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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
There are two problems with focusing primarily on PvP for the Klingons. As I've said in many places, any changes to PvP that come are changes that are going to try and bring the more casual player into the system. They are not changes that are going to make PvP itself deeper and more engaging.
The primary focus for Cryptic is casual player - why do you think we have boxing match PvP as it is? It is something that a casual player can jump into complete their daily and jump out of back into PvE. Even if we get something with territory control there will (at least on the Fed side) be a PvE component to it as well. If we continue to get less and less of the PvE we will continue to have less and less of the casual player population.
All but a handful of players who supported the PvP-centric idea given to us at the 11th hour have left STO because of the state of PvP, but even when they were around we were in a large minority. Go to the main forum "STO Discussions" and see how many players say "I was always waiting for the Klingons to get PvE before playing them". The future of STO is not in PvP players and it never will be, if we are going to continue to exist as a faction we must bring these casual players in, and we will only do this with PvE.
I loved the new weekly missions, but having done them on 3 Feds and 4 Klinks so far I can tell you the Klink side needs a bit of a tweak storywise. We need more, not as much as the Feds, but still more of our own faction stories to draw people in. We need a house system to rival the Fed Diplomatic Corps. We need access to content in Roumlan and Cardassian space. We need at least one more Klingon only sector. These things, and really they are not asking that much comparatively. If the weeklies proved anything it is that PvE rules STO and if we are to have a future we need are own brand of PvE to give us a solid foundation.
YEP, this is what I was thinking.
I'll try to put it imto my own, simple, words:
At the current state of available content we can be happy to have a plus/minus zero change in population.
It's probably more in the the minus department right now.
Since those who are not discouraged by a PvP faction have already tried it and either just hang on or left/are leaving we're not going to get new people to play this faction right now.
Assuming PvP suddenly got better we might get those back that have already left, but new ones...only through PvE.
Top 10 least known Ferengi Rules of Acquisition
10. If a sign says 'buy one, get one free' only get the free one
9. Always give the pizza guy bad directions to your house so you can get it for free if he is late
8. Unless something is damaged, its in "mint" condition
7. If it is damaged, then its "near mint"
6. If there is a limit per customer, bring a friend and come back every 10 minutes to buy more
5. Its cheaper to bribe a stock boy than the manager
4. Consequences schmonsequences, as long as I'm rich
3. No matter what you steal from the Federation, the Romulans will always pay top dollar for it
2. Only sell to civilizations dumber than you are
1. All those rules apply to other people--not you
This reminds me that I have a proposal for Ferengi gameplay that is based around the old Patrcian III game set in the Hanseatic League. Given the new Ferengi vendors in places like Defera it could make for interesting fun buying low and selling high to various vendors of special goods through out the galaxy and avoiding piracy and such.
This reminds me that I have a proposal for Ferengi gameplay that is based around the old Patrcian III game set in the Hanseatic League. Given the new Ferengi vendors in places like Defera it could make for interesting fun buying low and selling high to various vendors of special goods through out the galaxy and avoiding piracy and such.
Eve has a variable market value system with its NPC vendors as well, but is STO large enough to have one?