Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello Everyone,

I plugged in my 360 Controller & noticed that on the Ground Game,
it moves fantastic! It's about on par with Champions Online & seems
much easier to move around than using the mouse & keyboard. My
only question is: how can I program my buttons so that they can
control the more important ground game interactions (attacking
types, interaction, etc)?

Is there a file I can edit? In Champions Online, you can hold down
one of the bumpers or triggers to act as a "shift" key in order to
define buttons x, y, a, & b for at least 12 different commands
(perhaps 16 if one wanted to program the right bumper next to
the buttons, a bit odd to hold however).

As for space travel, mini-games, etc, I can stick with mouse &
keyboard for that. It's just fine the way it is. :p

So far, since going away for a few (several?) months & coming
back, I'm really impressed with the improvements I've seen so
far. I don't think the 360 Controller worked at all for the ground
game when the game was released, at least I don't remember it
working & there was a hack to get it to work for space combat, but
it wasn't that great.

Thanks!
JV
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-18-2010, 08:36 AM
On another note: why can't the STO team just steal
the 360 controller code from the Champions Online
team? It already has great controller support for the
ground game. Seems like it ought to be pretty easy to
make this work. Just a thought.

Edit: I found some keybinding info under Archives in the
Beta section. Gonna try to set it up this weekend,
at least for the Ground game. May do Space later.
I'll post my results & hopefully it'll all work. It appears
that STO did steal the code from Champions wrt the
controllers, just didn't implement it as fully. Though
the bind commands should get everything working,
just a little tedium involved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-22-2010, 08:15 AM
the basic engine in STO is the same as in Champions since they are both Cryptic games, the main diferences is the later code ontop, so the setup for the joystick/controller support just needed a bit of tweaking to get it improted into STO. I might work on a profile myself for my 360 controller at somepoint aswell for my fleet members and other to use if needed. if you don't like the ingame engine for binding the controls and want more indepth "layers" to the controler then I suggest going with Pinnacle Game Profiler.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-23-2010, 08:14 AM
Thanks. I'll take a look at that. I'm currently mapping out a
set of Ground commands right now. Still have a few puzzled
interactions I'm trying to work out though.
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