Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-07-2010, 04:28 AM
Quote:
Originally Posted by mb2008
I would like to see an option to have full 360 flight. I know some people wouldn't like it because they can get disoriented. But it would give the people who can handle it a much more fun experience. Also have a key command or button that would level the ship back to neutral plane. I just think the 360 flight would add alot more depth to the game and allow for more stratagizing and tactical manuvers. Thank you for your time.
nothings stopping you from turning 360 degrees around, turning is in degrees per second, you just arent allowed to exceed climb and dive angles of like 45 and no rolling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-07-2010, 04:56 AM
Quote:
Originally Posted by Aris
Not a tech reason, a thematic one. In Star Trek, you just don't see ships flying at all sorts of angles. They meet on generally the "altitude". Sometimes a little higher or lower, but the top is the top and the bottom is the bottom and they're not floating on their sides or anything. Just a choice to make the game look and behave like Star Trek looked.
That is absolutely the lamest possible reason to limit something in a game, ever.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-07-2010, 05:30 AM
Quote:
Originally Posted by Mekvar
That is absolutely the lamest possible reason to limit something in a game, ever.
Agreed. Cryptic just reused the engine and it wasn't built for 360 combat. Space maps are ground maps, with your character being replaced by a ship. Beta players know what I mean. End of story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-07-2010, 06:22 AM
I also would like to see 360 degree flight as well as 360 degree shields

/signed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-07-2010, 08:38 AM
not signed.

The game is more tactical with the restriction in place. In any event, this is pretty much a closed issue - dstahl basically said 'no'. Not even a 'maybe'. They did say the angle restriction might be eased to 80 degrees or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-07-2010, 10:56 AM
Quote:
Originally Posted by Mekvar
That is absolutely the lamest possible reason to limit something in a game, ever.
Really? It's "lame" to make a game look and behave according to the way the IP it is based on looked and behaved? Why even play a Star Trek game if you don't want it to act like Star Trek?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-07-2010, 12:59 PM
The current limitation gives an advantage to high arc weapons over lower ones (dual cannons). It's not really cool when you are in an escort and you have to shoot at a beam boat above you that has no restrictions.

It will be better with a 85 pitch angle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-08-2010, 10:36 PM
Quote:
Originally Posted by Aris
Really? It's "lame" to make a game look and behave according to the way the IP it is based on looked and behaved? Why even play a Star Trek game if you don't want it to act like Star Trek?
Not when it's completely irrational and illogical, no.

The only reason combat looked like that in Star Trek was because of budget restraints and cheap filming techniques. If you know your Star Trek canon, you'll know that there were a LOT of retcons and changes throughout each series, and hell, even throughout each season.

Would you abolish LCARS? Originally it wasn't meant to have any animations, simply because of budget constraints on special effects. Would you insist on not having any animations on your LCARS interfaces? Would you insist on having everything be a button or a switch like it was in TOS? What about Klingons without ridges? Feral whip-wielding Ferengi?

There are some things that are inherently Star Trek and should remain so. This is not one of them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-10-2010, 08:54 AM
Quote:
Originally Posted by Tiuz
Agreed. Cryptic just reused the engine and it wasn't built for 360 combat. Space maps are ground maps, with your character being replaced by a ship. Beta players know what I mean. End of story.
I can't help but quote Atranis's annoyed remark: "It's not ******** in Space! It's much more sophisticated! I know it's not in 3-D!"

It is very annoying to dive down above or under a target, then get off center just before contact. 85% is an improvement, but is not close enough for maximum flight control.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-10-2010, 11:21 AM
Quote:
Originally Posted by Tiuz
Agreed. Cryptic just reused the engine and it wasn't built for 360 combat. Space maps are ground maps, with your character being replaced by a ship. Beta players know what I mean. End of story.
hehehe yeah, heck even now you have to be at a certain angle and speed to 'lift off' from the 'ground' in sector space. very much like CO's flight mechanics. (well i lie a little, unlike CO we can't do any vertical ascent/descent, so CO actually has one up on us there even though that's how Kirk pwned Khans two-dimensionally thinking arse...)
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