I'm doing with Phasers, Disruptors, and Antiproton. Phasers are, in my opinion, kind of overpowered, in the fact that all photonic fleet and fleet support ships for Feds use phasers. Assuming a team is using them, that's a heck of a lot of phaser procing! And considering how the phaser proc is compared to the Polaron, Tetryon, or Plasma proc, it is just more for your money. Disruptors are actually really powerful, since the proc lasts for 15 seconds and it is a loss of about 10% of resistance, which, when being focus fired, is pretty crucial. I recommend it for escorts or DPS support ships (like, if you team is DPS oriented, use it on a sci ship or a healer cruiser).
As for torps, most people got for quantum torps, though some use tricobalts and occasionally I see a chroniton torp hit me. Mines: chroniton or tricobalt, plus the transphasic cluster torp. Most others aren't used.
I think the procs for Tetryon, Plasma (energy and projectiles), and Polaron need to be improved. -168 to all shields is 1% of a standard Science ships' shields (which can go up to 18k). And the Plasma is just nothing for a 50k cruiser with Hazard Emitters. Compare that to losing shields, weapons (for escorts, really bad), aux (science/heals!), or engines (defense (again, escorts)) for 5 seconds, with the Subsystem Repair captain skill doing nothing to help it, and you have your answer.