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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-15-2010, 02:16 PM
as /b/ once said, nothing of value has been lost.

And Inktomi is pretty dead on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-15-2010, 02:33 PM
I have yet to see what it's like since I never made it onto tribble but I'm pretty excited about it. I'm not sure an out right nerf was the best way to go (I'd still rather have the efficiency be based on shield power) but I'm looking forward to seeing how things go.

RSP was a crutch. When I dropped it a while ago I didn't get better by any means, but somehow it became more fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-15-2010, 02:40 PM
Quote:
Originally Posted by inktomi19d View Post
I wouldn't go that far

Good cruiser will still take a team effort to kill. It's incredibly easy to hit 75% shield resistance on a cruiser, especially with an Engineer captain, and with that much mitigation you just can't be killed 1-1. With EPtS alone a cruiser can be over 50% shield resistance all the time. It really takes several opponents to make a dent in a good cruiser.
Lol that's why I say most cruisers hahaha a good cruiser can run full shields full weap and full aux... there are few cruisers that have learned to do that so most of them are squishy or do no damage rofl
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-15-2010, 03:17 PM
Quote:
Originally Posted by Roach View Post
I've seen plenty of Defiant-R's that could take a beating in pvp without popping quickly or easily. Some players will whine over the changes, but most will adapt.
My guess is what you saw was an Escort being serviced by a cruiser or a sci ship.
You can use the learn to play argument all you want but unless you know ways to turn 1 Lt comm Engineering slot and one Lt comm Sci slot into more then what they are then all I can say is you are full of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-15-2010, 03:52 PM
Category C:

Way past deliriously happy and transcended into a new state of blissful consciousness with delusions of justified existential purpose and possible godlike omnipotence.

Translation: BWAHAHAHA! Take that green diaper babies! All your noobs are belong to us!


That being said...SNB could use a bit of a tweak to compensate for the new changes to RSP.
My two suggestions for this are...

1) Reduce the cooldown disruption afterward. 30 seconds can be a very long time when you're short a sci team. I think 15 seconds would be acceptable.
2) Limit the number of buffs it strips. Maybe to 5 buffs? Although it's satisfying to strip 15 buffs off someone...that's a lot of hard work ruined by one captain skill.

If you don't think it should be a changed...that's totally fine with me. I'll keep using it the way it is
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-15-2010, 03:55 PM
Full of it? There are plenty of tough escorts out there. Try using resistance skills instead of straight heals like science team or engineering team. Escorts are meant to need support to reach their full potential. Some are better at flying them than others, and even the best ones are going to pop regardless of an RSP nerf.

Consider this, with fewer people running RSP (or RSP being less of a cushion at least) escorts are likely to be able to finish off a target that has everything on cooldown or doesn't have support of their own. Before, when nearly everyone would glow green you lost a lot of time trying to reacquire a new target who inevitably turned green leaving you ineffective and vulnerable for 15 seconds or more. Now maybe it'll be better to break up your alpha abilities, hold back for when the shorter RSP runs out. It's certainly a little easier to last 6 seconds than 15.

I don't know. It's just speculation but I didn't use RSP once in my Defiant-R and I did ok. There are plenty of folks out there who do way better than me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-15-2010, 03:58 PM
I've been taking a small break from STO and haven't PvP'd in like a month. I actually really excited to do some PvP this weekend now that RSP has been improved.

I only ever carry one on my Tactical Cruiser so I'm not really impacted by the change all that much... at least not in a negative way I am looking forward to the new dynamic in PvP.

And I agree with Roach. Many players will complain... but a good majority of people will eventually move forward and learn to play better... especially RSP chaining cruisers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-15-2010, 04:15 PM
Quote:
Originally Posted by BobTheYak
Category C:

Way past deliriously happy and transcended into a new state of blissful consciousness with delusions of justified existential purpose and possible godlike omnipotence.

Translation: BWAHAHAHA! Take that green diaper babies! All your noobs are belong to us!


That being said...SNB could use a bit of a tweak to compensate for the new changes to RSP.
My two suggestions for this are...

1) Reduce the cooldown disruption afterward. 30 seconds can be a very long time when you're short a sci team. I think 15 seconds would be acceptable.
2) Limit the number of buffs it strips. Maybe to 5 buffs? Although it's satisfying to strip 15 buffs off someone...that's a lot of hard work ruined by one captain skill.

If you don't think it should be a changed...that's totally fine with me. I'll keep using it the way it is
ROFL!!!! Well they can't say we didn't warn them, LOL.

Regarding SNB... It will be a much more evil skill now that it isn't used to counter RSP. Wish I had one!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-15-2010, 04:42 PM
Quote:
Originally Posted by Andor View Post
My guess is what you saw was an Escort being serviced by a cruiser or a sci ship.
You can use the learn to play argument all you want but unless you know ways to turn 1 Lt comm Engineering slot and one Lt comm Sci slot into more then what they are then all I can say is you are full of it.
On my Excelsior, I do support "tank" Defiants occasionally. On my Excelsior.

If I toss my Aux to SIF III and TSS II to an escort, it can be a big help with bridging the gaps in their defenses, but as a DPS cruiser, that's all the healing I've got. It's mostly their self-buffs keeping them alive.

Like SteveHale said, the escort needs to use resistance skills rather than straight heals. Let someone else heal you.

With available shield resists you ought to be able to get about 50% resistance all the time, with short periods at higher resistance.

The only unique problem escorts face is that they get focus-fired. They have sufficient defenses to deal with one attacker, but 2 or 3 can overwhelm the resistance if there are no heals to support it. And SNB would just leave them screwed.

EDIT -- just wanted to mention that I still see a use for RSP. I've still got a copy on my Battlecruiser. 6 seconds of invulnerability is still nice, and I tend to use it as a shield heal now. When I can have TSS up, or use ST for a heal, resists alone are plenty for tanking, but sometimes it's nice to have RSP for when those abilities are on cooldown. It's basically reenforcement for EPtS now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-15-2010, 05:07 PM
Quote:
Originally Posted by BobTheYak
Category C:

Way past deliriously happy and transcended into a new state of blissful consciousness with delusions of justified existential purpose and possible godlike omnipotence.

Translation: BWAHAHAHA! Take that green diaper babies! All your noobs are belong to us!


That being said...SNB could use a bit of a tweak to compensate for the new changes to RSP.
My two suggestions for this are...

1) Reduce the cooldown disruption afterward. 30 seconds can be a very long time when you're short a sci team. I think 15 seconds would be acceptable.
2) Limit the number of buffs it strips. Maybe to 5 buffs? Although it's satisfying to strip 15 buffs off someone...that's a lot of hard work ruined by one captain skill.

If you don't think it should be a changed...that's totally fine with me. I'll keep using it the way it is
I think reducing the cool down extension on SNB is fine... I think it should be a total buff strip though. Think of it this way... we used to see green and hit it... now We see a big long line and we hit it. Don't be the Goof running EVERY skill you have at one time; just as you shouldn't have been the goof running RSP before.

I will say this thought WHAT A HAPPY HAPPY JOY JOY Type day.... SHAKE with fear Feds the Tactical Is UN RETIRED> MWhahaha
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