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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
09-28-2010, 08:34 AM
Quote:
Originally Posted by Tribbler View Post
You cannot ride a starship in LOTRO, but you can go to Hobbiton (of course just not call it Hobbiton and stay out of reach of copyright laws) in Star Trek.
Tellar Prime, clearly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
09-28-2010, 08:39 AM
Quote:
Originally Posted by Tribbler View Post
I don't know. Fantasy about 3rd realms (Hobbits, Orcs, Dragons etc) has been played out quite a bit by various groups that it will eventually just wear out, whereas the future and the possibilities of a 3rd realm being on a planet you discover, can be endless.

Everything that has ever been in an MMO, can be duplicated in Star Trek, Remember the planet with the ability to make your dreams come true? The white rabbit, the knight, Kirks past friends & loves, the pistol Sulu found that he always wanted. The female ensign that had Don Juan visit her.

One planet alone, can be any MMO fairy tale in STO. STO can do it given time.

There can be so many interactive theme park planets in STO the count is unimaginable.
I sure hope not. There are plenty of other games out there if people want to play non-Trek stories, so I hope the Devs of THIS game continue to develop actual ST content.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
09-28-2010, 08:44 AM
Quote:
Originally Posted by Tribbler View Post
...There can be so many interactive theme park planets in STO the count is unimaginable.
Not to mention the costs...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
09-28-2010, 09:05 AM
Quote:
Originally Posted by LordOfPit View Post
Not to mention the costs...
Not to mention the inumerous new subscriptions. Balance + Profit = Win for all?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
09-28-2010, 09:06 AM
The more interiors the better! But I wouldn't want to be the person assigned to actually designing a 1:1 scale Galaxy class... Just add more "important" places, like labs, or holodecks, or deuterium intermix chambers, with some corridors connecting them to a turbolift, and that'd be good enough for me. Some ships are just too BIG for 1:1...

It would be cool, though, if there was a mission involving a derelict ship, that had an exterior of appropriate scale, that we could walk on in environmental suits...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
09-28-2010, 09:10 AM
I must say that I don't understand anything of what you said in the first post. The picture was small, and definitivily not HD. The second picture is no picture, and I don't dare to click on the video link in case this is a hoax and gets me to a site full of virus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
09-28-2010, 09:26 AM
Quote:
Originally Posted by Tribbler View Post
Not to mention the inumerous new subscriptions. Balance + Profit = Win for all?
I don't know, first of all, innumeracy sounds too good to be true. I think you're optimistically exaggerating here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
09-28-2010, 09:43 AM
To start off Avatar was a good movie, not the greatest of all time lol, ive seen old black and whites with better plot. I don't get your point, the guy was building a replica of the Enterprise-D, and was using a program specifically for that sort of thing. In STO theres allot more factors to consider. You make ships too big everyone will be bumping into each other in sector space. Being docked at space dock, i agree with, i have to be honest when i first started playing i expected space dock to be that gigantic star base orbiting earth, the one you see the Enterprise leaving in Undiscovered country. Not this low tech thing from the newest star trek movie.

On the interior idea thats years down the road, if i am correct, and i could be wrong. I think they are going add to the Interiors over time, and even then i highly dought they would have max full layout of ship interiors. I have not seen any star trek game come close to that level. Have you even considered what that would do do peoples pcs? I guarantee you people would have to add another stick of ram or two to there pcs for something that large. Not to mention take a look at all the ships out there, your talking about outfitting each one with a separate and unique interior, and have it cover every deck. I am sorry but no pc can handle a game of that scale, plus the mmo aspects of the game.

This being said i would settle for the devs to come up with a interior for cruisers, science, and escorts. Instead of this generic. This generic still lacks a armory and briefing room. I do hope the devs continue to add to the interiors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
09-28-2010, 09:46 AM
Quote:
Originally Posted by pompel9 View Post
I must say that I don't understand anything of what you said in the first post. The picture was small, and definitivily not HD. The second picture is no picture, and I don't dare to click on the video link in case this is a hoax and gets me to a site full of virus.
The two pictures worked fine for me. It's the Enterprise D constructed in Minecraft, and looks pretty awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
09-28-2010, 09:50 AM
Quote:
Originally Posted by Omega Hunter 9
Keep in mind that 1:1 ratio is generated in a very low resolution game, where the entire point is how blocky it is. (This is in the good way). To translate over to the resolutions in STO would require too much computing power.
Actually it wouldn't be that hard. There was a Star Trek roleplay sim in Second Life, where they were building a 1:1 scale (interior and exterior) re-fit Consitution class (covering two sims). The detail was pretty good to.

Here's one people made of the pre-refit.

http://www.youtube.com/watch?v=Sqg_LiGpMOM
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