Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
10-25-2010, 02:25 PM
Quote:
Originally Posted by Roach View Post
so why is the carrier suddenly unkillable?
It's what several Feds have already noted in the balancing thread. Most Escort Captains don't bother with the pets and go straight for the Carrier ... and once the accumulated fighter wings start unleashing torpedo volleys ... yeah.

On a sidenote: I've now rolled a Fed Tactical just to see if I can show people how it's done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
10-25-2010, 02:27 PM
Quote:
Originally Posted by Roach View Post
Since we are discussing the theory on how overly easy it is to survive in a Carrier, where in the release noters on the carrier class did they upgrade the carrier its self?



They only thing I can see is that the Dev's made the pets better and increased the carriers playabilty factor in game, nothing was done to the carriers existing defensive capabilities nor were any knew capabilites added - so why is the carrier suddenly unkillable? Seems the only thing that changed is now carriers are able to fight back better than before but still have the same healing abilities as before.
While I have no objection to a Fed carrier in general the only thing I can figure at this point is that in the past Klingons were unbeateble because of their cloak and universal slots.
Feds now have cloak and cloakdetection and a universal slot, the last two things on the same ship.
So it now must be something else.
Since the players themselves cannot be blamed the overpowered carrier must be the reason.
Oh and since Klingons are appearently too dumb to develop anything remotely useful by themselves
its existence must be questioned at the same time because it has been decided by beings of higher
mental capacity than the average Klingon that Klingons are mentally challenged.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
10-25-2010, 02:29 PM
Quote:
Originally Posted by Valias
It's what several Feds have already noted in the balancing thread. Most Escort Captains don't bother with the pets and go straight for the Carrier ... and once the accumulated fighter wings start unleashing torpedo volleys ... yeah.

On a sidenote: I've now rolled a Fed Tactical just to see if I can show people how it's done.
Put your fed tac in a Intrepid Refit... its the Anti Carrier combo from down below.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
10-25-2010, 02:29 PM
Quote:
Originally Posted by Valias
It's what several Feds have already noted in the balancing thread. Most Escort Captains don't bother with the pets and go straight for the Carrier ... and once the accumulated fighter wings start unleashing torpedo volleys ... yeah.

On a sidenote: I've now rolled a Fed Tactical just to see if I can show people how it's done.
Then thats a tactic problem and doesn't fall blaim on the carrier.
In fact no changes were made that I know to the carrier other than upgrades(then a downgrade) to the pets. Its the same carrier as before, just better pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
10-25-2010, 02:30 PM
Quote:
Originally Posted by mister_dee
While I have no objection to a Fed carrier in general the only thing I can figure at this point is that in the past Klingons were unbeateble because of their cloak and universal slots.
Feds now have cloak and cloakdetection and a universal slot, the last two things on the same ship.
So it now must be something else.
Since the players themselves cannot be blamed the overpowered carrier must be the reason.
Oh and since Klingons are appearently too dumb to develop anything remotely useful by themselves
its existence must be questioned at the same time because it has been decided by beings of higher
mental capacity than the average Klingon that Klingons are mentally challenged.
I'm sorry those big words confused me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
10-25-2010, 02:34 PM
Quote:
Originally Posted by Roach View Post
I'm sorry those big words confused me.
DOH!

/10 char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
10-25-2010, 02:37 PM
This thread points to the underlying issue with most federation players. They lack the ability to plan. There are a ton of good tactics to combat... Cloak... to Combat Carriers. They just don't think of ways to win it seems... they like to instead think of ways to survive. lol

STARFLEET where are all the William T. Rikers??? I want an opponent with some ingenuity some more dexterity a bit more gumption. Sould you perhaps think about how to win a game with out balling backside to backside... or charging the carrier. Tactics... learn some... Better yet learn how to adapt. Battle is fluid people.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
10-25-2010, 02:47 PM
Quote:
Originally Posted by USS_Enterprise_J
The Federation is not a waring faction. They would have no need for a carrier such as what the Klingon have.
and many things the Klingons have are more advanced in many ways as they are a war race the Federation has no such members. No one said they could not develop a carrier. I stated they have no use for one other than troop and ship transport. It would be for support roles if they had one. I also stated that Cryptic has already said no other faction will ever be getting a carrier.
Even in a time of war? You make the feds sound like the hippies of the universe. As far as what cryptic said about the carrier not going to any other faction...We will see about that. Because I was told directly by one of the devs they had a carrier on the drawing boards for the feds. I am betting eventually the fed carrier will see the light of day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
10-25-2010, 02:55 PM
Quote:
Originally Posted by Husanak View Post
I hate so spell things out... but here goes. You have a fleet of Cruisers... FAIL. lol

Load your sci ships with....
Gravity Well
Tractor Beam Repulsors

Load your escorts with....
Target Aux 3 or 2
Cannon Rapid Fire

Load your cruisers with...
Eject Warp Plasma
Fire at Will perhaps
Target Aux 2

I will not spell out anything else... just honestly I play my Fed Tactical Sci Ship sometimes.. I can kill a carrier in about 10 seconds. A fed carrier will NOT be able to take down carriers... and SCI BOP will Eat them. No one will play a fed floating target after the first week.
That is all nice and wonderful that you spelled that out for little ol me but you can not tell players what they will fly and when they will fly it much less how to load it out.

Perhaps I should camp Ke'rrat to learn more of your ways picking off easy targets?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
10-25-2010, 03:30 PM
Carriers are fine , i thought most had worked them out and how to beat them in pvp now , guess some havent

Plus NO to a fed carrier , its just not the fed way and really doesnt suit feds at all full stop.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:45 PM.