Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-23-2010, 09:34 AM
Have you noticed that BFAW makes DBB fire as if their arcs were single beam arcs? (I.e. they hit targets outside their normal arcs.) Target needs to be in the normal arc for the first pulse, however.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-23-2010, 09:43 AM
So FAW increases both frequency of firing and damage per shot? How much overall damage increase would you say?

I tried FAW when evaluating the Excelsior and I must say I wasn't really impressed. Though I will admit maybe not giving it enough of a chance. I only really tested it for a few daily missions. And I didn't do a pvp test with it because it seemed so lackluster in pve. My test was with 6 arrays on the Excelsior, with FAW3 and FAW2 in the Tac slots.

Cannot honestly see it being better with DBs...just 4 on target max right?

I would not mind making it work better for me. Any advice appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-23-2010, 10:15 AM
Quote:
Originally Posted by Fletch246
So FAW increases both frequency of firing and damage per shot? How much overall damage increase would you say?

I tried FAW when evaluating the Excelsior and I must say I wasn't really impressed. Though I will admit maybe not giving it enough of a chance. I only really tested it for a few daily missions. And I didn't do a pvp test with it because it seemed so lackluster in pve. My test was with 6 arrays on the Excelsior, with FAW3 and FAW2 in the Tac slots.

Cannot honestly see it being better with DBs...just 4 on target max right?

I would not mind making it work better for me. Any advice appreciated.
The key with the dual beam banks is that you're limiting the amount of wasted fire on bystanders (for lack of a better word). The 90-degree firing arc allows you more easily to concentrate fire on a single target, which is important because stray shots against ancillary targets are usually only useful to the extent that you want to grab aggro (in PvE), or that you want to destroy incoming projectiles (tricobalts, plasma, mines of all stripes). Any shot that isn't directed at a specific target also tends to be a burden on your weapon power. In the wrong situation, FAW will actually tend to lower your practical DPS.

Against a single target, FAW effectively becomes the beam version of Cannon Rapid Fire. As to why you'd want to use a DBB/FAW build instead of a cannon/CRF builds, there are at least a couple of good reasons:
  1. Fire At Will (all beam abilities, in fact) are less Boff-slot expensive, occupying a range from Ensign to Lt Commander instead of Lieutenant to Commander.

  2. Beams suffer half the distance penalty that cannon do. A Dual Cannon delivers ~24% more peak DPS than a DBB, but it delivers ~33% less DPS at 10 km, and doesn't start to pull ahead until you're within 4 km or so.

  3. Related to #2, DBB's have twice the firing arc of dual cannon, which may or may not be important to you. To me, it's a pretty big quality-of-life improvement in a game where Z-axis movement is so very limited.
There are downsides too, of course, but those are pretty good reasons to give DBBs a try on an escort. On a beam-array-using cruiser, the benefits are less obvious. FAW remains a useful utility power and a decent DPS booster against a single target, but you basically have no control in a cruiser over whether FAW is focused against a single target. Either there are multiple targets in range or there aren't.

And it generally isn't advisable to skew a cruiser's weapon loadout too much to the fore arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-23-2010, 10:27 AM
Quote:
Originally Posted by Enignite View Post
He got the terms mixed up, here's what is says in the thread.



Just mean's you can't have FAW up permantly.
My mistake.
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