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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
10-26-2010, 12:27 AM
Quote:
Originally Posted by Andor View Post
T.. blah blah blaht.
So, to summarize:

You know you get to control the engagement with the first strike. You decloak on our butts with weapons buffs and unload. We can run, but we can't hide. If we stay and fight, somehow get the upper hand, you can run, cloak, heal yourself and have the same huge advantage over and over again.

AND YOU WONDER WHY WE GET FRUSTRATED?

KvF PVP is at a crawl because of how unbalanced this fundamental advantage makes a match. Couple that with the huge amount of PVP time a klink has to put in to run up the ranks and, YIKES. Its a blowout most of the time. Go figure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
10-26-2010, 01:20 AM
Quote:
Originally Posted by Ad.Astra
So, to summarize:

You know you get to control the engagement with the first strike. You decloak on our butts with weapons buffs and unload. We can run, but we can't hide. If we stay and fight, somehow get the upper hand, you can run, cloak, heal yourself and have the same huge advantage over and over again.

AND YOU WONDER WHY WE GET FRUSTRATED?

KvF PVP is at a crawl because of how unbalanced this fundamental advantage makes a match. Couple that with the huge amount of PVP time a klink has to put in to run up the ranks and, YIKES. Its a blowout most of the time. Go figure.
I'm wont argue with that. I played a ton of pvp as a Fed and I understand the frustration but I also know how hard it is to kill a great fed team. I have been on fed teams that walked over good Klingon teams and I have been on Klingon teams that have destroyed good fed teams.

Playing a fed takes a more nerve racking type of patience because of the cloak and I understand how frustrating the battle cloak can be. But I can also tell you how frustrating it is for a bunch of BoPs to have no chance of taking down a bunch of cruisers.

PuG pvp can often be unbalanced just because the teams dont have the right mix of skills or ship types and that leaves them at a disadvantage.

Each side has disadvantages and advantages so play to your advantages and take advantage of there weakness. Not really much more then that we can do really.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
10-26-2010, 01:35 AM
Quote:
Originally Posted by Andor View Post
Each side has disadvantages and advantages so play to your advantages and take advantage of there weakness. Not really much more then that we can do really.
This is the frustration of pugs somewhat as well. Fed players don't balance there builds as much as klingons. Universal slots makes it more intuitive to balance a build. You CAN balance any fed ship... however feds have a habit of either over loading heals or overloading tac... mostly heals. Its funny to see people hitting there second EPTS even though the cool downs kinda makes it silly and a wasted slot. Or the cruiser that will circle all day and wait to die... (It may take forever) However they also might as well be throwing rocks. There is a handful of federation players that understand the balance needed. People like Ayetahni (SP) Sorry Santa man.... lol
Can build a cruiser that will damage and heal.

I understand the idea of the "team" healer builds for pre made play... but far far too many feds have taken faithborns guide and others advice and built "observer" builds. You can tank all day long if you like but you don't win unless you can kill something.
If the feds that have some of these builds load heals they can (or are willing) to share they can influence a match... most of the time they fly around and heal themselves waiting to die.

I am rambling... bottom line.

IF you fly a sci... load half heals and half CC skills.
IF you FLY a cruiser... load 1/4-1/2 DAMAGE skills and the rest heals you can share.
If you FLY and Escort... do what you can to heal but the best defense is a good offense.... and skills like Omega Delta and Pol Hull will give you the time to kill the guy trying to finish you instead of trying to tank him.

And no matter how bad your pug mates seem support them anyway... build the culture.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
10-26-2010, 01:39 AM
Quote:
Originally Posted by Ad.Astra
So, to summarize:

You know you get to control the engagement with the first strike. You decloak on our butts with weapons buffs and unload. We can run, but we can't hide. If we stay and fight, somehow get the upper hand, you can run, cloak, heal yourself and have the same huge advantage over and over again.

AND YOU WONDER WHY WE GET FRUSTRATED?

KvF PVP is at a crawl because of how unbalanced this fundamental advantage makes a match. Couple that with the huge amount of PVP time a klink has to put in to run up the ranks and, YIKES. Its a blowout most of the time. Go figure.
If cloaking was the main reason that Fed pugs get rofl-stomped all the time then that would have changed when the Federation got ships with access to cloaking tech and functioning quasi-cloak (MES); but it didn't now did it......
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
10-26-2010, 05:35 PM
Quote:
Originally Posted by Sivar View Post
If cloaking was the main reason that Fed pugs get rofl-stomped all the time then that would have changed when the Federation got ships with access to cloaking tech and functioning quasi-cloak (MES); but it didn't now did it......
Well if your team can all cloak except for the odd bait ship (IE Carriers) you can cordinate the first Target Called Alpha Strike, then it can just devolve on the fed side to chaos, though in PUG's it usually is chaos anyways but I think people know what I mean.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
10-27-2010, 04:09 PM
Quote:
Originally Posted by Ad.Astra
We can run, but we can't hide.
Mask Energy Signature?

Quote:
Originally Posted by Ad.Astra

Couple that with the huge amount of PVP time a klink has to put in to run up the ranks
You'll find most level up by PvE these days because it's so much faster, especially considering the PVP exp nerf back in the early days. For PVP I'll get (at captain) around 180 exp...this is generally less than what you get for an explore and explores are a lot quicker than pvp (when you factor in the wait time)


Personally I just find it funny when someone calls you a chicken/coward for hitting evasive and cloaking...and then the scores roll around and you've got the most points, most dmg dealt and haven't been killed....chicken or smart?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
10-27-2010, 05:57 PM
Quote:
Originally Posted by Ad.Astra
So, to summarize:

You know you get to control the engagement with the first strike. You decloak on our butts with weapons buffs and unload. We can run, but we can't hide. If we stay and fight, somehow get the upper hand, you can run, cloak, heal yourself and have the same huge advantage over and over again.

AND YOU WONDER WHY WE GET FRUSTRATED?

KvF PVP is at a crawl because of how unbalanced this fundamental advantage makes a match. Couple that with the huge amount of PVP time a klink has to put in to run up the ranks and, YIKES. Its a blowout most of the time. Go figure.
Having been repeatably roll-stomped in LTC pvp yesterday and having had the same happen on occassion in LG as well- I respectively disagree that the Klingons have a huge advantge in combat.
A fundamental advantage that will cause an opponent frustration in combat since its the peak of stealth technology, but hardly an advanatge that makes a pvp combat match unachievable by the feds by any definition of the word "WIN"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
10-28-2010, 03:45 AM
I don't have any issue with the "Fedball", it's smart and a valid tactic. What bothers me is when the Feds decide to stay at their spawn point , at least go 30-40km from it all this leads to is the good teams can get a member immediately back into the fray if we do kill one or two of you it's like you don't notice, or the bad fed teams get broken and spawn camped then complain about it. If you don't want to get spawn camped don't fight at your spawn point to begin with! I know there are alot of klink players who lack the morals and honor of the faction they are playing for and a disgrace to pvp in general. I've had matches we had 5 klinks vs 1 fed cruiser and they didn't even have the decency to grant him his request of 1v1 or 2-3v1 even after I told them I would 1v1 him in the middle of our fight, while I was winning, these *******s decloak and attack him not just once but 5 times. It was so disgusting I took off my shields and LET him kill me 3 times so he could have some honor. It's like when I'm attacked by 6 Feds in a cap n hold and my fellow klinks are outnumbered scared to decloak and instead run away, don't brag after you kill me... It's 6v1 of course you're going to win! At least be happy I'm still engaging you in the match and trying instead of hiding at my spawn point in my big ol carrier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
10-28-2010, 05:47 AM
Quote:
Originally Posted by Cryllivica
I don't have any issue with the "Fedball", it's smart and a valid tactic. What bothers me is when the Feds decide to stay at their spawn point , at least go 30-40km from it all this leads to is the good teams can get a member immediately back into the fray if we do kill one or two of you it's like you don't notice, or the bad fed teams get broken and spawn camped then complain about it. If you don't want to get spawn camped don't fight at your spawn point to begin with! I know there are alot of klink players who lack the morals and honor of the faction they are playing for and a disgrace to pvp in general. .

*Rub eyes*

Honour and PvP AGAIN in the same sentence?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
10-28-2010, 12:23 PM
Guys did any of you play sfc series of games? in that version of star trek combat the cloaks ships while still having the advatage, were more detectable than in this, my problem with this is that there seems to be very little or no risk of a cloaked ship being caiught and destroyed with out it being able to get away, onece it has been detected it should remain detected for a longer periond than is the case at the moment. Also if i recollect from the show a ship decloaking is at it most vulnerble during decloak or cloaking, whcih again does not seem to be the case here, a declaoking ship has taken me out many times before i have had any chance to react! the declaoking and cloaking should have greater tiem period that reflects the tv show and also offsets some of the advatage it has, in other words if the feds choose to ignore a cloaking ship its to thier cost! but if a cloak ship declaoks and is immedaitetly attacked then its possibly to thier cost!

As for the BOP i have heard comments like its made of paper etc. and klings saying its overarted once again i will reiterate my opinion it has 4 universal slots it can strike and whille still being fired upon it can cloak and get out of there at warp speed literally! lol and ig you look at the final score tablees at the end of PvP which pilots are top dam dealers have the best kill/loss rario you will see the BOP pilots way ahaead on those statistics e.g. 33 kills maybe one or 2 loss some of the best BOP pilots 0 loss, so please dont tell me that the BOP isnt the best ship in this game, because i fly it on my klink Char (sci) and its far better than using my intrepid where my influence and powers and dam are no where near as effective than my sci using a BOP.

This brings me to another point all sci powers should have a 360 degree targeting range for the feds because there is no way they are any match for a sci bop which can turn and bring to bear all sci skill much faster than any sci fed ship. As for klinks ships using cloak ships being cowards no! i fly BOP the same way all other klinks fly them! its easy hit and run and boy are they fast when running.

Fianlly rember the original star trek series there was an episode called i think ' The balance of Terror we were introduced to the Romulans anf thier cloaking device, well i recall when they cloaked there speed slowed considerably, maybe this should be considerd so that klingon ships have to have more of strategy than they presently need (which of course is none since being cloaked you can move where you like and how you like) the only chance the feds have of winning any pvp is to stay in a fed ball, as soon as they leave they are jumped by a pack of blood thirsty klinks. So a fed ship is risking much trying to get to a point to cap it where as a klink ship can just cloak, check out the area then decloak and lay a trap cause geuss what they will have a few BOPs wainting cloaked to jump on the poor guy when he thinks its 1v1 lol

My opinion is having done a lot of PvP for both sides, its harder to win as a fed than a klink and maybe the klinks do more pvp but that because there is less of them and they get through the ques easier, also this theory that most feds have the wrong set up and and the feds cant play as a team etc. is garbage, if players who play klink were real pvpers they would actaully play mre fed even fedvfed and see if there stats went up or down think it would be down! its easier to fly a klink ship because your risk of being ganked is less than fed its as simple as that!
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