Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
11-01-2010, 06:44 PM
Quote:
Originally Posted by Archanubis
Hmm, no, but I know that it was one of the IKS Gorkon's first appearances. Maybe I'll catch up on it some day - DeCandido does write good books, after all.

And yes, that idea does actually get followed on in the later books - at least partially. The Gorkon's surgeon plays a critical role in advancing it, although she encounters a lot of resistance from more traditional physicians:
http://memory-beta.wikia.com/wiki/Kl...ical_Authority
http://memory-beta.wikia.com/wiki/B%27Oraq
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
11-02-2010, 10:59 AM
Quote:
Originally Posted by Darkphenoix
I'd like to see a Federation BoP analogue. A Federation Scout if you will...

Design philosphy I'm working with here would be a small, fast, highly maneuverable ship with light armaments that's sent to gather information on enemy numbers undetected before reporting back to the main group.

Here's a possible stat line for a t5 Scout
...
BO Layout
1 Cdr Uni
1 Ltc Sci
1 Lt Uni
1 Lt Uni

Built in Skills
Mask Energy Signature 1
Scramble Sensors 1
Passive Cloak Detection
That seems like too many skills to me. I'd also just lock the commander seat to tactical botht o get it over with and to preserve more of the Klingon distinctiveness.

Quote:
Power bonus +5 wpn, +10 Eng, +5 Aux
Many classes have only a total of +15 (cruiser gettign 20 in large part because it's evenly distributed.). I'd knock the +5 to weapons off.

Quote:
Equipable Weapons - Any, up to Dual Cannons (no Dual Heavy's)
Interesting mix.

I've been working on the idea of an interceptor class which shares some themes with what you have here. I'll post it when its a little more fleshed out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
11-02-2010, 03:11 PM
Quote:
Originally Posted by Trek17
Right now, we have Cruisers, Escorts, and Science Vessels. What kind of class could the Federation use, especially since it's in the middle of war?
I fleshed out an idea for a fourth ship class here~

http://forums.startrekonline.com/sho...d.php?t=186888

In-setting rationale is the Federation needs a strong pirate hunter option, in this case built around pocket-carrier concepts. Fast, lightly armed, with a trick or two up it's sleeve at the cost of weapons slots and console slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
11-04-2010, 08:00 PM
Quote:
I fleshed out an idea for a fourth ship class here~

http://forums.startrekonline.com/sho...d.php?t=186888

In-setting rationale is the Federation needs a strong pirate hunter option, in this case built around pocket-carrier concepts. Fast, lightly armed, with a trick or two up it's sleeve at the cost of weapons slots and console slots.
hmm... seems like a good idea, but i wonder what the devs will think of it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
11-04-2010, 08:16 PM
Quote:
Originally Posted by NikeOnline View Post
I fleshed out an idea for a fourth ship class here~

http://forums.startrekonline.com/sho...d.php?t=186888

In-setting rationale is the Federation needs a strong pirate hunter option, in this case built around pocket-carrier concepts. Fast, lightly armed, with a trick or two up it's sleeve at the cost of weapons slots and console slots.
Dude, send a message to one of the content designers and see what they think,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
11-04-2010, 11:38 PM
Quote:
Originally Posted by Trek17
hmm... seems like a good idea, but i wonder what the devs will think of it?
The world may never know... but I did ask at least one of them to drop by .

Head on over to the thread and show me how you'd kit one out!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
11-04-2010, 11:46 PM
I'm mulling over another possible "4th line" again focusing on mechanics not strongly addressed elsewhere in the Federation arsenal.

I'd like to see a "Monitor" line of vessels the in some ways resemble the base stats of the Klingon Carrier - moderately armed, but really lumbering and massive for its tier. Rather than launch fighters, the Monitor would by a mine-laying expert. I'm leaning toward a passive bonus that gives +40% recharge rate to all mine weapons adn mine skills (dispersal patterns). The Monitor would also feature slightly heavy science officer seating to allow it to deliver decent shield removal/disable skills in conjunction with the haze of mines it deposits on the field.

My biggest mental stumbling block is that while a "system defense" line of Monitors makes sense for the federation, I think I'd actually enjoy it more in the hands of the Klingon Empire players, piloted by one of their subject races .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
11-05-2010, 12:13 AM
There are many really good fleshed out ideas here, but i don't think that Starfleet nedds another specialised ship, like i already said here http://forums.startrekonline.com/sho...7&postcount=88.
In the shows and movies, Starfleet mostly consists of multi roled Ships (with very few exceptions), and not specialists, they are all more or less cruisers, which makes the Escort, Cuiser, Science vessel concept rather nonsensical in my opinion.

The question is, could a MMO would work with this mechanic in the first place, or is there some holy rule carved into stone that says that a MMO can only work with a Tank - Healer - Damage dealer trinity?

Thank you for reading.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
11-05-2010, 12:30 AM
I think that's a bit unfair. In the shows we follow "hero ships" and hero ships are multi-role so that a slew of different writers can all use them in support of this or that idea that pops into their head for this week's crisis. When you get away from the star of the show, you start to see more specialized craft on the screen. When you assume 99.99999 percent of the rest of the galaxy is never seen at all, certain concepts start to reassert themselves. While starfleet may be fantastically wealthy, it still has finite resources and finite manpower, and the need for ships that do what they're needed to do and no more becomes more pressing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
11-05-2010, 02:05 AM
Quote:
Originally Posted by NikeOnline View Post
I think that's a bit unfair. In the shows we follow "hero ships" and hero ships are multi-role so that a slew of different writers can all use them in support of this or that idea that pops into their head for this week's crisis. When you get away from the star of the show, you start to see more specialized craft on the screen. When you assume 99.99999 percent of the rest of the galaxy is never seen at all, certain concepts start to reassert themselves. While starfleet may be fantastically wealthy, it still has finite resources and finite manpower, and the need for ships that do what they're needed to do and no more becomes more pressing.
I don't understand what this has to to with fairness.
Not all hero ships where all rounders, look at the defiant.
Although she may be one of very few Starfleets specialised shipclasses, she was a "hero" ship and the writers made some good stoys with her (not only war storys). So there is no actuall need for multi role spaceships, from the writers side.
Which leads us to the question why does Starfleet build multi-role vesses in the first place?
I think it's because Starfleets mission is not a purely militaristic one, it's science, patrol, diplomatic and a lot more and most ships (should) represent that.

I think we have 2 options here.

1. We make up shomething that could be possible of which we have no real evidence.

2. or we stick with what we actually see in the shows.


Thank you for reading.
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