Go Back   Star Trek Online > Information and Discussion > The Academy
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-24-2010, 12:01 AM
You don't have to instance hop though, the cooldown is only 5 minutes, I found that while kills during this period don't count towards the "Defend the sector block" mission, they are good practice, and they still count for XP and towards the "Kill X Klingons" type accolades, which offer bonus XP and other things. Also, when an encounter is in cool down, it will spawn an enemy flagship escorted by a large battlegroup. If you manage to destroy these flagships, they are usually worth more XP than normal ships of their class, and they tend to have a chance at better loot drops.

Quote:
Originally Posted by LesserWeevil
Thanks.

But that's like... 156 "xp" (skill points... whatever they want to call it, it's XP), per mission. Each mission being like an hour.

This is starting to feel like EverQuest. Lots of grinding. =/
Unfortunately, the game is designed so most of your XP is in the episode missions. Avoiding them means you've gotta grind.

Be on the lookout for extra points on missions too, for example sometimes when you enter an enemy encounter, you'll get a message from an enemy captain which will get you even more points for completing the encounter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-24-2010, 12:09 AM
God dammit, so I have to do the ground combat to advance at a reasonable pace?

This is some seriously weak sauce. It's like if Blizzard decided I have to do Warsuck Gulch to gain levels.

Please, at least tell me I don't have to do any of that Memory Alpha nonsense any more. Crafting doesn't belong in Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-24-2010, 12:21 AM
technically no, you don't need to do MA, it does net you some better gear early on, but it's not essential, most of it is available on the exchange, and you can still get less rare stuff through vendors. Also, if you did episode missions, you'd get some pretty nice gear as drops and mission rewards. Later in the game crafting becomes even less essential because you'll be able to purchase even better gear through vendors. Keep in mind though that this may change, the devs are planning to add crafting specific items that cannot be obtained any other way.


Over all, it is highly ill-advised to ignore so many of this games mechanics. It will only make things more difficult in the long run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-24-2010, 12:24 AM
I wouldn't ignore them if they didn't suck.

Don't get me wrong:

A. If crafting made sense in Star Trek and
B. If it was well-designed in STO.

I'd enjoy it. But neither is true.

Now as for ground missions, yeah, they make sense as far as Star Trek goes, but the game design is just awful.

I want my money back
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-24-2010, 12:35 AM
Quote:
Originally Posted by LesserWeevil
I wouldn't ignore them if they didn't suck.

Don't get me wrong:

A. If crafting made sense in Star Trek and
B. If it was well-designed in STO.

I'd enjoy it. But neither is true.

Now as for ground missions, yeah, they make sense as far as Star Trek goes, but the game design is just awful.

I want my money back
Ground combat is not that bad... it just takes time to get the hang of it.

Question.. have you been upgrading your boff with the best gear and weapons, and what skills do you have for boffs?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-24-2010, 04:31 AM
To speed up ground combat take 2 or even 3 engineers loaded with turret/drone skills

Before each fight, dump like 6-8 turrets. Then shoot the bad guy. The fight will be over in seconds.

At least then you can just watch it.

Also make sure your boff's have decent skills, put points in them. Make sure they all have blue or green weapons of the correct tier. Make sure two have expose and two have exploit and you have one and each. Dont be lazy, switch between expose and exploit throughout the fight and it will all go a lot faster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-24-2010, 06:39 AM
Quote:
Originally Posted by LesserWeevil
Thanks.

But that's like... 156 "xp" (skill points... whatever they want to call it, it's XP), per mission. Each mission being like an hour.

This is starting to feel like EverQuest. Lots of grinding. =/
What are you talking about? Each mission is around 8 minutes long, maximum. You can easily do a series of 3 in 20-25 minutes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-24-2010, 10:32 AM
Quote:
Originally Posted by Cosmic_One View Post
What are you talking about? Each mission is around 8 minutes long, maximum. You can easily do a series of 3 in 20-25 minutes.
Well, you have to kill 8 groups of enemies 3 times, right?

We're talking about the mission where you're flying around the sector map, find an "Enemy Contact", engage it, kill 8 groups of enemies there, and then have to find another enemy contact again?

Pretty sure it takes me at least 15 minutes to kill 8 groups.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-24-2010, 10:33 AM
Quote:
Originally Posted by Zodi-emish
Ground combat is not that bad... it just takes time to get the hang of it.

Question.. have you been upgrading your boff with the best gear and weapons, and what skills do you have for boffs?
I don't find it hard. I just don't like it. I don't want to have to do it. Besides, my game crashes much more often in ground combat - 1 or 2 times per hour - compared to the 1 or 2 times per day that I crash in space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-24-2010, 10:44 AM
Quote:
Originally Posted by LesserWeevil
Well, you have to kill 8 groups of enemies 3 times, right?

We're talking about the mission where you're flying around the sector map, find an "Enemy Contact", engage it, kill 8 groups of enemies there, and then have to find another enemy contact again?

Pretty sure it takes me at least 15 minutes to kill 8 groups.
You do realize there's generally one, or more, people are in the zone killing with you, right? All those players' kills count to the 8 for the mission and you get the mission bonus whether you kill all 8 of them yourself or only 1 of them. I can generally do the 3 missions in about 20 minutes, and then have to wait the last 10, or so for the mission timer to respawn and let me take it again.

I know you're a newb based on your join date but it wouldn't hurt you to learn a little about the game rather then trying to power-level to VA and end up knowing virtually nothing about how the game works when you get there.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:47 AM.