Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-28-2010, 05:42 PM
Quote:
Originally Posted by Rikaelus View Post
And this can be expanded upon eventually to allow us to have variants of the same mission for different roles, which would be awesome with mission chaining.

When the Deferi missions came out and people complained that their tactical captain was playing doctor, it was brought up that there could have been and should have been different tasks for different types of captains. With this pre-req concept expanded, we could write 3 perspectives of the same scenario, appropriate to the captain class.

Same with ship classes.
Maybe you have a multi-mission chain about a large fleet encounter. At one point in the chain you could get different objectives based on your ship class. If you're an Escort you're sent to flank the enemy. If you're a Cruiser you're sent head-long into the battle. If you're a Science ship, you're tasked to stay on the outskirts and scan for enemy flanking attempts.

It can really make missions more dynamic and replayable.
These ideas are definitely very cool, and I get the vibe that the devs want to use them, not only in their missions, but in UGC as well.

I still don't think missions should be limited to specific classes. If we do get the ability to write different dialog trees depending on class/ship type, that would be plenty. Why limit players from doing certain things?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-28-2010, 06:14 PM
Quote:
Originally Posted by Felderburg View Post
I still don't think missions should be limited to specific classes. If we do get the ability to write different dialog trees depending on class/ship type, that would be plenty. Why limit players from doing certain things?
I agree that if dialogue trees can differ that, in many cases, will be plenty good-enough, but I still think there's the odd case where hard class restrictions would be beneficial. Yeah, it makes the mission a bit less accessible, but it adds meaning to classes. Restriction based on ship class is pretty lenient since anyone can change their ship to whatever class, but character class would be pretty restrictive.

Still... every MMO I've played has at least a few missions that are class-specific. A very small minority, for sure, but they're there.
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