Some of the items I'm going to work on are "expanded locations" as missions. I've always felt the Sol system could use more Star Fleet faciliies.
I'm hoping to make The Ishtar Terra Orbital Combat Range on Venus (for the testing of weapon builds); The Hellas Planitia Proving Ground on Mars (for ground tactical training), The Academy Flight Range on Saturn (for introductory maneuvering) and the Jupiter Station Pilot Proving Grounds (for advanced piloting).
I agree with what everyone has said so far. The things I'd like to second are these:
1) Branching conversations/interactions
2) Make dialogue/events dependant on player traits (I'm dying to get a liberated borg captain caught up in some anti-Borg riots while doing a routine mission--judging from the sentiments of civilians way back in the tutorial, some people have to hate the Borg and may not be all that friendly to former members of the collective...).
3) Failable missions
4) Different outcomes/pathways depending on player choices
5) Possibility of having NPC's surrender or of being able to ask for their surrender (all the killing is getting to me--when I walk down the street these days, all I can think about is where is the best place to put a phaser turret?)
I'd also like to add one more. I'd really like to be able to take control of Boff's, as in get one kidnapped or have one go AWOL or do something stupid that has to be cleaned up. Maybe a Boff's accidentally ingests some hallucinogenic food on a first contact mission and goes nuts. Something like that. I don't expect such control will actually be possible, but would be fun.
Actually I would like to see more non-combat story based missions.
One thing that I realy like about Star Trek is that is not focused on combat/war, but rather humanity, morality relationships, life etc etc. One of my most memorable Star Trek gaming experiences was playing a Final Unity - fantastic story and gameplay (in the good 'ol days).
I understand and appreciate why STO has been modeled around the war between the Klingons & the Federation. But it would be nice to see some very well written non-combat missions, that required some puzzle & problem solving. Apart from the Deferi ruins puzzle, there is 0% problem solving in STO.
I realy want to avoid "Go here and shoot 5 of these" scenarios.
Stardate 87364.4 Our ship has just entered orbit around....ect
I think one could do that with a dialogue, if there is a way to show no officer/NPC in the screen.
If there is multiple choice style of dialogue and mission-branching is possible, you could even assemble your "own" log entry as player, possible influencing the flow of the mission.
Stardate 87364.4. Our ship has just entered orbit around the Penal Colony of Korit Minor. The colony is holding prisoners of war, mostly Klingons and Naucassian at this time. We are to deliver supplies and to take two Naucassian prisoners aboard. The prisoners have promised to deliver crucial war information about a new Klingon-Naucassian weapon project.
Also accompanying us will be Lt.Cmdr Juliana Sandoval, Starfleet Intelligence. I remember her from my time at Starfleet Acadamy.
1.On a personal note, I don't know if I can trust her. She was a very ambitious woman at her time, and I always attributed a high degree of ruthlessness to her. We had quite a few heated discussions. She didnd't seem to care for the Federation ideals. Her working for Starfleet Intelligence just seems to prove this.
2. On a personal note, I am looking forward meeting her again. She was a very ambitious woman at her time, and very talented. Her enthusiasm to protect the Federation and its citizen was admirable. Her work for Starfleet Intelligence seems highly appropriate.
The choice would affect how she reacts to the player character, and she might choose to conceal certain information that will influence the further development of the story for the first.
For example, if you pick the second option, she might ask you to help you perform an illegal interrogation technique on one of the Naucassians. If you refuse, she accepts it. If you pick the first, she does it without asking you, and your science officer might warn you when the procedure is already underway. Later, one of the Naucassians might help you because he trusts you if you picked the first option, but refuse cooperation if you picked the second - simply because he has observed your interaction with her...
I too would like to make missions that ignite the war with the FED and Klingons. But I've been wondering if I could do missions that center around my BOff's.
Your BOffs or the BOffs of the player playing the mission?
Your BOff you might be able to fake by having an NPC with his looks and name. Other players officers is an interesting question.
It seems the existing mission "know" the differcene between the classes of the BO and whether one is in the away team or in space. But can it ensure you always get the same BO (and the right BO?).
I really want to do Diplomatic/Investigation missions. A lot of ST episodes took place entirely on board a ship, and I'd like to do those kinds of missions too.
It's really crucial that the Author can use Foundry tools to identify player-character characteristics, like gender, and be able to react to those in some way. Probably not in any sophisticated way at launch, but definitely in sooner rather than later.
I'd also like the ability to give the player an object that they can carry in their inventory during the mission. Such as delivering supplies to a planet. The cargo-type supplies would be excellent for this. Something similar to the Ore delivery mission in Deferi space.
It would be useful to be able to use dialog boxes to interact with objects as if they were NPC's. That way you could get around the need to use a BO or other person to provide the player with information and such.
Speaking of BO's, it would be awesome if we had the ability to assign the player a temporary BO during the mission, especially if they could automatically occupy an appropriate bridge station. But even if it was just for an away team it would be outstanding.
I want underground caverns for clandestine meetings. the tech they use for the explore missions would be great hopefully soon. Ship interiors too. But everyone wants that.
I would very much like massive customizable content for space. A great example is flying extreemly close to a sirius type star. (A1V) In addition I would like nebula capability so thick like that 'scan 5 objects' mission. Why? 'interface' No, not a replay of the episode but I need the capabilities to create the upper layers of a gas giant. (You guys are going to love that mission idea)
I want the flickering lights. In fact, I want no light and you have to carry those flashlights. (Can we have that anyway, cus that would be cool.) And the red alert running lights, placeable force fields, and hull breaches. Big big hull breaches like you had in the training mission.
And near the realm of impossible a suggestion box for cryptic to review for a consumable reward upon completion of our missions. Admit it guys, you all have an idea for one.