Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-17-2010, 07:43 PM
You complain about the carriers that never pop, but what about the cruisers that never do? How can you not see all of these people who actually know how to play? Maybe you just don't want to see

Come get my little escort with your big bad BoP :p. One v one is not really my thing but I'm pretty sure I could pop you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-18-2010, 01:33 AM
You know its funny... before this patch evryone would complain that klink teams ran nothing but bops. Now where going to hear the whine about carriers being too good, and how either feds need one or it needs to be nerfed. what happens when we klinks get a real sci ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-18-2010, 01:49 AM
Quote:
Originally Posted by Husanak View Post
You know its funny... before this patch evryone would complain that klink teams ran nothing but bops. Now where going to hear the whine about carriers being too good, and how either feds need one or it needs to be nerfed. what happens when we klinks get a real sci ship.
I hate fighting carriers, not because they are OPd or anything, but because fighting dozens upon dozens of NPC ships are boring..

1 carrier in a group is cool.. but 3+ of them just gets tedious.

I SO look forward to the new KDF ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-18-2010, 02:41 AM
Quote:
Originally Posted by Pell View Post
Kling sci ships do a lot more dam than fed sci ships.
Technically they don't have sci ships (yet....gorn ship is comming though)


One thing I have noticed, straight away on the kling side I will get a team invite as soon as I'm in the arena....fed side chances are unless I do the team invites it never happens. That being said I know personally if someone isn't on my team I'm probably not aware if they need a heal or not due to the lack of side display showing their shield/hull.

Another thing I notice often is it's rare someone on the kling side will go full impulse into battle all on their own, they'll generally cloak and wait until the rest turn up whereas often I'll see a fed run off by themself and just keep doing it because apparently dying within 5 seconds wasn't an indication they can't take out 5 kling ships by themself.


Quote:
Originally Posted by Pell View Post
I can prove that this is the case take 5 kling players put them in fed ships and lets see how they fair against other klinks,

It's not exactly relevant since the ships play differently. You can't take a player who's use to X ship and stick him in Y ship and expect them to be a master at the new Y ship, you'd have to give them time to adjust.


Quote:
Originally Posted by rb74
(not to mention the lag it causes for everyone).
Speak for yourself. seriously in when there's 4 carriers on the side all with their fighters out, I never get lag and my comp is pretty average as far as spec's go.

Quote:
Originally Posted by rb74
Im not interested in the pug's-vs-premade arguments.
it's not something you can ignore either, most of the time when on my kling i'm only in a half pug, the other players I've either fought with numerous times before or they are a fleet member so I know their deal and how to support them. Which I can't say when I'm on my fed toons.

Quote:
Originally Posted by rb74
but no one should ever be able to kill you in a few seconds. Give people a chance to actually play the game. Like wise, no one should be able to hold off indefinately fire from 5 ships (which ive seen carriers do)
Then can we get rid of the defiants? I see them one shot pop other ships (when with a tac captain) fairly often.


Also which carrier, I want to contact them and see what I'm doing wrong, every BO slot I can attribute to a healing/buff since I have and when I'm being focus'd fire I will pop.

Quote:
Originally Posted by MelineAaele View Post
I
I SO look forward to the new KDF ships
me too, I so want that nausican ship
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-18-2010, 03:35 AM
In trying to look at it from the original posters point of view, I can see why Klings might seem OP at 1st.

If you were playing PUG Vs PUG - the Klings will usually get the 1st strike in, and gaining the early ground in PvP is very important in my opinion - It gets them on the back foot early.

Klings usually know to do this, where as the vast majority of Fed pugs are sitting there trying not to die, rather than hitting back with equal and opposite pew.

I do not think imbalance lies with the differences between the factions, but more with the players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-18-2010, 05:37 AM
Quote:
Then can we get rid of the defiants? I see them one shot pop other ships (when with a tac captain) fairly often
We dont need to get rid of any class, but damage has to be scaled back (along with healing) so that neither side can do this.

Quote:
what happens when we klinks get a real sci ship.
Hopefully the game we realise the fight is over before it begins and pvp never pops again.

Seriously, you have klingons demanding a sci ship but then screaming bloody murder when a fed asks for a carrier. Talk about wanting to Kling On to an advantage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-18-2010, 05:44 AM
Quote:
Originally Posted by rb74
Seriously, you have klingons demanding a sci ship but then screaming bloody murder when a fed asks for a carrier. Talk about wanting to Kling On to an advantage.
Are these the same people? And if they are, maybe they are asking for a Science Ship and want to guard their Carrier speciality for themselves only until they have a Science Vessel, too?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-18-2010, 05:46 AM
After all these posts im still finding it hard to find whats unbalanced
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-18-2010, 05:48 AM
I don't think most people are complaining about Fed's maybe getting a carrier because it's this amazing thing you think it is. Rather, how many more ships with special abilities have been given to the Feds since Klinks were last promised more ships of their own? Klinks received one single ship in that time while the Fed armada continues to grow. Both sides should have distinguishing features, that's what makes it fun to try different things.

I flew Fed side last night with a group of folks, of which at least two others were Klink mains, and we cleaned up. I could take the time to upload some screen shots and post the links but truthfully I don't think it would make any difference. Let's say for ***** and giggles I had a couple that showed Klinks being stomped by a handful of Feds. How would you dismiss them or use them to further bolster your misguided position?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-18-2010, 05:48 AM
Quote:
Originally Posted by Pell View Post
Sorry steve, i dissagree i very rarely jion a kling team thatactaullys issues any order or tactics just plyed one now as a kling every one seemed to go thier own way we won easily! and guess what where as before the majority of ships were bops (and we still won !) now most klinks are using carriers, and once more thier fighter attack you out of the carriers range! i was20km in a fed ship from them tryin to heal and they chased me and kept firing so it was difficult to heal to 100% meanwhile some time after i got away and fighters stayed on me guess what BOP decloaks knowing he has the support of the fighters whose mother ship is 20km away come on man, its not mentallity its just plain simple the klings have an advantage, i dont want play as a kling knowing that the chances of winning are like 95% no matter who is on my team! and as a fed knowing that no matter how good we are we will lose. For feds to win they have to be a very well drilled team who have a plan, and excute it to perfection, for kling to win you just show up in a kling ship and count that its hard for for the feds to excute any well drilled plan.
I've flown as a Klingon long enough to recognize and know how to work with my other Klingon teammates, even in a pug. Its not like there are a lot of us around and even strangers become predictible you play alond side them long enough.

Quote:
Originally Posted by tylerman490 View Post
The reason you don't see a lot of chatter on klink teams is that there is really no need. There are some simple rules that are understood on the klink side.

1. focus fire. If you are the only one shooting at a target, its time to change fast and find the engaged target.
2. The order of targets goes without saying, no need to waste time typing in a pug: escorts, sci, then cruiser.
3. always switch back to the escorts when they repop. Don't keep chasing a cruiser.
4. Always watch your team for the off chance that the feds are focusing for heals

All of this is done on the klink side, with little to no communication. We used to talk a lot in the early days, now it all just goes without saying. In fact in most capture and hold pvp, klinks don't even usually group up, but are still able to work together just like they were in a team together.

.
Very true. Outside of the opening "Hi team" and the occassional calling of a target, very little conversation goes on.

Quote:
Originally Posted by rb74
Seriously, you have klingons demanding a sci ship but then screaming bloody murder when a fed asks for a carrier. Talk about wanting to Kling On to an advantage.
Klingons want a science ship because we don't have a dedicated science vessel for our science class. We complain about the feds wanting a carrier because by many KDF fans it is seen as another feddie gripe of "wanting all the toys in the toybox" and it further erodes the KDF feeling of being unique instead of a fed shadow faction.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:45 AM.