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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-15-2010, 09:44 AM
They should make it: "Lay mines while cloaked."

Makes more sense, and would be more useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-15-2010, 11:25 AM
Quote:
Originally Posted by Varrangian View Post
The solution would be a built in Torp that by passes shields.



You are not firing all your weapons, you are only firing torps. This is based on the BoP seen in Undiscovered Country. Yes it was a proto-type, but then so were the one offs that the Feds have been given access to as refits.
I was speaking hypothetically. I know that atm it is not all weapons. A torpedo that could bypass shields would be incredibly OP'd. You would have more reason to stay cloaked than not. Perhaps they could increase the bleedthru. But still - if a fed had no way to detect a cloaked ship (ie not a sci officer/ship) how exactly could they fight you if you could destroy them in a few seconds while cloaked?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-15-2010, 11:41 AM
Quote:
Originally Posted by Quetzaal
I was speaking hypothetically. I know that atm it is not all weapons. A torpedo that could bypass shields would be incredibly OP'd. You would have more reason to stay cloaked than not. Perhaps they could increase the bleedthru. But still - if a fed had no way to detect a cloaked ship (ie not a sci officer/ship) how exactly could they fight you if you could destroy them in a few seconds while cloaked?
Feds will now have a number of ways to detect cloak. The Sci Capt. Ability, the BO skill Charged Particle burst and the Nebula's new built in Cloak detection grid. There is no reason they can't detect cloak.

If it is one Torp getting through the shields ala Undiscovered Country, it shouldn't be too OP'd as most ships (outside of BoP's) can take a number of hits to the hull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-15-2010, 12:01 PM
I think all the ships involved in Star Trek VI had their shields down at the time. but that is hardly the point.

My escort would not be able to survive many hits to the hull if my shields weren't up. I just happen to be a sci captain, but many (most) aren't and even less people would consider carrying CPB as one of their science skills. They would have no way to detect a cloaked ship, so you could equip your ship with two torpedoes fore and you could obliterate their ship without a single shot from the fed. Hardly a fair fight.

While I agree that STO pvp is mainly team based - that sort of pwnage shouldn't be possible. Perhaps they could allow 15 seconds of torpedo fire (with extra bleedthru) and then your cloak will fail? That would bring this special power in line with others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-15-2010, 12:07 PM
Quote:
Originally Posted by Quetzaal
I think all the ships involved in Star Trek VI had their shields down at the time. but that is hardly the point.

My escort would not be able to survive many hits to the hull if my shields weren't up. I just happen to be a sci captain, but many (most) aren't and even less people would consider carrying CPB as one of their science skills. They would have no way to detect a cloaked ship, so you could equip your ship with two torpedoes fore and you could obliterate their ship without a single shot from the fed. Hardly a fair fight.

While I agree that STO pvp is mainly team based - that sort of pwnage shouldn't be possible. Perhaps they could allow 15 seconds of torpedo fire (with extra bleedthru) and then your cloak will fail? That would bring this special power in line with others.
I'm sorry but PvP should not be brought down to the LCD just because people don't usually carry CPB does not mean that PvP should be built as if that skill doesn't exist. If you're entering a PvP battle and you know one of your opponents skills is cloak than you should be prepared for it. If you do not prepare for it that is your own fault.

As stated here they are already considering a BoP that can fired torps while cloaked.

http://forums.startrekonline.com/sho...8&postcount=26
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-15-2010, 12:26 PM
Quote:
Originally Posted by Quetzaal
While I agree that STO pvp is mainly team based - that sort of pwnage shouldn't be possible.
It is a similiar belief that is making the KDF players question the pwnage capabilities of a "Cloak-detecting" vessel with an expandible net capabilty possibly being able to lock down the pvp arena's. Until it is tested or released none of us can do anything but speculate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-15-2010, 12:28 PM
Quote:
Originally Posted by Varrangian View Post
The solution would be a built in Torp that by passes shields.

You are not firing all your weapons, you are only firing torps. This is based on the BoP seen in Undiscovered Country. Yes it was a proto-type, but then so were the one offs that the Feds have been given access to as refits.
\

AHH Alas THAT type of torpedo is SUPPOSSED to be the transphasic torpedo. And it sounds like the Chang BOP will have to deal with some of the same situation that the Refit Intrepid does, (weapons wise anyway)..
Does the Chang BOP get a defensive/offensive bonus while cloaked? (Just wondering)
In my opinion it should.

When playing the Intrepid retro, I use a Tricobolt . If find that by the time I have to use the ablative armor, I've weekend the targets shields, (or taken them down), that these along with the breen cluster mine torpedo work quite nicely.

I would love to fly one of those Chang BOP's! They sound sweeeeeet!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-15-2010, 12:48 PM
Quote:
Originally Posted by Roach View Post
It is a similiar belief that is making the KDF players question the pwnage capabilities of a "Cloak-detecting" vessel with an expandible net capabilty possibly being able to lock down the pvp arena's. Until it is tested or released none of us can do anything but speculate.
It's speculation, but hey...i like speculating.

Anyway, I am just giving my thoughts on how to balance the BoP. Nothing is set in stone as it is. The ship can still be changed... We haven't actually had any more information than the fact it is a BoP that can fire while cloaked.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-15-2010, 01:09 PM
I like all of them but this one....

Quote:
Originally Posted by ZTempest
2. Battle Command Array. When activated, the battlecruiser is surrounded by a sphere of disrupter-armed drones that begin firing on all enemy targets witihin range. While active, the host ship is immune to scramble and jam sensors. The drones only last for 30 seconds, and the special ability has a 1 minute cooldown. The drones have two targeting options -- they can "fire at will" at any target in range (great for anti-mine or torpedo defense) or they can be slaved to the host ship targeting controls and will focus their fire on the Battlecruiser's target. Each drone is equivalent to either a turret or beam array. When used, 16 drones will spawn.
That just seems like a little too much. You'd have the equivalent of 16 beam array's thrown down for 30 seconds with just a minute between them? Its like having three or four extra teammates for 30 seconds....and then repeating it a minute later? Feds can do fleet support to get more firepower, but they don't get 16 beam arrays and it has a helluva long cool down. And it can't be used until the hull is under 50% anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-15-2010, 01:11 PM
Quote:
Originally Posted by Quetzaal
It's speculation, but hey...i like speculating.

Anyway, I am just giving my thoughts on how to balance the BoP. Nothing is set in stone as it is. The ship can still be changed... We haven't actually had any more information than the fact it is a BoP that can fire while cloaked.
Wasn't trying to shut anybody down, just trying to keep things from falling into ranting. No worries.
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