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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
10-10-2010, 05:44 PM
Just a tip as someone who has experience with both factions.

If your team isn't focus firing (and/or your team doesn't have any real anti-cloak abilities such as tractor beams) and the opposition has decent BoP pilots, don't go after them until they're the last ship.

Battle cloak + manoeuvrability + universal slots = one of the most survivable ships in the game (again, only when played by a decent pilot).

More then once while in a Fed Pug group, we've given up going after the BoP's and focused on cruisers/carriers/raptors (and won I might add). As a Klink pilot I'll decloak and alpha strike, keep the damage up until the target is destroyed (or it seems it's going to be stubborn) and cloak again as soon as possible to repeat it all over again. If I start to feel like I'm going to be focus fired, I'll hit evasive.

However, in both the Fed and Klink cases, it's very situational.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
10-11-2010, 04:48 AM
Quote:
Originally Posted by Andor View Post
I think the problem is the game is becoming STCO star trek cruisers online.

Throw in a sci ship with 4 cruisers and there you go. I have been flying escorts since closed beta and they just keep getting weaker and weaker.

Sure i can alpha strike a noob but one on one with equally good equipments and players a cruiser will always beat an escort these days and that means less and less people playing escorts. For pve an escort is fine but in pvp they are becoming nothing more then focused fire first targets.
I wouldn't say that cruisers are better than escorts, but cruisers don't need support which makes them easier to play in PUGs. No cruiser can replace a well-played escort with a good team supporting them, but an escort flying solo is easy to replace.

IMO part of the problem is DPS cruisers, not because they make escorts obsolete, but because they generally don't support the escorts on their team. I'm just not seeing good healers around in PUGs anymore (they used to be rare, but they at least existed). And part of the reason you don't see as many healers in PUGs is that the DPS cruiser just don't need them, so many of the healing cruisers switch to DPS themselves.

Personally I loved healing in PUGs, and I loved turning an escort or two into unstoppable killing machines, but when I spec for support I really suck at doing anything else. Good escorts are rare enough now though that it's more fun for me to run a DPS cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
10-11-2010, 04:55 AM
Quote:
Originally Posted by Alendiak
Just a tip as someone who has experience with both factions.

If your team isn't focus firing (and/or your team doesn't have any real anti-cloak abilities such as tractor beams) and the opposition has decent BoP pilots, don't go after them until they're the last ship.

Battle cloak + manoeuvrability + universal slots = one of the most survivable ships in the game (again, only when played by a decent pilot).

More then once while in a Fed Pug group, we've given up going after the BoP's and focused on cruisers/carriers/raptors (and won I might add). As a Klink pilot I'll decloak and alpha strike, keep the damage up until the target is destroyed (or it seems it's going to be stubborn) and cloak again as soon as possible to repeat it all over again. If I start to feel like I'm going to be focus fired, I'll hit evasive.

However, in both the Fed and Klink cases, it's very situational.
It's still useful to hit BoPs hard when you see them, as long as you don't get too obsessed and ignore weaker targets. A tough BoP still has cannons, so you can't ignore them. You just need to understand that your only putting their defenses on cooldown or making them evade a bit.

SNB still seems to vaporize BoPs too. I'm a *big* fan of resistance stacking, and I usually don't consider hull and shield strength to be that important, but when all your resistances get stripped away it does help to be able to take a hit or two on your hull without exploding. I kind of suspect that with the changes to RSP BoPs will not make such great tanks anymore, since science captains will be a lot less likely to waste their SNB clearing RSP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
10-11-2010, 05:18 AM
Quote:
Originally Posted by inktomi19d View Post
I wouldn't say that cruisers are better than escorts, but cruisers don't need support which makes them easier to play in PUGs. No cruiser can replace a well-played escort with a good team supporting them, but an escort flying solo is easy to replace.

IMO part of the problem is DPS cruisers, not because they make escorts obsolete, but because they generally don't support the escorts on their team. I'm just not seeing good healers around in PUGs anymore (they used to be rare, but they at least existed). And part of the reason you don't see as many healers in PUGs is that the DPS cruiser just don't need them, so many of the healing cruisers switch to DPS themselves.

Personally I loved healing in PUGs, and I loved turning an escort or two into unstoppable killing machines, but when I spec for support I really suck at doing anything else. Good escorts are rare enough now though that it's more fun for me to run a DPS cruiser.
Right. I find escorts the hardest ships to "fly well" in.. Anyone can put in a bunch of arrays and stack heals and do relatively well, you dont even have to be especially good.. Escorts is on the other end of that.. It NEEDS support, as well as a skilled captain.

IMO the cruisers that fly around a whole match without dying, isnt well played, if they neglect healing, and their team lose the match as a result.. THEY didnt doi their job, THEY are to blame for the 8-9 deaths of that poor escort.

TBH, its a pain to fly an escort in a crappy PUG
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
10-11-2010, 11:10 AM
Quote:
Originally Posted by inktomi19d View Post
I kind of suspect that with the changes to RSP BoPs will not make such great tanks anymore, since science captains will be a lot less likely to waste their SNB clearing RSP.
Na I haven't run RSP on my bops probaly since march and I don't go down all that easy. The best tanking bops I know don't use RSP either. There are a handful of RSP warriors but universal slots mean setting up a decent resist role in a bop is quite easy so I'm sure most of them will adjust. The RSP nerf should force most people to become better players and learn the defensive game mechanics more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
10-11-2010, 12:32 PM
Quote:
Originally Posted by Husanak View Post
Na I haven't run RSP on my bops probaly since march and I don't go down all that easy. The best tanking bops I know don't use RSP either. There are a handful of RSP warriors but universal slots mean setting up a decent resist role in a bop is quite easy so I'm sure most of them will adjust. The RSP nerf should force most people to become better players and learn the defensive game mechanics more.
I didn't mean that BoPs are using RSP to tank, just that with fewer players using RSP, science captains will be a lot more likely to use SNB to clear other debuffs.

I'm not using RSP on my Excelsior at all. I'm using TSS II, EPtS II and III, and RSF. Between those four abilities I can keep some sort of resistance up all the time, and can manage the occasional high damage spike. But if I get hit with SNB, that will usually open a 15 or 20 second window where I've got no resists. I can usually get something up right after the SNB, but that still throws off my rotation and leaves me a blank spot.

I'd imagine it would be the same on tank BoPs.

The thing saving us right now is that most science captains won't use SNB to clear off resists because they are saving it for RSP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
10-14-2010, 12:49 AM
Thats why most Sci-captains doesn't include me in their group.... I try to cycle through all the targets in PvP and use my SNB on the one with the most resists/buffs , and then do a sensor scan on them , its the best way to signal FOCUS FIREEEE!!!! on a target.

PvP is fun , its fun to lose , its fun to win, its fun to smack talk a bit.

Also if getting 1 shotted or 1/2 shotted is a problem , try a jam sensors 1 on your science officer as soon as you see the alpha strike coming , it will give you 10 - 12 seconds to catch your breath and get them shields back up.
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