Lt. Commander
Join Date: Dec 2007
Posts: 120

Does it make sense for Admirals/Generals to be crafting their own equipment?

To make crafting more Trek-like, and provide new ways to play, I propose we be able to create civilian characters. This could be the new "faction" instead of Romulans. Let's leave them until the Klingons get more content.

Players would still play their Federation and Klingon captains but do their crafting as a separate civilian character. These freelancers would have their own ships, trade, gather resources, and defend themselves against hostile species (including other players).


Materials for crafting should be just that, raw materials. The current system of crafting has us upgrade existing items with "anomalous data". Materials such as metals, crystals, etc. would be more appropriate and can all be taken from Star Trek canon.

These materials could be obtained in various ways:
- gathering on planets or asteroids
- traded from alien civilizations in exchange for other items, or in exchange for services (cargo hauling through dangerous space, mercenary work, etc.) We already do these kinds of services in game now in Fed missions. Again, a civilian doing these things would be more like what happens in Star Trek.
- taken from rival crafters in certain PvP zones
- a crafter's exchange


Crafters may ally with either the Federation or Klingons and "level up" by means of reputation. I thought about the possibility of being neutral but that would make things more complex and too much like EVE (which I've read about but never played). Perhaps it could work, but Star Trek is really more about the Federation, Klingons, etc.

As an affiliated crafter you gain reputation with your faction by crafting items for them and by performing civilian specific missions. Increased reputation gives you access to more advanced technical schematics that you can then craft new items from. Reputation gains from merely crafting would be limited, missions would be required to reach certain thresholds. Failed missions would result in a loss of reputation.

Lastly, PvP missions may be required to gather certain resources that are protected by the enemy faction. The civilian ships would be weaker so in the mission would be protected by allied Fed or Klingon ships.


This rethink of crafting would definitely make things more interesting, not only when playing as a civilian but also when playing as a Fed or Klingon. These captains could then focus more on what they do best, explore new worlds and defend against enemy forces. A part of that war effort would be to support the civilian crafters who in turn support their affiliated faction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-16-2010, 12:42 PM
it wont look like EVE at all in star trek universe you have mining colonies/scientist making cool equipment/trading.
i think this game should be more complex soo it will give more choice you dont need to be explorer or warrior you can be trade,miner...etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-16-2010, 03:08 PM
To be honest I have a Character who I play as who has an off duty uniform and just flies out, collects anomalies, flies back's doable, it's far from a full faction but it can be done. I fly a runabout as it's the closest to a civilian craft we have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-16-2010, 04:50 PM

I would actually like to see a 'neutral' merchant faction that crafts and sells to all other factions. Perhaps they could operate from one of the Ferengi stations. Missions could include blockade running and even some piracy and convoy protection for those who are interested in some combat. With the war straining resources, the various governments can't always protect freighters, and so I'd expect to see civilian merchants moderately armed. The merchants might get a bonus to engines to help them escape unwanted combat and run blockades with their illicit goods.

Make it so that merchants are the only ones who can craft blue or purple items, and suddenly you will have a player economy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-16-2010, 06:18 PM
Originally Posted by SaintAdalberto
Make it so that merchants are the only ones who can craft blue or purple items, and suddenly you will have a player economy.
We do need a more robust player economy with sought after items that are harder to craft. However, it cannot take away the incentives for doing missions and end game content. Perhaps instead of emblems or marks as mission rewards we could get gold-pressed latinum to pay crafters with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-16-2010, 06:23 PM
thats nice but it would be nice too see trader player ask federation to escort him and then that assignment goes to some fed player when he is done he get exp and skill points when it is done.and ofc there can be another new subclass of traders smmuglers. i rly hope to see that in action i think it will boost server economy.
i think trading is one of most important things in every mmo game.some people like pvping some love tradeing/ imagine freighters are slow and week it will need protection to deliver his goods in neutral zone.
more complex more fun

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