Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Why would you use Turrets?
10-05-2010, 12:22 AM
Hey,

I'm using 8 plasma beam arrays right now, but I was thinking about turrets, I know they do less damage, I just wondering does anyone use them? are they good vs fighters or incoming plasma torps?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-05-2010, 12:32 AM
Yes, yes, and yes. The last yes is dependant on your targeting the torp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-05-2010, 12:43 AM
Anyone who wants to be facing his targets most of the times, prefers aft turrets for added forward firepower. But...I never liked all turret builds.
Lt. Commander
Join Date: Dec 2007
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# 4
10-05-2010, 12:47 AM
Turrets are useful if you have the "cannon rapid fire" skill and honestly, if you play anything else than an escort, it makes no sense to use turrets ... at least to me.
Lt. Commander
Join Date: Dec 2007
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# 5
10-05-2010, 12:52 AM
Cruiser with 7 turrets and 1 mine here.
It is... Actually more effective than my 6 beams and 2 torps cruiser.

Fighters, plasma torps etc got nothing on my turret cruiser. But it comes down to fast targeting really so someone using beams can shoot them down as well.

Quote:
Originally Posted by ErisTheVorta View Post
Turrets are useful if you have the "cannon rapid fire" skill and honestly, if you play anything else than an escort, it makes no sense to use turrets ... at least to me.
Rapid fire is indeed something you must have. The dmg numbers sometimes get bugged during battle for me because they go past so fast.
Only bad thing about turrets on a cruiser is the emanation points. Firing from the bridge and from the butt of the ship going right through the ship? *censor* yeah!




Try it before hating it, no? (just in general directed at everyone)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-05-2010, 12:54 AM
Infact, I've seen cruisers using turrets, and yeah I dislike it from seeing it being used by one of my teammates, lol. Just my opinion. For shooting down plasma torpedoes and fighters, I can also use beam target at will or, even better, the automated defense turret.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-05-2010, 12:57 AM
Quote:
Originally Posted by ErisTheVorta View Post
Infact, I've seen cruisers using turrets, and yeah I dislike it from seeing it being used by one of my teammates, lol. Just my opinion. For shooting down plasma torpedoes and fighters, I can also use beam target at will or, even better, the automated defense turret.
I sometimes joke at my fleet that I could go and get a sammich during battle while my turrets are set to auto.

Something about having 360 degree of fire is just... Making me lazy. :p
Heck I often forget to drop the tricobalt mine. Just relying on the turrets for the kill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-05-2010, 01:04 AM
Agreed, if you wish to relax during battle, this option might just be the best. ^^ By the way, how often does a Tri-mine hit with full capacity? I heard that torpedoes often don't do the damage which is described.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-05-2010, 02:10 AM
Torpedoes and mines do kinetic damage, which has a massive damage penalty against shields. So impacts on intact shields will reduce the damage by a lot.

Heavy torpedoes (like Tri-Cobalts) also have the potential to "Miss" a target even if they hit it. It's hard to tell because it shows as a grey text rather than a yellow one.
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# 10
10-05-2010, 04:51 AM
I use a single turret on my escort, cruiser, and science ships, in conjunction with beam arrays and (in the case of the escort) cannons. It adds a little more firepower up front or in the rear than you would otherwise have.

I will say that, from experience, turrets are a near-neccessity for Bird-of-Prey captains, and for any one piloting a Tactical Escort and below.
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