Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
10-25-2010, 03:37 PM
Quote:
Originally Posted by Sevenstarr
That is all nice and wonderful that you spelled that out for little ol me but you can not tell players what they will fly and when they will fly it much less how to load it out.

Perhaps I should camp Ke'rrat to learn more of your ways picking off easy targets?
You could load them up yourself no??? Start having some success with some of the anti carrier tactics and they will catch on.

Perhaps you should pop by Kerrat and run some weapons tests on those anti carrier systems. lol

If you really can't figure it out team up with me when I'm playing Pascal Vigo and I'll show you how to hunt carriers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
10-25-2010, 03:42 PM
Quote:
Originally Posted by Husanak View Post
I hate so spell things out... but here goes. You have a fleet of Cruisers... FAIL. lol

Load your sci ships with....
Gravity Well
Tractor Beam Repulsors

Load your escorts with....
Target Aux 3 or 2
Cannon Rapid Fire

Load your cruisers with...
Eject Warp Plasma
Fire at Will perhaps
Target Aux 2

I will not spell out anything else... just honestly I play my Fed Tactical Sci Ship sometimes.. I can kill a carrier in about 10 seconds. A fed carrier will NOT be able to take down carriers... and SCI BOP will Eat them. No one will play a fed floating target after the first week.
/me takes notes

Always looking for new ideas for my builds. Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
10-25-2010, 04:02 PM
Quote:
Originally Posted by Husanak View Post
You could load them up yourself no??? Start having some success with some of the anti carrier tactics and they will catch on.

Perhaps you should pop by Kerrat and run some weapons tests on those anti carrier systems. lol

If you really can't figure it out team up with me when I'm playing Pascal Vigo and I'll show you how to hunt carriers.
I think you have me confused with a player who can not take out a carrier. I am saying as a whole even though I can do it does not mean it is something that balances out a game.

I think you need to find some one else to tutor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
10-25-2010, 04:14 PM
If you can deal with carriers why are they a problem, then?

Again, you cannot buff or nerf teamplay. This has to come from the players. For some weird reason, good Fed teamplay is rare compared to the KDF, but it does happen, and can really dominate a match. Whether a carrier is present or not on either side will continue to have zero influence on this.

If Starfleet ever gets a carrier it'll simply have no backup, because unlike with the KDF few people will bother to guard it. Just like currently the majority of Fed escorts fail to ... fly escort duty and kill carrier pets, allowing the Vo'Quv to build a deadly swarm. *shrugs*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
10-25-2010, 04:41 PM
Quote:
Originally Posted by benportmann
I keep seeing the Jupiter class federation ship all the time in game. I have played many pvp games against the Klingons in the admiral ranks and i find all the time no matter how hard we try \, we still loose to them sole based on they have two or more carriers on a team. that worse than trying to play the game on elite against a Borg swarm. It would just be nice to see when they raise the level cap that the feds get a carrier too.
Sure if it will shut yall up about it, yall will realize very quickly that to be effective in carriers requires the capabilities and desire of a select few...

Either get the Jupiter as a Vo'Quv clone, or an Akira-class T5 refit that is a light carrier (i.e. one hangar) but not both.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
10-25-2010, 05:32 PM
Thats just it... sure my carrier can tank a bit when I play it... but really I can tank when I play it cause I always have a bop driver or two circling me waiting for a victim. I think a fed carrier might be its own worst enemy with all the fed players zooming off thinking "he can tank"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
10-25-2010, 05:34 PM
Quote:
Originally Posted by Sevenstarr
I think you have me confused with a player who can not take out a carrier. I am saying as a whole even though I can do it does not mean it is something that balances out a game.

I think you need to find some one else to tutor.
Well perhaps you should be the one tutoring some feds then. Like anything else if there are anough fed players killing carriers... there will be plenty of players that will catch on and start flavor of the monthing the carrier killing builds. Just a thought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
10-25-2010, 05:41 PM
Quote:
Originally Posted by Sevenstarr
Even in a time of war? You make the feds sound like the hippies of the universe. As far as what cryptic said about the carrier not going to any other faction...We will see about that. Because I was told directly by one of the devs they had a carrier on the drawing boards for the feds. I am betting eventually the fed carrier will see the light of day.
As it has been said before some Dev's come in the forums and say something totally not where cryptic is going with a topic. The No carrier for any other faction is a policy cryptic has stated they are going to stand by.
On the drawing board is just that. There is also no reason to throw a carrier into the game for the Feds.
The carriers are a science ship. Fed's have science ships. Fed's also have never had carriers and have no reason to use them. Cryptic has been very clear there will be no carriers for any other faction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
10-26-2010, 12:56 AM
Quote:
Originally Posted by Sevenstarr
Then why have a klingon Carrier?
Because Cryptic thought it was a good idea, and CBS didn't disagree.

And that is in the end the only way you can "argue" for Fed Carriers. Cryptic and CBS think it's fine. There are no logical in-gameworld reasons for Carriers to exist, so it is up to the creators of the game and its authors to make something up. Any attempt to justify the potential existence of carriers on the Fed side based on historical precedent is misguided.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
10-26-2010, 01:07 AM
Quote:
Originally Posted by Husanak View Post
Put your fed tac in a Intrepid Refit... its the Anti Carrier combo from down below.
Don't think a Tac is a good choice in the Intrepid Refit.

But Intrepids and Science Vessel are anti-Klingon ships in general.

I am not sure, but with the ability to use Eject Warp Plasma, Charged Particle Burst and Photonic Shockwave, the Nebula should also be an ideal weapon against Klingon Carriers and their pets - and any other Klingon ships.

Of course, a Nebula loaded out with such a build needs some support. If only Starfleet had some kind of tough, large and well-armed vessel with excellent support capabilties...
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