Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-18-2010, 06:52 PM
On the issue of the Federation cloak:

As war rages against the Klingon Empire, and constant battles emerge with the Romulans, it would be ludicrous for the Feds to ignore cloaking technology. The *singular* incentive for them to refrain from cloaking was as a political agreement to ensure peace. When peace dies, that incentive dies with it. The Feds have had a working Romulan cloaking device since TOS, they studied a working Klingon cloakable ship in TMP timeline, they built a cloaking Oberth in TNG timeline, and they borrowed a second Romulan cloak in the DS9 timeline. There is certainly no technical impediment to cloaking, and the political arguments for not cloaking are now asinine. The only reason for the Feds not to cloak is because they choose not to, in favor of some other technology. I'm very pleased to see them experimenting with cloaks on two of their ships, as such experimentation is logical, and the lack of such experimentation would be inexplicable.

On the issue of the Carrier being a 'unique' Klingon experience:

If you are using the Carrier to define the Klingon experience, you are doing it wrong.

If you are using the lack of a Carrier to define the Fed experience, you are doing it wrong.

As of TNG/DS9, it is hard to find any technology that truly defines a culture's development. The closest thing is probably the singularity power core of Romulan ships. Even phasers, once an exclusive Fed weapon, is found in 'enemy' race's arsenals. Plasma torpedoes, the defining tech of the Romulans, were used by the Cardassians on DS9. Your technology doesn't define you anymore. It's time to dig deeper for a sense of self.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-18-2010, 07:02 PM
I think that the Carrier should be a Klingon-Only option. There where fighters in DS9, but they always warped in with the ships, there where no carriers. Basically, just give Tact Officers the ability to call in "Fighter Support) and there. Tact Officers are lacking in real abilities, and so it would satisfy 2 things, it would give Feds "Carriers", and also it would be good as Tact Officers would have more abilities.

You can only call in 1 wing of 5 fighters, and it would have like a 1 min cooldown. So we would have fighters, but not carriers, which are better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-18-2010, 08:20 PM
Agree

NO to Fed Carriers


Quote:
Originally Posted by Ch'Pok in DS9 Rules of Engagement
"A true Klingon rejoices at the death of his enemies - old, young, armed, unanarmed, all that matters is the victory"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-18-2010, 08:50 PM
/Agree

I also believe that Starfleet should not be able to command carriers and that carriers should be unique to the KDF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-18-2010, 11:29 PM
Quote:
Originally Posted by MustrumRidcully View Post
Klingons cry they want PvE content. They get exploration missions.
you mean the 8 missions spread across 51 levels ?

Quote:
Originally Posted by MustrumRidcully View Post
Klingons cry they want more PvE content. They get new missions.
your still talking about the 8 missions out of 51 levels right ?, and they are pretty much the only missions other then the nebula which is the same mission, same layout, diffrent enemy skins

Quote:
Originally Posted by MustrumRidcully View Post
Klingons cry they want even more PvE content. The new Weekly episodes are for both factions.
well yea and i am gratefull, and to be honest thats only been recent

Quote:
Originally Posted by MustrumRidcully View Post
Klingons cry their ships have less console slots then Fed ships. Klingons get extra console slots.
when did this happen, i never got any extra slots

Quote:
Originally Posted by MustrumRidcully View Post
Klingons cry someone took away the un-cloak damage buff. Klingons get un-cloak damage buff.
well if somebody took away your ball you would want it back to right ?

Quote:
Originally Posted by MustrumRidcully View Post
federation carebear cry they want Bikinis. Klingons get Orion Bikinis
It's funny how selective perception works.

.
your kidding right
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-19-2010, 05:13 AM
Quote:
Originally Posted by MustrumRidcully View Post
I don't actually know when the after-cloak attack bonus was removed, but I think it was added with the big balance patch (1.2, right? Oh man, it feels like an eternity and it was this year!).
.
Was merely curiuos. I have heard others say it was removed and yet I had no memory of any Dev saying so. I beleive the (claok attack) bonus is still ingame.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-19-2010, 08:24 AM
Did I say no? Saying it twice then, No! Feds are not warlike. They didn't develop carriers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-19-2010, 09:57 AM
Quote:
Originally Posted by Capulet View Post
Did I say no? Saying it twice then, No! Feds are not warlike. They didn't develop carriers.
I believe that the Akira was a carrier, but it's already in the game. The ONLY way that the Federation should be allowed a carrier is if they refit the Akira as one. I'm not sure that it would go down well with escort fans, though.

Sometimes you've just got to play the devil's advocate, even if it goes against what you believe in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-19-2010, 11:07 AM
Quote:
Originally Posted by Jack_Armstrong View Post
The ONLY way that the Federation should be allowed a carrier is if they refit the Akira as one.
Yes. Carriers should only be implemented if they're cannon ships.

Out of curiosity... which episodes did they draw the Vo'Quv and the Kar'Fi from? I'd like to watch those ones again and see a lot of klingon fighters in action. I mean, I remember seeing Fed fighters getting screen time in the DS9 epsiode Sacrifice of Angels, but it'd be nice to see the other side of the coin.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-19-2010, 11:31 AM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
Yes. Carriers should only be implemented if they're cannon ships.

Out of curiosity... which episodes did they draw the Vo'Quv and the Kar'Fi from? I'd like to watch those ones again and see a lot of klingon fighters in action. I mean, I remember seeing Fed fighters getting screen time in the DS9 epsiode Sacrifice of Angels, but it'd be nice to see the other side of the coin.
Then there would be no carriers in STO at all. While there were Starfleet fighters, never once has a ship been shown on screen as a carrier.

The only place the Akira is mentioned as a Carrier is in an interview, not on screen.

Quote:
In parts of his Nemecek interview that were published in Star Trek: The Magazine, designer Alex Jaeger stated that he created the Akira as a sort of "carrier/gunship," armed with fifteen torpedo launchers. Visual inspection of the hull and design drawings show all fifteen: ten on the ships weapons pod, one forward torpedo launcher over the deflector dish and also four flanking torpedo launchers on the saucer.[1]
He further stated in his July 1999 "Designing the Akira-class" interview, appearing on page 48 of the Star Trek: The Magazine, Volume 1, Issue 3, "This was my gunship/battlecruiser/aircraft carrier. It has 15 torpedo launchers and two shuttlebays &nash; one in front, with three doors, and one in the back. I really got into it with this one, with the whole idea that the front bay would be the launching bay, and then to return they'd come into the back, because they'd be protected by the rest of the ship."
In June 2009 Jaeger commented about the overall design of the Akira-class on the web blog of Doug Drexler:
Now to address the question at hand, should the Federation get Carriers. The only way to answer that is to ask what kind of game you want. Do you want a game that is symmetrical or do not? Personally no I do not want something where each side is a cookie cutter of the other with different skins. And while this is simply my opinion, I think asking for the same exact things that the other faction has is idiotic.

Do Klingons want some of the things the Feds have? Yes, but we don't want them to be cookie cutters. We want a Science ship (and we are getting one it appears), but never have we asked for one that is exactly like the Feds, I'd actually prefer that we get one that is vastly different, but I'm not sure the devs are up to that challenge.

We want more PvE, but we don't want the Fed missions, we want Klingon focused missions, sadly the conversion of one of the Fed sectors for Klingon patrol missions is taking place and while the new content is welcomed, I worry it will further muddy the waters.

We want an alternative advancement system. It should be similar to, but different from the diplomatic corps. In fact, I think the one thing that is a total must to keep these factions different enough is the introduction of a House system for the Klingons.

Let us look at the things that were supposed to be Klingon only and have been added to the Federation side. First was FvF pvp. KvK was supposed to be a KDF exclusive and as I warned during beta it would not work nor would it last. Cloak can be argued as another thing, though the devs always hinted it was a possibility for the Feds to get it. How about Gorn, Orion, Nausicaan BO's? These were supposed to be species exclusives for the KDF, to make matters worse there are rumors that said BO's will be able to be turned into player Capt. in the near future. Universal BO slots, every time someone complained about the poor shield/hull stats on a BoP or the fact that they are short on total BO skills, they were always told it was the price paid for having universal BO slot, but not only did the Feds get the only other ship in the game with one of them, but they also did not have to pay a similar price in shield/hull HP nor in total BO skills available.

Now we are back to Feds asking/demanding Carriers to. Sadly, all of this pandering is shortsighted. They Devs repeatedly say that the KDF is underdeveloped because it is under populated. One cannot help but scratch their head that the circular logic that is being applied here. If you make a faction that has certain differences built into it from its rival faction, with the intention that these differences will help promote players to play said faction it is irrational to give these things to the rival faction, unless your ultimate goal is a one faction game. Yet it has been stated that not only do they intend to keep the two faction game, but they hope to expand to three within a year.
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