Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
10-31-2010, 11:03 PM
Quote:
Originally Posted by Jim-San
I say why do we need a Ship Class system at all?

Disregarding the games setup already and how hard it'll be to redo things, I'd say get rid of the tier and ship class system and go with size and power output.

Power Output would replace tierage for the most part with whats the biggest A/M Reactor you can fit for your size of ship in your level range and Size and BO slots could determine its role in PVP, but all would be of equal footing in a same level range PVP battle.
Also Size would also be tided into tierage in a way that they wouldn't give a new Captain a giant ship

So at the VA levels an Akira would be a Large sized ship with the best level A/M Reactor you can get (lets just say a Mk12 Large A/MR) but a Galaxy would be a Huge sized ship and could fit a Mk12 Huge A/MR, this would seem to make the Galaxy more powerful, but when you include BOs and other things (that I can't be bothered to sort out atm) the Smaller Akira could shunt more of its limited power into weapons then a Galaxy could, so its roughly even.

Also with smaller ships you can dodge things better so even the Small Defiant could take on the Huge Galaxy due to a speed and manovablity defence bonus.

It'll also mean that you can use any ship at any level, doubtful that it would be done due to the work envolved and also it would mean that the C-Store Refit ships would lose their point.




Either that or Hybrids lol
I vote for more Federation Hybrids, if i had to.
Really, the Federation should have more multi-purpose Ships and not specialists.
Give the specialist Ships to other factions, but Starfleet Ships should be more flexible in their powers.

Thank you for reading.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
11-01-2010, 01:04 AM
I really want to see the typhoon class added. It's already in game and I would love to fly it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
11-01-2010, 05:55 AM
Quote:
Quote:
Originally Posted by Valias
Bah, we were fine without carriers before.
True, but the targs out of the bag now.

Quote:
I maintain that fighters are not "true Trek" - though I can see their uses for cultures that don't care a lot for their pilots.
Its a misconception that the KDF does not care about its warriors and is mistakenly based on the fact that Klingons hardly get sick, have little need for medical care due to redundant biophysical back-up systems, and rely on the self reliance of the individual warrior to survive injuries in most cases of phsycal damage. Factor in the culture that exemplfies the honor of dying in worthy combat, and you get the appearance of a heartless society.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
11-01-2010, 07:47 AM
devs devs devs devs devs devs... four four four four
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
11-01-2010, 08:04 AM
Quote:
Originally Posted by Roach View Post
and you get the appearance of a heartless society.
From a Human point of view it probably is - remember Crusher's reaction when crippled Worf wanted his son to kill him?

Klingons care about their warriors dying a good death, they do not care as much for their survival - that's what I meant. You should know by now that I've been reading a lot on that!

Actually, another poster also had the idea that piloting a Klingon fighter might be an option of redeeming one's honor. An offer made to the surviving warriors of a beaten House after it got absorbed by the victor. Not entirely unlikely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
11-01-2010, 08:14 AM
Quote:
Originally Posted by Valias
Klingons care about their warriors dying a good death, they do not care as much for their survival - that's what I meant. You should know by now that I've been reading a lot on that!
Ever read Diplomatic Implausibility? There are several scenes in that book that suggest that fighting alongside the Federation and Romulans during the Dominion War - powers that patch up their wounded and send them back into battle if/when their healthy enough - might have led to changes in attitudes among the Klingons. Not sure if they followed up on that in the book series, though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
11-01-2010, 10:27 AM
Typhoon!!! Just change those nacelles and make the hull mesh better with the saucer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
11-01-2010, 11:00 AM
Quote:
Originally Posted by Valias
From a Human point of view it probably is - remember Crusher's reaction when crippled Worf wanted his son to kill him?

Klingons care about their warriors dying a good death, they do not care as much for their survival - that's what I meant. You should know by now that I've been reading a lot on that!

Actually, another poster also had the idea that piloting a Klingon fighter might be an option of redeeming one's honor. An offer made to the surviving warriors of a beaten House after it got absorbed by the victor. Not entirely unlikely.
True all, my mistake.
The idea of fighters being piloted by those as a means to regain honor for thier fallen house from a sacrifical death makes sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
11-01-2010, 11:17 AM
Quote:
Originally Posted by cavilier210 View Post
Typhoon!!! Just change those nacelles and make the hull mesh better with the saucer.
give cavilier an updated Typhoon
give me the Current Typhoon


that is all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
11-01-2010, 06:12 PM
i really don't want the Typhoon as playable... in-game, i can handle, but playable would be too much. in my opinion, it is just plain ugly (though the four nacelles are okay, the main hull just isn't)
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