Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
11-12-2010, 06:26 PM
Quote:
Originally Posted by Darkphenoix
Also, as a personal choice, I'm likely going to follow the naval traditions shown in the series and have your character called "Captain" regardless of actual rank because you command a Starship
Great Idea!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
11-12-2010, 08:47 PM
Well I was going to resub to check out the UGC, but based on answers to various questions I've seen, I changed my mind. It doesn't seem like this tool is going to allow us to do much more than a standard kill X/scan Y with our own story to go with that.

I guess I'll have to look again six months from now when it has evolved some.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
11-13-2010, 11:14 AM
Quote:
Originally Posted by LotD
Well I was going to resub to check out the UGC, but based on answers to various questions I've seen, I changed my mind. It doesn't seem like this tool is going to allow us to do much more than a standard kill X/scan Y with our own story to go with that.

I guess I'll have to look again six months from now when it has evolved some.
After what I've read from the devs answering questions (BTW - thanks TauNeutrino, you are a fountain of info awesomeness), I don't think the UGC is intended to create missions so much as tell stories.

Think of it like writing a script for your very own Star Trek series. When the actors show up on set they don't get the option of how they're going to solve the problem du jour, they get a script that lays down a linear series of events they can't deviate from.

Ok, it does take some of the creativity & decision making away from the player, which I HATE. But the actors' lack of decision making never stopped me from enjoying a show. So, on the bright side by being script like you can get more precise in your storytelling. You don't have to worry about how to change NPC's reactions depending on whether they finished the mission using method X, Y, or Z.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
11-13-2010, 12:42 PM
Quote:
Originally Posted by Alien_de_jour
After what I've read from the devs answering questions (BTW - thanks TauNeutrino, you are a fountain of info awesomeness), I don't think the UGC is intended to create missions so much as tell stories.

Think of it like writing a script for your very own Star Trek series. When the actors show up on set they don't get the option of how they're going to solve the problem du jour, they get a script that lays down a linear series of events they can't deviate from.

Ok, it does take some of the creativity & decision making away from the player, which I HATE. But the actors' lack of decision making never stopped me from enjoying a show. So, on the bright side by being script like you can get more precise in your storytelling. You don't have to worry about how to change NPC's reactions depending on whether they finished the mission using method X, Y, or Z.
Well, like I said in the other thread, I can write my own Star Trek script anywhere, and then not be hampered by the game engine's limitations at all. I could tell any story I wanted in any location with any character doing whatever I felt like, and there would be no needless F clicking to move along through it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
11-13-2010, 03:35 PM
I plan on writing and building a multipart series of missions in a here to unknown section of deep space bordering the current KDF empire.
The first mission will consist of a storyline that hopefully will allow the player to explore the history of how the ancient klingons (during thier Pre-industrial age) were conquered and then fought off the H'urq attack and some say possibly gained thier first step into warp drive technology and into deep space.

The first mission will consist (hopefully) of introduction into the mission, tracking down the needed H'urq historical info and figuring out if it is the key to the mystery of how the H'urq were repelled by the early Klingons and driven from Qo'Nos by a race only just getting into system wide space travel.

Quote:
The Hur'q were a race of aliens who invaded Qo'noS approximately a thousand years ago. When they were forced out, they took with them many Klingon treasures, including the Sword of Kahless.

In the aftermath of the invasion, the hero Ch'gran oversaw the construction of a fleet of seven starships using captured Hur'q facilities and technology.

The word "Hur'q" later became the word for "outsider" in Klingonese. (DS9: episode "The Sword of Kahless", TLE novel The Art of the Impossible)

Gothmara used Hur'q DNA to create a personal army, which she used to overthrow Martok in 2376.. The Hurq had huge heads, black eyes, long grey tounges and narrow lips. They had wide shoulders, bearing two arms with three fingers and two thumbs each. They average Hurq stood a full meter taller than most Klingons. (The Left Hand of Destiny)

It was later discovered that the H'urq were an ancient race of insectoid scavengers, whose insectile physiology was based that of army ants and the armor of the samurai, that plundered much of the galaxy before the majority of their race were trapped in another dimension. With most of their fleet lost, the H'urq would eventually vanish but they did leave elite units of Kam'Jathae warriors in stasis, to awaken at a time to bring the H'urq civilization back to glory. They were defeated by the crew of the USS Typhon. (TNG game: Invasion)
And what happened so long ago that helped the Klingon race defeat the H'urq and what about that time is linked to the present war with the federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
11-13-2010, 05:09 PM
I have an idea rolling around in my head about a group of Vulcan racial supremacists that work their way into Starfleet and then try to ransom Vulcan into waging war against the Federation, a couple of kinks need to be ironed out as its still a work in progress but if I can get it thought out properly I will set it up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
11-13-2010, 10:32 PM
My first mission is going to be an intro to my Fleet, as I figure out the tools.

Once that is done, and I have a good handle on everything, I plan on creating a story that will explain why so many races have the same ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
11-15-2010, 10:59 PM
starbase K7, a few hours after the Tribble mission, kirk has lost the tribble and you are sent back in time forthe Great tribble hunt...............
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
11-16-2010, 03:46 AM
A mission that is given to you by a Female vice admiral paclid wearing a black mini skirt and go-go boots.

jk :p

kinda
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
11-16-2010, 08:06 AM
Comedy.

a reference to one of the all time BBC Sci-fi comedies RED DWARF

By far this is my favorite scene.

On a serious note, I plan on writing dirty future. the image that people get with the federation is pristine, clean cut, no sickness, no poverty. Not in my book. Consider Serentiy or Firefly rather. Not so pristine, clean cut. Where there are blurred lines between good and bad.

Not lying though, I want some funny ones too.
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