance, 2.6% Energy Resistance ,+15% Critical Damage, +5% Critical Chance ,+3% Energy Damage

Neodymium Deflector Dish--An in-game item grants a bonus to Auxiliary power, boosts maneuverability, and increases the effectiveness of a ship's Science abilities.

The TR-116 Ground Rifle--Regular Shot: 19 Kinetic Damage, Sniper Shot: 128 Kinetic Damage with 66% Knockback (Sniper Shot doesn't require line of sight)

500 Additional Skill Points--Extra skill points to assign your Captain.

Starfleet Shuttlecraft--The Type-8 shuttle is standard equipment for most Federation starships and starbases. A short-range auxiliary vehicle used for personnel transport and small cargos, shuttlecraft have limited warp capacity. They are unarmed and have minimal shields.

Radiometric Converter--This starship Engineering Console Mod absorbs theta radiation from incoming attacks and sends the energy directly to your EPS conduits to increase your ships power levels.

Light Phaser Satellite Turret – This Tactical Station Mod allows you to deploy a small space phaser turret.
Additional Info-- Scales with Level
Join Date: Dec 2007
Posts: 148
# 14
09-17-2010, 10:36 AM
I believe some certain items should remain exclusives. That's all.
Join Date: Dec 2007
Posts: 148
# 15
09-17-2010, 10:46 AM
Quote:
Originally Posted by StarfleetCommander View Post
I believe some certain items should remain exclusives. That's all.
I agree, but that ship has sailed. It should be an all-or-nothing affair at this point.
Join Date: Dec 2007
Posts: 148
# 16
09-17-2010, 11:38 AM
Soo... nothing?
Join Date: Dec 2007
Posts: 148
# 17
09-19-2010, 06:45 PM
Quote:
Originally Posted by StarfleetCommander View Post
I believe some certain items should remain exclusives. That's all.
I agree with this. Some of us spent a LOT of real money to get all these items and when our exclusives get added to the C-store for a couple buck each we literally feel robbed.
Join Date: Dec 2007
Posts: 148
# 18
09-19-2010, 07:47 PM
Quote:
Originally Posted by stararmy View Post
I agree with this. Some of us spent a LOT of real money to get all these items and when our exclusives get added to the C-store for a couple buck each we literally feel robbed.
So those of us at certain overseas locations should be punished for not having a store that carried them, nor having a certain mailing address? If the cost in cryptic point is equivalent to the price for that particular version of the game, I don't see how you are being robbed.
Join Date: Dec 2007
Posts: 148
# 19
11-07-2010, 01:14 AM
Quote:
Originally Posted by Jack_Armstrong View Post
Signed +1. ALL pre-order/edition items should be able to be sold on the C-Store or none at all. Half of my stuff is up there and half of my stuff is still exclusive. It doesn't make much sense to me.
+1, I absolutely second that.
Join Date: Dec 2007
Posts: 148
# 20
11-07-2010, 04:22 AM
I'm satisfied with what there is there already.

Although I'm under no illusions that all these items will eventually be made avaliable to everyone, the longer they are out of regular member's hands, the better. The more worth our money it was to pre-order... For these exclusives to appear for normal purchase after just five minutes would rob us. A year into the game? I think that is fair.

I come across as a jerk for saying that, but I'm more or less in the "nothing" camp of "all or nothing".
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