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Lt. Commander
Join Date: Dec 2007
Posts: 120
Since some of our members here keep claming TOR is going to destroy STO and be the next step in MMO development, making everything look dated next to it, I thought they might want to read this short article, which has been spreading across the internets, apparently authored by an EA Mystic/Bioware employee, explaning why WAR fell flat on its face, and TOR is likely to follow:

Quote:
Originally Posted by The 'EA Louse'

Hi everyone,

I would think myself to be part of some noble cause, like the original EA Spouse trying to save her husband from a hellish work environment at EA. That had a happy ending, however, with tons of publicity and a total change of overtime wages and salaries and how they are handled within the company. I do not expect a happy ending, so I’ll be personal and selfish, and this is just for me.

So just call me EA Louse.

I found out recently that I will be dismissed from Bioware Mythic during the next round of layoffs EA coming this November. I’m sick of seeing EA outsource their art and find every excuse to get rid of us and still not achieve anything. Mythic is dying, and its not us who killed him but we’re taking the fall.

But if you want to know what really went down with Warhammer, I’ll tell you right now.

First, the project leaders did not know what they were doing. Jeff Hickman was the saddest excuse for a producer I’ve seen. All he did was drink the Koolaid and suck up to the right people. He was the perfect yes-man, and this reached down to almost all managers.

My boss who will not be named, again and again would tell us that Rob Denton, one of the original owners, said we should “do this” and “do that” and we would say “omg it makes NO sense, please explain A, B, and C to him. “And then he’d come back and tell us, after we thought he had gone to talk with him,” No, Rob wants in this way. Jeff agrees, this is what we’re going to do. Understood? ” They never actually talked back to Rob. We didn’t talk back to them.

Rob said jump, our leaders said, “How high?! And on who?”

So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear, especially since Mark Jacobs was fired.

Oh, he left voluntarily you say? No, he was fired, and everything placed on his shoulders by those closest to him so they could divide his salary and annual bonus. I bet Rob is enjoying that sweet new Maserati he bought after leaving the knife in his partner of 15 years.

Want to know more? Keep reading. I can keep ranting.

Rob was never there during the development of Warhammer. We always joked about when his next weekly holiday was coming. (Answer? Next week!) Mark was not available, was way too head down trying to design his own contributions or whatever. Rob always handled things. We were told NOT to speak with Mark in person, never, or else we would be explaining to Rob.

The coup began long before Warhammer, and Jacobs did not even realize it.

And yet, this is common gossip in the company, and nobody in this industry seems to get it. So get it! Rob was responsible for the entire project, then blamed Mark when things went wrong.

Ah, but could not do it alone. No, he needed Jeff Hickman, promoted from customer service to produce the Warhammer project. Wait, let me let you have that sink in. The man running customer service, on the theory that the management of a large team of CSRs qualified him to run a game development project, was put in charge of a $50 million project with no previous experience.

And he needed Eugene Evans, the man who brought you the almost non-existent marketing campaign behind Warhammer. We could not even believe how bad they ****ed up the marketing campaign. There was almost none. We slaved for years, and this is how we were rewarded for it by Eugene and the people of EA? Being told that Warhammer was not “worth” a lot of money spent on it? LOL. Now he’s in charge of Bioware Mythic.

Oh yeah, and he needed Paul Barnett. You know him as the crazy British dude that appears in random videos at EA to promote his latest bull*******y. We know him as the crazy British dude who we have no idea of how he still has a job. This man was supposed to be the savior of Warhammer’s vision and design. Now all he can do is promote his strange ideas about his little secret project web Ultima game that’s been almost universally criticized by all of us and focus groups. What’s that? You didn”t know Paul loves one of those old Ultima games sooooo much he’s making a literal copy of it for Facebook? Well, the cats outta the bag. Too bad it sucks ass.

So what do they all have in common? All of them failed, badly, in Warhammer, and each of them is in a position of authority in the new company, while the rest of us are facing pink slips. How do they sleep at night? They spin aruond, blame everything on Mark, divide his old salary between them, and never speak about it again. Oh, and they **** us little guys as well.

Almost makes me congratulate them for having the balls, but after watching them work, it’s obvious they don’t have any. They’re cowards running scared trying to hide under the wing of Bioware, now that Rob has become a general manager of EA.

And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. **** you not. More than $ 300 million! Can you believe that?

And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That’s the best they have. The rest of the game is a joke. EA knows it and so does George Lucas,they’re panicking , and so most of Mythic has already been cannibalized to work in Austin on it because they can’t keep pushing back launch.

Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too ……

Anyway, back to Warhammer. We shouldn’t have released when we did, everyone knows it. The game wasn’t done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out.

We sold mor ethan a million boxes, and only had 300k subs a month later. Going down every since. It’s “stable” now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade make more money than our biggest project.

So there it is. Rewarding the incompetent. Firing the competent.

I say it anonymously so I can keep my next few paychecks coming.

So I’m a louse. A big fat EA louse.

Want some more questions answered? Ask away.
Original Source

Article on the Escapist Review

1up.com Article
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-13-2010, 01:49 PM
If it was short you would have cut out the short part about TOR rather than quote the entire thing, no?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-13-2010, 01:54 PM
Honestly, I think TOR really hasn't attracted my interest.

It looks like a very entertaining game but not something I'd pay 15/month + box prices to play. I'd like to know what the post launch development plans are and how that development cost can be recouped.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-13-2010, 01:54 PM
im not sure what that proves other than the person sounds bitter. unless bioware made warhammer when i was not looking i dont see the comparison.

i dont think TOR will be the greatest thing since sliced bread and too many people are building it up as being such but i do think it will still be a top game if people keep their expectations in check..

simple key is dont go in expecting the world and you'll probably love it. if you expect it to be the best game ever you'll guarantee to be disappointed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-13-2010, 01:57 PM
Actually, I'm glad the whole thing's there, it explains a few things about why WAR was so ******n awful.

Makes me glad Dark Millennium is in the hands of THQ, and not EA Mythic.

But it certainly doesn't bode well for TOR. Not that I was excited about TOR in the first place - when faced with Star Trek versus Star Wars, I'll pick Trek nearly every time - but I know personally a dozen or more rabid Star Wars fans who are champing at the bit to get their hands on TOR.

Sounds like they're in for a shock.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-13-2010, 01:59 PM
Quote:
Originally Posted by Chat
If it was short you would have cut out the short part about TOR rather than quote the entire thing, no?

Quote:
Hi everyone,

I would think myself to be part of some noble cause, like the original EA Spouse trying to save her husband from a hellish work environment at EA.

So there it is. Rewarding the incompetent. Firing the competent.

There ya go Chatski fixed it for yas. The short short version >_> <_<
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-13-2010, 02:01 PM
Now, I'm not saying TOR will "kill" STO, now am I aware of anyone else saying it either. Not that I'm saying nobody has ever said it, I just don't read every forum post on this site, or even in Ten Forward. However, a disgruntled (soon to be) former employee talking smack about his (soon to be) former employers? That's par for the course, especially with EA.

Quote:
They’ve spent more money making the Old Republic than James Cameron spent on Avatar. **** you not. More than $ 300 million! Can you believe that?

And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That’s the best they have. The rest of the game is a joke. EA knows it and so does George Lucas, they’re panicking , and so most of Mythic has already been cannibalized to work in Austin on it because they can’t keep pushing back launch.

Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too ……
Full voiceover work in an MMO is something to be proud of. It hasn't been done before, and I congratulate Bioware for attempting it. As for George Lucas thinking it's a joke and is panicking about how people will view it...he didn't really seem to care when Episode One was released, or about roughly 50% of Episode Two. Now they were jokes, but you know what? People still paid money to see them. Chances are that the people who hated them still bought the DVDs.

How many lifetime subscribers will there be for TOR? I know I'm going to be one of them - I'll pay the obscenely large amount of cash, and break my "no Lifetime" rule for that game, because of one thing - it's Bioware. Not because it's Star Wars (and I'm a huge Star Wars nerd) but because I've never been let down...EVER...by a Bioware game. I'm not putting my faith and/or trust in EA, but in Bioware, the guys MAKING the game, instead of the people publishing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-13-2010, 02:02 PM
Quote:
Originally Posted by livingdeadjedi View Post
Quote:
Hi everyone,

I would think myself to be part of some noble cause, like the original EA Spouse trying to save her husband from a hellish work environment at EA.

So there it is. Rewarding the incompetent. Firing the competent.

There ya go Chatski fixed it for yas. >_> <_<
You make me wanna mix sedatives and painkillers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-13-2010, 02:02 PM
*Grabs Popcorn, and forwards this to all of the TOr fanbois.. * ( kidding about that last part, but I do popcorn.. nom nom nom)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10 I'm hopeful...
10-13-2010, 02:03 PM
You know, funny thing...? I scanned the articles' source, and the OP, and I haven't found much mention of BioWare, TOR, or Star-Wars. I thought this post was about TOR and why it'd fail or something like that.

Will Star Wars the Old Republic be the greatest MMORPG ever? Who knows, for some it may, for others it might not. Thing is, judging it before it's even out isn't productive or conclusive.

Will SWTOR extinguish STO, I doubt that. Two different franchises, two different gameplay concepts, two different companies (which I wish could join forces, but that's another matter) and two different games which people should enjoy because of their differences as well as their possible similarities.

Hopefully, 2012 would be the first year when both Cryptic and BioWare could declare they have both learned from the trials and tribulations of their products and each other, to improve their offerings and we'll all be winners. Hopefully...
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