Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
11-17-2010, 01:26 PM
I have 2 main storylines I want to pursue.

The first is a diplomatic mission to the planet of my main character's species; and a good chunk of it will be spent simply getting to know them, their culture, and their past. (Of course, me, being me, there will be at some point, explosions. It's not the primary focus, at least as far as I've written it, so far.) Obviously given that most of the mission is about learning who these people are, I'd rather not give anything away here.

The second is much more combat focused, based around the Starfleet Marine Corps. I'm mostly going to be making things up as a go with that; as I don't really want to go digging through the books they appear in (and to my knowledge they never appear in primary source canon at all) - so my SFMC is probably going to be different than what people may have read about. Still, the basic idea is to really dig into the Klingon/Federation war and make it feel... well like a war.

It's long been an irritation of mine that, in spite of there being a massive quadrant-ripping war between two of the largest powers around... it pretty much stops coming up outside of PVP past level 16. It doesn't really feel like much of a war at all; more like a set of random skirmishes against a mad Klingon (B'vat) and his forces.

So I want to put the player in a position where they are right in the middle of a major campaign; and follow the whole thing from beginning to end. I'll probably draw some inspiration from the Pacific theatre of WWII; as planet-hopping can be relatively analogous to island hopping, and the Klingons are certainly of the sort who'd rather dig in and die fighting rather than surrender in any large numbers.

If it goes well I may do an in-reverse version, where you play the Klingon side of the same campaign, start out on the defensive, and then turn it around.

The main difficulty I see with this campaign is that, I want it to really draw in ground-focused captains; people with concepts similar to my main; Marines, Commandos, Section 31 black ops units, etc... While I want to keep it very Trek; it's going to be much closer to the deep end of DS9 rather than the high points of TNG.

The problem is, I don't want it to be totally off-putting to players who maybe aren't perhaps the most militaristic; or even ground-focused - In theory getting them involved by ferrying troops and providing ship support makes a lot of sense. I just have to figure out how to make it all work. Maybe it'll be the sort of thing where I'll offer 2 separate chains, one of which follows the space-focused side of the campaign, and the other focused on the dirtside aspect...

I guess we'll just have to wait and see what the tools and my personal interest let me do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
11-17-2010, 04:32 PM
mistformsquirrel ...

What we need is a way for the author of a UGC mission to add a 'recommended for' section to their mission. It could work much the same was as the options you have in setting up fleets where you can designate class, species, gender, faction, RP ... etc. Maybe with a couple other options added in like canonicity or something to let people know what you're intending.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
11-17-2010, 05:11 PM
Quote:
Originally Posted by Alien_de_jour
mistformsquirrel ...

What we need is a way for the author of a UGC mission to add a 'recommended for' section to their mission. It could work much the same was as the options you have in setting up fleets where you can designate class, species, gender, faction, RP ... etc. Maybe with a couple other options added in like canonicity or something to let people know what you're intending.
Yeah, that'd be a good thing to have!

I know in City of Heroes on the Architect system, we had a self-tagging system we the players made up to let each other know kind of what to expect. Maybe if we don't have a built-in system for that with the Foundry we could at least come up with a community-based version.

Here's the list off Paragonwiki for Architect -

http://wiki.cohtitan.com/wiki/Mission_Architect_Tags

The obvious flaw with that system of course is that it requires someone to know what the tags mean >.>; so there's always that limitation; but it's at least something.

We could definitely also probably use a canonicity scale - like:

Primary Canon Only - This arc takes into account everything shown on-screen in the movies or series, but ignores the books.

Soft-Canon Inclusive - Also follows at least some of the books, comics, and spinoffs.

Fanon Inclusive - Includes stuff that is speculation held by segments of the fandom; but isn't necessarily confirmed anywhere official.

Fan-Created - It's still Star Trek, but is primarily based on someone's personal imaginings, and is only so concerned with Canon. (This is for your more out-there fan creations that some people love and some people loathe. Having a tag means both groups are best served.)

Freeform - May not even be Star Trek based. Probably best considered a holodeck simulation of whatever event plays out. (For telling stories that really don't have much to do with Star Trek; this probably won't be all that relevant until further down the road where stuff specifically for holodeck type missions is available. This is for your Vic Fontaine/Old West/Beowulf craziness goes.)

That way you know precisely what you're getting into. I think that way allows more freedom both ways... people who just want to have a good time are free to do so, and people who want razorline accurate canon adherence can have it; and neither has to put up with the other.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74 my idea of a mission
11-18-2010, 01:36 AM
In keeping with CRYptics missions I am going to create a mission where i wake up and take a shower.


After i do a mini game to make sure i have not missed any parts ( rub a dub dub)i will be rewarded with type XII gear .
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