Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
10-28-2010, 06:13 AM
Quote:
Originally Posted by Nerubian_Assasin1
Quote:
Please, I am not just basing this on assumptions or trying to cook up some lies about how OP the KDF side is or just because i feel like complaining or crying about some looses i took,
I did not suggest you where. I was suggesting that your belief may be skewed by your experiences in pvp or by the relative ease/difficulty of the tier you play, lack of experience of your opponents or any number of outside variables. Granted one faction may actually hold an advantage over the other in ship design at a given tier, but it seems to flip/flop enough that no one faction has an inherent advantage over all tiers.

Quote:
why is it that I use these same strategies, same flying skills and same tactics on the klink side and I am a far more of an effective killer but on the fed side I am not. I adapt, I plan the same way on the klink side and it works just fine, i fly with a klink team who are not as good as the fed team i fly with and the result is still in favor of the klink side. So this does raise an eyebrow.
The KDF is designed more for combat than the federation? (being pvp-centered and all)
I actually have found the opposite to be true. My fed tac/escort was insanely easy to play and had little to no threat of dying in pvp, but I found the KDF to be more challenging to play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
10-28-2010, 08:38 AM
Quote:
Originally Posted by MustrumRidcully View Post
I would actually put tier 3 as the "best" tier in terms of speed and the relevanve of Bridge Officer abilties and the relevance of basic stats like hull and shields.
Yep, above T3 things start getting gimmicky and weird.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
10-28-2010, 10:18 AM
Quote:
Originally Posted by Naevius
Yep, above T3 things start getting gimmicky and weird.
below tier 4 things start getting slow and boring.

tier 5 & 6 are heavily dependant on player skill, build synergy and team cohesiveness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
10-28-2010, 09:10 PM
Quote:
Originally Posted by Husanak View Post
Well here is my point I was making earlier. I didn't realized you where talking about a cruiser at the time bursting in a star cruiser is hard... its almost a 100% support ship really. The defiant refit can cloak so you can indead do that however I have killed plenty of klinks in both the fleet and advanced escorts. Try the following ideas on the escorts....

Attack Pattern Omega (provides defense boost damage boast... and the most importent TURN boast)
Attack Pattern Delta is a great defense skill that will make it easier to drop a EPTS for AUX to Damp..
Aux to Damp On a star cruiser, no it won't work well. On an escort you WILL turn hard.
Emergency Power to Engines. Nice Speed bump and a bit of a turn bump as your engine power will go up.

Here is the last Advanced Escort Build I was using

HY 1 - Delta 1 - Omega 1 - Rapid Fire 3
Tac Team 1 - HY 2 - Beam Overload 3
Emergency Power to Shields 1
Emergency Power to Engines 1 - Aux To Damp 1
Sci Team 1 - Hazard 2

1 DBB 2 Dual Cannons 1 Quantun
3 Turrets

Hyper Impulse engines with FULL OR SPD OR TURN... which ever is going to suit you best.

Power settings 100 / 25 / 40 / 35
And spend skill points on shield and aux efficency... and a good amount in engine effic as well.

This is a great build to Solo Pug in... you will be speedy you Will have good turn, You have a counter to ShockWaves... a counter to Tractor beams. and a BOAT load of DPS. NO you can not shield tank... but you can speed tank which is more workable in a fed escort.

As far as making a star cruiser do much other then heal... well not sure if its possible; theres probaly better advice on that in the cruiser forum section.
I have had the same setup on my escort, but since i switched to the start cruiser Eng i have not looked back at my escort much, i just started playing him yesterday again but it was funny that i noticed i had a very smiliar setup as what you put forth except for attack pattern omega


Quote:
Originally Posted by Roach View Post
The KDF is designed more for combat than the federation? (being pvp-centered and all)
I actually have found the opposite to be true. My fed tac/escort was insanely easy to play and had little to no threat of dying in pvp, but I found the KDF to be more challenging to play.
well you should try playing them against klinks now after the patch went in, its insanely hard to play feds i find. Given the strength in numbers the klinks possess at any given time in most arenas thanks to carriers spawning so much pets and the ship buffs it seems like at the VA level atleast the KDF has a massive advantage.

After playing my LG1 klink and VA Eng/Tac/Sci ..its worlds apart in terms of difficulty level, the KDF sure does look a whole lot easier to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
10-29-2010, 04:59 AM
Quote:
Originally Posted by Nerubian_Assasin1
Given the strength in numbers the klinks possess at any given time in most arenas thanks to carriers spawning so much pets and the ship buffs it seems like at the VA level at least the KDF has a massive advantage.
The carrier pets may be a bit over-buffed in damage (even though they have since rebalanced the pet BoP damage after the update) but the the proc [dam] on weapons that also came down the pipe effects everybody. I personally think that any advantage that exists at VA level for iether faction is a misinterpretation of gameplay.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
10-30-2010, 01:46 PM
Teamwork FtW... I look forward to finishing the leveling on my klink... may take a while cause i dont play him much but they are an overall fun faction for PvP
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