Lt. Commander
Join Date: Dec 2007
Posts: 120
How will the Foundry affect the size of the game and the amount of patches? Will we have daily patches that include all new ugc missions, regardless of our interest in playing them, or will we have to download the info and scripting for each mission individually? How will this affect the size of the game on my hard drive?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-25-2010, 06:18 PM
Quote:
Originally Posted by Kirkfat View Post
How will the Foundry affect the size of the game and the amount of patches? Will we have daily patches that include all new ugc missions, regardless of our interest in playing them, or will we have to download the info and scripting for each mission individually? How will this affect the size of the game on my hard drive?
I havent read any official comments on this. However, my understanding is that you will load the map when you try to play it, not at the launcher.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-25-2010, 06:26 PM
Best guess

While your working on it...it is stored player side, might even be able to work offline on it.

Then when you hit 'publish' the server will do a quick bug check, then store it on the server
so folks can load and play it even if your not on.


but that is just a guess
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-25-2010, 07:07 PM
All of the work that was done in Season 2 allowed us to dynamically patch specific maps to your client on the fly. This is why we no longer have to patch 2gigs worth of star clusters every time we update the game. You will only patch the maps you specifically play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-25-2010, 07:09 PM
Quote:
Originally Posted by dstahl View Post
All of the work that was done in Season 2 allowed us to dynamically patch specific maps to your client on the fly. This is why we no longer have to patch 2gigs worth of star clusters every time we update the game. You will only patch the maps you specifically play.
cool, so patching will kind of happen in game instead of with the launcher?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-25-2010, 10:57 PM
Quote:
Originally Posted by Kirkfat View Post
cool, so patching will kind of happen in game instead of with the launcher?
I don't think he said that. He just said that map/mission-related patching is now done dynamically. The core engine still needs traditional patching.

(Ie there's a difference between patching content and patching code that runs that content)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-26-2010, 12:28 AM
There is a cache the should top out around 500-ish MB (because of how the data files work it might be more on disk, but it would take a truly pathological layout problem for it to be thaaat much higher).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-26-2010, 11:37 PM
Quote:
Originally Posted by coderanger
There is a cache the should top out around 500-ish MB (because of how the data files work it might be more on disk, but it would take a truly pathological layout problem for it to be thaaat much higher).
pathological layout problem
love that discription
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9 Size matters...
10-27-2010, 05:49 PM
Speaking of size, could any dev please speculate on how big would Foundry-created story-arc be? And also, would we ever have direct access to mission files ourselves so the community can develop further tools to support Foundry-created content?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-27-2010, 10:54 PM
Quote:
Originally Posted by LordOfPit View Post
Speaking of size, could any dev please speculate on how big would Foundry-created story-arc be? And also, would we ever have direct access to mission files ourselves so the community can develop further tools to support Foundry-created content?
For the tech-less writers, can you compare it to...say the official tutorial.

can we make stuff
1/2 that size ?
about that big ?
twice that big ?
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