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Originally Posted by JonBuck
This is the first episode of this series. Why don't we wait and see?
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I think, perhaps, you misunderstand the purpose of a feedback forum.
Yes, we're going to see how the mission tree plays out. However, Drake's presence at the beginning -- especially unexplained (there's really no reason we're given
why we're contacted by him, or why he has the authority to add us to a Starfleet task force) creates in many a visceral reaction.
That, by the way, is a very good thing.
Seriously. The best possible sign that Cryptic is doing a good job in the construction of their missions and the populating of their in-game universe is the fact that people have an immediate reaction to the mere
presence of a character. We're supposed to actively dislike Drake -- it shows engagement. It shows focus. It shows commitment and an acceptance of the in-game universe. It's why hot button characters like Drake are valuable.
However, it makes their misuse all the more glaring.
Drake creates visceral, immediate reactions in players. Heck, at least one person in this thread said they won't play the series because they won't take orders from Drake. That both shows investment in the character and a potentially very bad choice on the part of the mission designers. If the primary focus of this mission tree isn't Section 31 and the moral ambiguities and grey areas (and always the sense of choice) that comes from Section 31, then Drake's use was
misplaced. And the Devs need as solid a sense of feedback from that as they can get, as early as possible, while there's still a chance to fix it down the ine. If in fact this is a Section 31 series with all that entails, then the Devs need to know that the lead-in mission doesn't create the proper sense of buy-in in a good number of their players -- we don't have a good
reason to do a thing Drake says, and plenty of reason not to.
That's stuff that can inform how they tweak or adjust the later missions in the tree. Already they should know that Drake's presence has created a profound reaction in the players -- one that needs to be addressed. Whether it's one they anticipated and have already addressed, or one they didn't anticipate and need to address moving forward you and I don't know -- but they do.
That said -- if they
did anticipate it, then they did a singularly poor job of introducing the scenario to us. If they didn't... well, they're going to have some work to do.
The rest of the episode is amazing. The Devedians are well handled, the puzzles are well constructed, the level of conflict is well placed. The atmosphere is great. (I
love the burned out Cardassian ship map, and the haze of heat in the bridge after the subspace effect fades is amazing.) However, the fact that in the feedback thread we're not getting massive kudoes for a great episode but instead a debate over the mission contact on the Starfleet side truly is indicative of how significant Drake's presence is to the arc -- and that's something the developers need to understand
before next week's episode.