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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-28-2010, 06:12 PM
Quote:
Originally Posted by superchum View Post
PVP has really only gone downhill patch after patch.
Very true.

We'll see how this one plays out. I could see others saying the same thing about this patch without other changes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-28-2010, 06:34 PM
I actually don't mind the balance right now, but I would like to get a few more games in (just not tonight). I rarely ended up using RSP as it was, and had been debating swapping it out for quite a while.

Also though, I can get my cruiser up to 50k hull and 11k shields without the +35% cap console. Thats some pretty gnarly resistance to spikes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-28-2010, 06:55 PM
Just did a match moments ago with my Engineer/Galaxy-X in VA PvP and it was really nice to see RSP nerfed. The gains you get from the new capt skill increase make the nerf much more worth while and shields last alot longer just like they should.

The only negative I see from this is poor little escorts are going to have a harder time killing things and no longer have RSP to rely on when there getting focus fired on. Seems Cruisers and Science ships got a huge benefit from this change. My Cruiser is pushing 50k Hull Points and 14k Shield Points with the new change including the +35 Shield Console. Those same modifications should put Science ships well around 20k Shield HP making them hell to kill now although Science ships needed some love since there DPS is always crappy anyhow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-29-2010, 12:20 AM
I appreciate a change to RSP. I would have appreciated some more interesting fixes.

The Shield Buff from skills is nice, but... is it really relevant? Okay, so another 30 % tops out of it. That's neat. But it still means they are only there to catch a spike and then you need tons of heals. There is no concept of slowly breaking through shields.

But that's an old problem. Fixing RSP alone nor upgrading shield capacity won't fix that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-29-2010, 12:26 AM
Funny people talk about nerfs...I feel nothing but buffs. However, the RSP change may be a bit harsh, they should have tried 8/12/15 durations first, and then perhaps adjust it more. Right now, I feel it was changed from Over-used to Never-used. Never liked that development approach.

But since the shield capacities are so high now, I may actually consider using single RSP to replenish my strong shields ! Because with covariants its pretty hard to replenish 15k shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-29-2010, 12:33 AM
Quote:
Originally Posted by Dalnar
I feel nothing but buffs. However, the RSP change may be a bit harsh, they should have tried 8/12/15 durations first, and then perhaps adjust it more. Right now, I feel it was changed from Over-used to Never-used. Never liked that development approach.

But since the shield capacities are so high now, I may actually consider using single RSP to replenish my strong shields ! Because with covariants its pretty hard to replenish 15k shields.
I'm not sure I can find the buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-29-2010, 12:40 AM
Quote:
Originally Posted by superchum View Post
I'm not sure I can find the buffs.
  • I was not using RSP - hence nothing changed for me
  • Everyone was using RSP - changed, few will be using it, benefits me
  • I already run very high on command skills to get more turning rate - changed, I got shield/hull strength as bonus

Hence, only buffs ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-29-2010, 12:48 AM
I will be reforming my fleet's carrier team, but I doubt that the changes will make it to live, lol :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-29-2010, 02:35 AM
Quote:
Originally Posted by Ninjaboy View Post
SNB is next. Watch out Sci's !

I feel a big swing coming in your direction. lol
Couldn't agree more - it's looking very likely indeed, as a fleetmate said "if you nerf rsp, you automatically buff snb". Science captains will probably not save their snb for the impending rsp - but will be able to use it to make fully buffed escorts 'impotent' on an attack run, which I feel is more what was intended in the first place.

I am however, reserving judgement until I get a decent sit down with the new changes - but am happy that rsp, and more particularly rsp chaining has been addressed.

This is not necessarily the build that will go to live though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-29-2010, 03:51 AM
I always treated RSP as a free shield heal to complement my resists/hull heals rather than a survival tool. 30% more shields will be more like a buff than a nerf to anyone already riding with high resists.
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