If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
Yes, it is. Why would you change to C:SV? I mean, there are probably good reasons for it, but the bug that lead to C:SV getting you more damage bonus then C:RF is long fixed. (Of course, with a lot of targets, you still get more damage out of it, but it won't necessarily help you kill one specific target.)
I was looking for an option to deal with Feedback Pulse.
I was briefly hopeful that C:SV as an AoE effect would not proc the Feedback effect.
Obviously, I am forced to wait out the Feedback timer.
Well ,there are "soft" counters like just healing yourself while you keep firing. What gets returned to you is usually not as bad as what you dish out. That it's evenly split between shield and hull means you got more healing options to negate it then your enemy, who first has to try to save his shields (with all hull heals on cooldown useless) and then his hull...
Reverse Shield Polarity negates 50% of the damage. The other 50% are a case for Hazard Emitters. I never stopped firing on an enemy with Feedback Pulse.