So the subject of
Key Binds has come up a few times as of late and since the orginal key binds thread has been archived, I thought I would revive the topic.
So what are some good
keybinds that you've found handy in-game?
I realize that not everyone will have the same keyboard layout, so specific tray position
keybinds are okay in the thread, but what would be more useful is a description of what powers and key command you've found useful to string together. Some of the powers I've chained together are my healing powers, my boosting powers, and some of the ground powers.
Note, one thing I've found is that sometimes you just want to fire off a single power, so be careful that you don't overwrite single use powers keystrokes with chains.
Additional Note where it says <key> this indicates where you should pick a key to assign that bindset to. Do not type <key> as a part of the command.
Ground powers
These are keybind versions of the combos from
Nah'K's Melee Combat Guide
Martial Arts
1 - Jab - 80% chance to Interrupt, 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 0"
+TrayExecByTray 0 0
+TrayExecByTray 0 1
2 (12) - Punch - -100% run speed for 1 sec, 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 1"
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 1"
11 - Chin Strike - Root for 1 sec, 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 0"
22 - Backhand - Root for 1 sec, 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 1"
21 - Uppercut - 80% chance to Interrupt.
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 0"
112 - Haymaker (EXPLOIT) - +300% Critical Chance. Choose this to do more burst damage, especially if
your crit chance has been boosted.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 0$$+TrayExecByTray 0 1"
211 - Knife Hand Chop (EXPLOIT) - Basic damage + Stacking DoT. Choose this to do more evenly-distributed damage.
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 0$$+TrayExecByTray 0 0"
212 - Snap Kick - Disables target for 3 secs, 10% chance to Expose. Good against tough foes.
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 0$$+TrayExecByTray 0 1"
122 (221) Spin Kick (AoE, EXPLOIT) - Basic damage only, but a lot of it, especially when surrounded.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 1$$+TrayExecByTray 0 1"
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 1$$+TrayExecByTray 0 0"
121 - Combined Fist (AoE) - Knocks back targets in forward cone 3 feet, 10% chance to Expose. Good for crowd control.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 1$$+TrayExecByTray 0 0"
Bat'leth
The Bat'leth is primarily oriented towards damage although it can also root, slow and knock down. It does much higher damage than Martial Arts, especially with finishing moves, but has no means of disabling or interrupting
your foe.
1 (2) - Slash - Basic damage and 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 0"
/Bind <key> "+TrayExecByTray 0 1"
11 (22) - Stun (does not actually stun, roots instead) - Root for 1 second, 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 0"
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 1"
12 (21) - "Heavy" Slash - -100% Run Speed for 1 second, 10% chance to Expose.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 1"
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 0"
122 - Impale (EXPLOIT) - Basic damage + Stacking DoT, hits *incredibly* hard on Exploit. Best single-target attack.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 1$$+TrayExecByTray 0 1"
121 (212) - Spin (AoE) - Basic damage, 10% chance to expose. Useful when surrounded by enemies as it not only affects all enemies in
your front arc but also takes effect instantly and thus gets interrupted far less than any other finishing move.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 1$$+TrayExecByTray 0 0"
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 0$$+TrayExecByTray 0 1"
211 - Rake (AoE) - Knocks back targets in a cone before you 3 feet, 10% chance to Expose. Fairly quick and useful for crowd control.
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 0$$+TrayExecByTray 0 0"
112 (221) - Chop (EXPLOIT) - Basic damage + Stacking DoT, hits *incredibly* hard on Exploit. Activates slower than Impale and is thus easier to interrupt; is thus inferior to Impale.
/Bind <key> "+TrayExecByTray 0 0$$+TrayExecByTray 0 0$$+TrayExecByTray 0 1"
/Bind <key> "+TrayExecByTray 0 1$$+TrayExecByTray 0 1$$+TrayExecByTray 0 0"