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Lt. Commander
Join Date: Dec 2007
Posts: 120
With so many options for sci skill combinations I've tried just about everything it seems. I change my setup around quite a bit to keep things new and interesting for me.

Currently Im enjoying playing around with tachyon beam and CPB to try to eat up shields and make kills easier for my teammates. I tend to see sci as a support role in general.

But lately I've been encountering other sci ships that rack dps like crazy and last in a fight like a good cruiser. So it's starting to change my perspective on how sci should be played.

What's the key to being successful as a stand alone ship and not as much of a support type player?
What skills do you feel are best for raising your dps and survivability?

Currently I'm using my recon but I also have a DSSV and a sci refit ship.
I'm specced in polaron and tetryon energy weaps and chroniton torps/mines.
Also I'm currently specced in beams and cannons from a brief experiment with flying an escort.

Id appreciate some feedback and tips.
Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-27-2010, 03:03 AM
i've had a lot of luck with the Tachyon/Torpedo build... +some skills that makes it harder to cannon me

Anyhow, in a sci ship you will be the underdog... it is the most difficult ship to build, and the most difficult to develop fighting strategies for. (The escort is the most difficult to actually use to it's full potential)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-27-2010, 07:11 PM
I dont seem to have any problems fighting with my tac in an escort. Its a pretty straightforward build and strategy.
Sci is a whole different world of options and combinations of skills.

Im the kind of person who enjoys the challenge of out-thinking your opponent rather than straight out dps-ing them, so I'm all about messing with new sci builds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-27-2010, 07:20 PM
IMO, you should test out what abilities of the sci you like, and then build around them.

For instance, I really like Charged Particle Burst, so I built my ship and my skills around shield depletion and other skills that maximised the use of the deflector dish/field.

But you could go photonic instead and build around Photonic Shockwave and Photonic Fleet and Photonic Bridge Officer.

Or you could build around feedback pulse punishment. Or spatial anomalies like Gravity Well and Tyken's Rift.

Really, all the lower abilities that fill the ensign and lieutenant slots are more about survival and utility for me. I build around the big guns
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-30-2010, 04:33 PM
Quote:
Originally Posted by Lightw8

But lately I've been encountering other sci ships that rack dps like crazy and last in a fight like a good cruiser. So it's starting to change my perspective on how sci should be played.

What's the key to being successful as a stand alone ship and not as much of a support type player?
What skills do you feel are best for raising your dps and survivability?

Currently I'm using my recon but I also have a DSSV and a sci refit ship.
I'm specced in polaron and tetryon energy weaps and chroniton torps/mines.
Also I'm currently specced in beams and cannons from a brief experiment with flying an escort.

Id appreciate some feedback and tips.
Thanks
I dont use CPB and Tachyon beam and im usually among top dps. I run high weapons settings and change to aux to use sci skills and the ocassional aux battery. Photonic fleet too adds lots of dps. But planning to use CPB if that patch on Tribble goes live.

As for weapon usage i recommend phasers to save you the points and the chance to proc.

But first and foremost if you want to be good, you have to build your ship around a team or for the purpose intent. Solo in a science requires skill and knowledge of wtf you are doing, and whats your aim with the current build. Do you want tons of heal, tons of CC, or a mix? If you need any more tips, look me up ingame @Devoras_Serenitus.

Dev
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-30-2010, 06:37 PM
Quote:
Originally Posted by Devoras_Serenitus View Post
But planning to use CPB if that patch on Tribble goes live.
Out of curiuosity, What is the source of your hesitation in using CPB, if the tribble patch goes live?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-30-2010, 07:30 PM
Quote:
Originally Posted by Roach View Post
Out of curiuosity, What is the source of your hesitation in using CPB, if the tribble patch goes live?
At the moment the shield capacity isnt that much to worry about as TSI usually roles with 2 science, where one of them is the typical CPB+TB. But if the tribble patch hits which will make shields scale in health as it currently does with hull, the capacity is going to increase which will make killing time longer and more annoying. And besides, my 1.12 build still kicks ass without CPB, but i will need to change that to speed up killing efficency.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-30-2010, 09:46 PM
TSI has so many ace science players its a bit silly. The forums (lol @TSI forums) has a decent amount of theory crafting and first hand knowledge is passed about frequently in ventrilo. Also, every time someone says that science can't do dps or spike... lets just say no one expects it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-01-2010, 01:36 AM
Quote:
Originally Posted by faithborn
TSI has so many ace science players its a bit silly. The forums (lol @TSI forums) has a decent amount of theory crafting and first hand knowledge is passed about frequently in ventrilo. Also, every time someone says that science can't do dps or spike... lets just say no one expects it.
shhhhh my secrets noooooooooooooo, dont let the dev's hear you or they'll nerf us some more

in all seriousness i dont really understand when people say that science is useless, or that its underpowerd to the point of being useless (ill admit that it may be a bit underpowered in some areas but still great in others) or that its not dealing damage like that shiney cannon heavy escort etc etc.

science is i think, the only class that actually requires teamwork to be anything above medicore, without my team giving me support (via healing or straight dps) all my abilites would be totally useless.

take my cpb3, it does 5k shield strip to all 4 facings. sounds awsome right? well not when you figure that i only run at 50 weapon power. so yeah, their shields are gone for a few seconds (or so severly weakened that they dont last even to my weapon fire) but i could never actually kill them unless i got an extremely lucky crit with a tricobalt of some sort.

now take that same situation, i hit the cpb3 stripping all the ships near me, and oh hey i have an escort that notices and after about 1 volly of fire on each, thats 1-4 ships down in a matter of seconds.

or take my super shield healing build, it would let me tank almost as good as cruiser (just with my shields) but the moment my shields would go down id be toast unless i had a team mate nearby healing me. that may sound like a waste, but every shot i tank through is a shot that isnt at the dps guy. (i dont know if im the only one but i've had my moments where failing to kill a guy quick enough has made me want him to die that much more, so id get "blinded" so to speak.)

just a few words of wisdom from a guy who has no idea about science and is a button masher
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-01-2010, 01:49 AM
Some science abilities are great, some are bad, some are never used on certain ranks, but the ships itself are a little awkward. Also, its very hard to create interesting hybrids out of them, and its really hard to be creative with them. If you think about it, there is not that great variance in the most viable builds and it boils down to just a few used. But that's likely because the difference between the usability of science BO skills and the design of science ships.

Usually some sci abiltiies are overused, then eat nerf and are never heard of again. After that some people bring up new builds, which leads to most people overusing it with people complaining, and that leads to another nerf. Science in STO is in eternal nerf spirale.

Viral Matrix was first, Feedback pulse second followed by jam sensors.....I wonder what will come next. Charged particle burst probably.

With that said, I think there is always the misconception about dps, total dmg, and spikes. You can top dmg done charts with spamming transphasic torps/mines/breen torp, but it doesn't mean anything.
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