Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-15-2010, 05:09 PM
I think they should consider allowing the players to take a ship they already have, lets use the Akira in this case, cause I love that ship, gather up anomalies and other crafting mats and head off to Memory Alpha to Replace the paper doll of the ship to a higher level tier. They might even consider having a few variations of that's tiers class.

Example. I have a tier three Akira, I get the required material to make it a tier four escort, but instead of just having the standard tier four escort paper doll, I can chose from several, with a slight emphasis on different aspects. One sacrifices a console slot for a universal BO slot. Or another could lower a BO slot for more console slots.

And as a final touch, every ship should have it's own, unique power, which is one of the really big draws to cryptic's retrofits.

Not only does this allow player to tier up their ships, but also tweak them to be more geared to their play style, and finally, give a very cool use to the crafting system. And this would satisfy all the fans out there, except those who want to bring up the fact that a constitution refit should not be taking on a Sovereign.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-15-2010, 05:13 PM
Quote:
Originally Posted by Cosmic_One View Post
Again, that's not how it works in the IP. Kirk served on the Republic, Farragut, and finally the Enterprise. Riker served on the Pegasus, Potempkin, Hood, Enterprise, and Titan. It was assumed fans would want a similar progression of ships as they advanced. It's not short-sightedness. It's simply a design decision to emulate the IP.
I don't agree, and really don't care enough to counter-argue because those are poor examples anyways - or perfect examples of why players ought to have the opportunity to stick to a single ship for longer instead of almost being forced out at every promotion.

I made my case and it's written out. Take it for what it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-15-2010, 05:54 PM
Quote:
Originally Posted by Dakota2063 View Post
I think they should consider allowing the players to take a ship they already have, lets use the Akira in this case, cause I love that ship, gather up anomalies and other crafting mats and head off to Memory Alpha to Replace the paper doll of the ship to a higher level tier. They might even consider having a few variations of that's tiers class.
This is something several of us have been advocating since closed beta, albeit some more strongly than others. If you go digging in the test server boards you'll find several threads with different ways of making it possible suggested, personally I like the whole using memory alpha and crafting system to make it work, would give the crafting system a purpose rather than just a select few items people want and the sets they are adding in later at the end of the tree's. And since they are working on giving crafting to klingons it wouldn't leave them SOL either. only thing is i imagine it would take a long time to get it all set up before it could even be considered for testing, its an awesome idea and all but I can't see it being implimented until season 6 timeframe at the earliest putting it a good 9 months away best case scenario. After all it would bisically mean an overhall to the entire ship progression system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-15-2010, 07:09 PM
Quote:
Originally Posted by Zoberraz View Post
I don't agree, and really don't care enough to counter-argue because those are poor examples anyways - or perfect examples of why players ought to have the opportunity to stick to a single ship for longer instead of almost being forced out at every promotion.

I made my case and it's written out. Take it for what it is.
Problem is, you're a voice crying out in the wilderness (so to speak). You're advocating a major systemic change/overhaul that affects every ship in the game and decrying a solution that made a presumably large vocal segment of the playerbase if not happy, then temporarily content. Besides, you're a lifetimer. They already have your money. They're not marketing to you. Saying "you can fly the same ship (insert famous canon character) flew!" or "as seen in (insert film/episode here)" is marketable to people who aren't career officers and I'd guess (but that's all it would be, a guess) it's easier to produce retrofits than completely overhauling the entire core ship code so people can fly Mirandas at VA with little to no performance dropoff.

It seems to me you're advocating a system akin to EVE, where you can fly "newbie" ships to fill a particular role while still commanding your "level appropriate" megaship when the small ship's role isn't needed and still be useful. But a system like that has to be thought out and implemented probably shortly after the design document is drafted. And it's too late for coulda, shoulda, wouldas at this point. For the record, I'd like that approach since it's familiar (I have over 70 ships in EVE, of all types and roles) but I also have both the T3 Excelsior (which I actively fly) and a T3 Cruiser (which I fitted but have never flown) so I'm okay with the current system as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-15-2010, 07:28 PM
In order to make a ship that could be advancable, I think that since the ships can already use the gear that tiers up to your current level the only upgradeable thing could be the bridge officers abilities. Moving to new ships as you advance open up new slots for weapons, consoles, and devices. Hull hitpoints and bridge officer slots should be the upgradeable parts of a ship if it is selected to "refit" as you advance.
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