It sounds like an interesting concept, should you be able to do something like that through your bridge. Like Jukzea said, it'd give us additional incentive to do things through our bridge. Hopefully a further iteration of the Foundry would give us the option of doing something like that.
My only concern is the level of fun people would get out of that kind of scenario. You don't actually get to fire on the ships, or do much of anything other than make command decisions. The consequences of your actions are merely textual, unless the Foundry has a type of trigger system in place that would make consoles explode and crewmembers to fly around like ragdolls. Furthermore, the bridge viewscreen has very little functionality at this present moment, so you wouldn't be able to see the action from your bridge, leaving it entirely in a text-based form, unless of course the viewscreen was modified.
It does sound like a good idea, that might give a bit of nostalgia to the old MUD and MUSHes RPG where your entire world was created through text and imagination through writing. Maybe some players would find that kind of command decision mission fun and interesting, but I think it'd be a very limited amount of players (I could be wrong, though). Decisions would need to have more interaction to them rather than pointing and clicking on dialogue responses for a majority of players, but diplomatic mission enthusiasts might think this was fairly awesome since there is little point-and-shooting going on.
All in all, it's not a bad idea, and I hope the Foundry will allow you to do something like that when it ships, or in a further iteration of it.
Good idea, I know combat aboard our ships will be possible, although I have no idea if it will be possible to accomplish a console explosion and / or a BOff death, and I don't believe it will be at launch, perhaps sometime in the future.
Originally Posted by chooch99
3. Warp speed! get us the hell out of here now!
I would suggest you be careful with your dialogue writing, you would never read a Captain state something like that in any STO mission, simply changing this to something like, "Helmsmen, get us out of here now!" would be fine though.
I thought of a workaround about the choice tree/ instanced actions limits, using glowy consoles that each represent a choice to have as an instance trigger /event trigger for now, until later builds can make text lead to event triggers.
The dialogue i gave were just quick examples but i understand the concern.
I'm liking this idea, though it could quickly lead to a sort of bottle show in which really awesome things occur off-screen, or "outside the door" and our characters are never able to see them 1st hand. "Oh my goodness, a sensor indicate a giant space whale is eating the romulans! shall we plot an evasive?" "Ano Q is here and he surfing with the space whale, oh the fight is tremendous!"
Then the lights go out and the crew is eaten by a Gru.
Seriously though this is not a bad idea, I'll have to play with it when it goes live, but I'm liking the direction you're thinking in having text based ship piloting.