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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-24-2010, 08:25 PM
Quote:
Originally Posted by Andor View Post
Then maybe a little cat and mouse is in order.

I don't think Klingon's should just stay cloaked all the time.

I just think the federation players sometimes have a mindset that its the Klingon's job to attack them when the fact is its both sides job to attack and klingon's should not be expected to just keep attacking the fed ball especially if its a well disciplined fed ball.
Some times the feds are going to have to find other tactics then just circling each other close to the spawn point.
if its cat and mouse, whos the cat and whos the mouse?

ok, so the fedball moves around the map following the science guy as he sensor scans and he still cant find klingons because theyre cloaked out of his range and they dont want to attack the fedball for whatever reason, what happens then? (this ive noticed only really happens with a couple groups ive encountered) but from what ive been readin it seems to be a specific fleet that has the habbit of doing this.

and how can you not expect the feds to expect the klingons to be the attackers? only one class can detect cloak out of 3, and a lot of people dont play that class. so what happens then in that case? are the feds still supposed to wander around aimlessly as the klingons sit cloaked and do nothing/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-25-2010, 02:58 AM
Quote:
Originally Posted by matteo716 View Post
if its cat and mouse, whos the cat and whos the mouse?

ok, so the fedball moves around the map following the science guy as he sensor scans and he still cant find klingons because theyre cloaked out of his range and they dont want to attack the fedball for whatever reason, what happens then? (this ive noticed only really happens with a couple groups ive encountered) but from what ive been readin it seems to be a specific fleet that has the habbit of doing this.

and how can you not expect the feds to expect the klingons to be the attackers? only one class can detect cloak out of 3, and a lot of people dont play that class. so what happens then in that case? are the feds still supposed to wander around aimlessly as the klingons sit cloaked and do nothing/
No. You could just leave the match.

It doesn't really require cloak to evade all combat. Cloak makes it easier, but if everyone full impulses away to the borders of the map (preferably very high or very low), the same would happen. The sensor range just isn't that high.

But let's face it - that's not a very realistic scenario. I wouldn't call it cowardly behavior, either. I'd cal that griefing. File a GM Ticket and get out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-25-2010, 05:24 AM
I agree that if you have a cloak, using it is not cowardice in any way shape or form - it's there, use it.

I don't think anyone can reasonably expect cloaks not to be used. Similarly, the OP should not reasonably expect any Fed to leave the 10k range. That is just as daft as saying that cloaking is cowardice.

I would wager that any person who says cloaking is cowardice would use their cloak if they rolled a Klingon. - Daft not to in my opinion.

Similarly, I would also wager that folks that use the phrase "Fedball" with vitriolic connotation, would consider it equally daft if they were playing in a Fed side, and one player was scooting around all over the map miles away from any support - that's how you lose matches.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-25-2010, 05:49 AM
I can't help but think about a time months ago when we beat the concept of the Fed Ball into other players heads. Team up, stay close, or you won't have a chance. It smarts when my alpha is swatted away like nothing but it's still not very often that you clash with a Fed Ball of that caliber. Now the pendulum is swinging and it's up to us Klinks to overcome a tactic (of our own design!) that when used by the right group of people is more powerful than any alpha strike.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-25-2010, 08:07 AM
Quote:
Originally Posted by SteveHale View Post
I can't help but think about a time months ago when we beat the concept of the Fed Ball into other players heads. Team up, stay close, or you won't have a chance. It smarts when my alpha is swatted away like nothing but it's still not very often that you clash with a Fed Ball of that caliber. Now the pendulum is swinging and it's up to us Klinks to overcome a tactic (of our own design!) that when used by the right group of people is more powerful than any alpha strike.
i personally dont remember being told on these forums to take up into a formation you guys call the "fed ball", however i never used to post here, until recently when i decided to be a little more active here.

i do remember discovering though that keeping your allies close together within 4Km of each other, with the cruisers on the outside, and sci+escorts inside the protection of cruisers vastly improved the odds of our success. then when spawn camping became such a big tactic, i started getting the team to do impulse jumps to the middle of the map- which stopped the very annoying spawn camping that had started on tribble as well.

whatever strategy you Klinks adapt- we Feds will always have to adapt to, whether we get help or not form the forums
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26 Really! Literally!
10-25-2010, 10:58 AM
Oh I told you. I personally remember that I called several people's houses all day and all night until I found out about that robo-call bit politicians used. I have to say, it took a huge load off:p.

Seriously though, some folks were sharp enough to figure it out on their own, that the only way to survive an attack from any possible direction was to hang tight and support one another. I doubt I'm the only one who remembers the countless Klinks are OP thread in which Feds were constantly slapped down for flying off alone. If you came up with the Fed Ball on your own then that's great! Most people needed to be told over and over again in team chat, or zone chat by the opposing team, and on the forums. Circling the wagons isn't a new technique but not everyone got it.

Klinks drove Feds to the Fed Ball every chance they got. Undoubtedly, a counter will be developed (again, not all Fed Balls are really that hard to get around so a counter isn't even close to necessary) and again the sharper Feds will counter that counter and... you know what I'm saying. That's part of what makes the game so interesting at times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-25-2010, 11:18 AM
I remember during the open beta, klinks complained to high holy hell about the impossibility of breaking the fedball (because at the time they didn't have a t2 cruiser). If memory serves me right, the whole "dirty fedball" connotation came into play when players found themselves unable to survive the combined focus fire and healing of 3-4 cruisers. And it has always been an annoyance to me - because people ALWAYS get it wrong.

It's called not being dumb. When you're expecting an attack (because lets be honest, 90% of fvk comes from klinks attacking) why the hell would you overextend yourself from the team and face an obvious 5v1 situation (because lets be honest again, Klinks aren't that dumb).

Remember the term Klinkball? It never took off because 90% of the klinks in the game are lone wolves and DPSmongers (no offense, but we all know its true :p). Finding a healer on the Klink side is even harder than it is on the federation side.

The modern "fedball" is not nearly what it looked like back in open beta; in the open beta you would have 4 cruisers sit right on each other and simply wait. Quite literally within 2km of eachother. The "fedball" died when people discovered scramble sensors. when scatter volley, and the other slew of AOE in the game, got buffed the "fedball" was officially dead to the world as a tactic"

Now people scream "fedball, you suck without it!" Well, not really, considering that staying within range of each other is NOT a fedball. All the "modern fedball" is nowadays is simply not overextending and supporting eachother.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-25-2010, 03:00 PM
Quote:
Originally Posted by faithborn
I remember during the open beta, klinks complained to high holy hell about the impossibility of breaking the fedball (because at the time they didn't have a t2 cruiser). If memory serves me right, the whole "dirty fedball" connotation came into play when players found themselves unable to survive the combined focus fire and healing of 3-4 cruisers. And it has always been an annoyance to me - because people ALWAYS get it wrong.

It's called not being dumb. When you're expecting an attack (because lets be honest, 90% of fvk comes from klinks attacking) why the hell would you overextend yourself from the team and face an obvious 5v1 situation (because lets be honest again, Klinks aren't that dumb).

Remember the term Klinkball? It never took off because 90% of the klinks in the game are lone wolves and DPSmongers (no offense, but we all know its true :p). Finding a healer on the Klink side is even harder than it is on the federation side.

The modern "fedball" is not nearly what it looked like back in open beta; in the open beta you would have 4 cruisers sit right on each other and simply wait. Quite literally within 2km of eachother. The "fedball" died when people discovered scramble sensors. when scatter volley, and the other slew of AOE in the game, got buffed the "fedball" was officially dead to the world as a tactic"

Now people scream "fedball, you suck without it!" Well, not really, considering that staying within range of each other is NOT a fedball. All the "modern fedball" is nowadays is simply not overextending and supporting eachother.
i remember the good old days, i was the bait....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-25-2010, 06:10 PM
Well Now that im flying my carrier around they can't really call me a coward for cloaking.

Now they mostly just run away.

You want to stand in one spot no problem here comes 12 fighters, 3 Bops and a photonic fleet.

I can run EptS1 and 2, TSS 2, HE 2, FBP 3, AptS 2 PH 3 So I can heal who ever the feds are targeting and if they focus on me I can usually survive long enough for the rest of the team to tear that fed ball to ribbons.

I run my aux at 75 but with my build its over 110 which gives me 80% damage resistance from PH 3 by it self.

I dont do great damage with my 4 turrets, 1 beam, and my transphasic mines but cannon rapid fire 1 and 2 help and all those pesky fighters and bops seem to add quite a bit.

A trackor beam and Target Subsystems give me some control as well.

So I say if you want to stay in one spot then by all means do. It makes it easier for me to drive my milk wagon to you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-25-2010, 08:55 PM
Quote:
Originally Posted by Andor View Post
Well Now that im flying my carrier around they can't really call me a coward for cloaking.

Now they mostly just run away.

You want to stand in one spot no problem here comes 12 fighters, 3 Bops and a photonic fleet.

I can run EptS1 and 2, TSS 2, HE 2, FBP 3, AptS 2 PH 3 So I can heal who ever the feds are targeting and if they focus on me I can usually survive long enough for the rest of the team to tear that fed ball to ribbons.

I run my aux at 75 but with my build its over 110 which gives me 80% damage resistance from PH 3 by it self.

I dont do great damage with my 4 turrets, 1 beam, and my transphasic mines but cannon rapid fire 1 and 2 help and all those pesky fighters and bops seem to add quite a bit.

A trackor beam and Target Subsystems give me some control as well.

So I say if you want to stay in one spot then by all means do. It makes it easier for me to drive my milk wagon to you.
i see all this and counter with a 5k sheidl stripping cpb and a shockwave to clear out those pesky fighters

i have seen quite a few carriers running mask 3 now...
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