I think all the mission really needs is another breen prisoner or two that you can complete the mission with, extra lives as it were. Or a non-diplo method of completion available if you fail the diplo. Maybe that wont work if Tran plays a part in future episodes..
I got it on my first pass, on my second pass i accidentally double clicked and chose a terrible prompt without thinking. Lol.
I'm not sure why people think badly insulting his superiors is the way to go, since my impression (from this and other threads) is that's how people generally fail the mission. It's an in-the-family thing; noone likes to hear that kind of criticism from 'outsiders', warranted or not.
i really really liked that mission very much - we need more of those non-combat investigative types missions - thats pure star trek for me! I think if we have one or two of those missions in every story arc, that would be really cool!
Keep up the great work with the weeklies, cryptic!
The mission was great. I made it on the first try even though I annoyed that poor injured girl by asking what she ate before being shot at. I didn't want to risk a bad reaction with the pain suppressor. And I remember that not long ago people actually complained because failure was impossible in all missions.
I did it with five characters, repeating the medical part isn't that bad. And during the interrogation you have to consider what you are saying. If you misclick that's bad, but exactly as bad has hitting your shield battery instead of a hypospray in ground combat against a dahar master. Your tactical officer told you what kind of response you have to avoid.
On most of these missions, your BO pops up and tells you almost exactly what to do to succeed - even to the point of giving you the exact sequence of puzzle positions in the latest mission. In the interrogation, you are told to avoid two topics. Three answers, avoid two. How hard is that?
Do people want their BOs to actually do the missions while they supervise?
On most of these missions, your BO pops up and tells you almost exactly what to do to succeed - even to the point of giving you the exact sequence of puzzle positions in the latest mission. In the interrogation, you are told to avoid two topics. Three answers, avoid two. How hard is that?
Do people want their BOs to actually do the missions while they supervise?
Read my post instead of acting smug and thinking I'm an idiot.
Also read the post someone else made about diplomacy. "Three answers, avoid two" is NOT diplomacy; it's an elementary school quiz, where two of those answers look alike.
The fact that I had such an extremely limited range of options in attempting to communicate with a sapient creature, with abject failure resulting from any response that wasn't pre-set, regardless of exactly what was said.
In my mind, asking why this person who DISAGREED with their superior officer would not question their orders does NOT seem like something that would lead to them being insulted and refusing to talk to me. Asking them why they would kill innocent civilians to me seems like an insult that would result in failure; you'd basically be inferring that they have an evil ulterior motive to killing innocent civilians, and being so blunt about it would be offensive. Guess what; that was the right answer to ask.
I got the whole mission right on my first try and enjoyed the change of pace the mission brought. Yes Cryptics' Diplomacy has much to be desired and to be honest, their whole dialog system should be revisited, but all that doesn't amount to "worst mission ever played" for me.
I only consider it "worst" in that most of the others were typical "kill everything that moves" or "scan for anomalies" or "kill everything that moves" or "help solve a puzzle, then kill everything that moves", so that those always seemed to reach a plateau of mediocrity.
But this one simply broke through that plateau due to its tediousness, obliqueness, and dogmatic lack of potential (you either win or you fail and have to start over, no matter what you actually say to the Breen)