Wow, this was a terrible mission. Made no sense doing a task for the ferengi when the contact was in such an obvious location. I would go as far as to say that this mission was worse than the rushed original missions at launch.
Cryptic needs to do better than this. That involves both making non-retarded missions while also changing things around so the game doesn't feel like "generic mmo with ST paint". I'm playing through New Vegas right now, and the most worst, most boring parts of that game are still an order of magnitude better than anything the STO team has put out. Hard to believe people are still subbed into this for $15/month, as the value proposition just isn't there vs. buying a good single player game every four months.
My favorite part of this week's mission, I found out that B'Eler's mate is a woman. This isn't the first time a gay/lesbian couple has been mentioned in Trek, but it is in this game (as far as I can tell). Nice progresive, yet not "in-your-face" step Cryptic; it was well recieved.
For those not sure what I mean, when you talk to B'Eler at the end of the KDF version, you can ask her how she can trust the KDF Intelligence, and she says "You sound like my mate, she always worries..."
That was it, again subtle, but there (please don't take it out, I hope it wasn't a typo, and if it was, keep it).
It was not universally well received, and the only reason I am not complaining is because I think it's a typo or bug (wrong picture). I was under the impression that B'Eler was male until the dialog popped up. If STO is a family-friendly game, as they have said, then mature themes like that have no place in a Cryptic-designed mission. Save it for your own private Foundry-created world.
Made no sense doing a task for the ferengi when the contact was in such an obvious location.
That's about the only part of your entire post I agree with.
You should have had to go and meet the woman at her quarters (location supplied by doing the replicator mission), then escort her back to the dabo tables. You could have had little Devidian ghosts flying around in the corners while doing the escort. Once you got back to the dabo tables you get the mission then need to escort her to the captain who's taking her off the station. Then you can beam out and go to K7. That's how I would have done it, anyway.
I want to give some of my impressions of this mission.
First off, I liked the power re-routing puzzle. However, I think it was a poor fit for this mission in the way it was presented. Belan offered up a cashless trade far too quickly for a Ferengi. Some haggling would have been appropriate, like with the Breen in the "Rescue the Deferi" dailies. It's sad when a Breen out-haggles a Ferengi. Also, I'm not sure that the puzzle really fits a Klingon warrior. Why would a Klingon Tac Officer waste his time fixing replicators when he can just resort to violence? (My KDF Orion Science Officer didn't mind, though.)
Second, for a mission that was supposed to have a spy in it there wasn't a whole lot of intrigue. A bit more mystery and cloak-and-dagger diplomacy would have helped the mood.
I didn't mind being directed to play Dabo... but I always feel a little funny having my Vulcan playing Dabo. Gambling isn't very logical. I think it would have been better to have the player spin the wheel a couple of times before interacting with Holo-Leeta... the current way is over too quickly for it to seem like a real distraction. As it is, it just feels like checking off a mission objective rather than a real immersion in the story.
Overall, I liked the mission. It could have been longer and should have had more of a spy feel to it. The puzzle was enjoyable, but seemed to take away from the real point of this whole mission. The main idea being to heighten suspense for the approach of the mysterious comet and the impending confrontation with the Devidians.