Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Foundry Sys requirements
10-27-2010, 07:24 AM
Are the sys requirements for the foundry going to be higher than the game?
Are the foundry and game the same application?
Could I put the foundry on another system?
Could I log into my module on one system, and change the code on another system?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-27-2010, 07:29 AM
I imagine it would have to be completely compatible with the current game model thus if you can run the game, you can run the UGC program.

I also imagine it could be integrated with the game, would it really make sense to split em? in COH the UGC content is created in game..so I wouldn't expect them to move away from that allowing ease of both game and UGC access.

havn't really did the full review of it so Im guessing but it makes sense.

The user review system on the other hand......dunno
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-27-2010, 08:20 AM
The NWN's development tools required a great deal more power than the game itself.
Of course, it all depends on cryptic so I am wondering.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-27-2010, 09:48 AM
I wouldn't be a bit surprised if it would run on the games minimum specs but it would probably run slowly. They said that it is a layer running on top of the game so picture playing the game while having an editing program (maybe something like video editing) open at the same time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-27-2010, 11:53 AM
The heavy lifting is all server side (the publish process requires a good bit of horsepower, thats why it is all async), so there will be no change to the client requirements that I can think of. If you are playing at some crazy low resolution (~800x600) the UI might be unpleasant to use, but thats not really a requirement per se.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-27-2010, 09:50 PM
Quote:
Originally Posted by coderanger
The heavy lifting is all server side (the publish process requires a good bit of horsepower, thats why it is all async), so there will be no change to the client requirements that I can think of. If you are playing at some crazy low resolution (~800x600) the UI might be unpleasant to use, but thats not really a requirement per se.
The Klingon writers association recomends the lowest and most PAINFUL settings to bring
out the true warrior writer.

If it doesn't cause you to scream in pain...how can it be good?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-28-2010, 09:21 AM
Quote:
Originally Posted by coderanger
The heavy lifting is all server side (the publish process requires a good bit of horsepower, thats why it is all async), so there will be no change to the client requirements that I can think of. If you are playing at some crazy low resolution (~800x600) the UI might be unpleasant to use, but thats not really a requirement per se.
Hmmm. Not trying to sound like a negative nilly but all graphical app buiding apps things have heavier requirement than what they compile-to-be.
It is the nature of the beast. You have more graphical options than you would if it wasn't compiled.
But again, you haven't steered us wrong before coderanger. Either this isn't going to be robust, or you can code like the dickens
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-30-2010, 05:08 AM
Quote:
Originally Posted by Fatherfungus View Post
The Klingon writers association recomends the lowest and most PAINFUL settings to bring out the true warrior writer.

If it doesn't cause you to scream in pain...how can it be good?
ok this made me giggle, prob effective as well :p
but yeah I hope its not more then what STO normally is.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:38 AM.