Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
12-23-2010, 12:13 PM
I agree there is not a good 'hard canon' source of information on the Akira.

However, this thread is on a Federation Attack Fighter, which are supported by hard canon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
12-23-2010, 01:08 PM
Yep, even though they were originally civilian craft. I like both their style as well as their name, though, and hey - they're already in STO by now.

Anyways, I like your initial idea, although to me three Peregrines should never equal a full capital ship, and I would keep the equipment and stats of all ships equal ("mirrored"). I've posted a similar suggestion somewhere some time ago, basically the same idea you had, just with the Centaur- or Saber-class instead of the Peregrines. Basically allowing these little ships to become viable for endgame tiers by their wingmen instead of ridiculously bumped stats. Plus, this would basically replicate the NPC engagements, where three frigates indeed act as a spawn with a similar difficulty like one of the bigger ships.

The Peregrines would be something I'd rather see in a shuttle feature or as a low-tier player ship for a potential neutral faction. But of course that's just my personal preference, so don't take this as a rebuke or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
12-23-2010, 01:17 PM
I would like to see a Delta Flyer used in the game as viable axillary craft to a starship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
12-23-2010, 02:07 PM
Quote:
Originally Posted by wild_vulpine
If you notice, I personally do not want a carrier for the fed side, but I do want a pet class.
But that IS a carrier fgs.

It doesn't matter what you call it, it will still be a carrier!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
12-23-2010, 02:36 PM
It is very hard for me to take anything to seriously. So no worries.

As for a wing of fighters being able to take out a capital ship, honestly escorts at the moment have trouble taking out a cruiser. It takes a good pilot who knows what they are doing. I think a good pilot in a peregrine would be able to do the damage needed.

Multiple Peregrine firing torps and diving in, are going to do some damage if the hull is exposed. I encounter this quite a bit with Klingon fighters at the moment. Your doing fine till ALL of them fire torps at you.

I disagree that this idea is a 'carrier'. It is a pet class with a scaled down lead ship designed to be directly engaged with its targets vs carriers which can launch multiple flight groups.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
12-23-2010, 02:54 PM
Quote:
Originally Posted by wild_vulpine
Multiple Peregrine firing torps and diving in, are going to do some damage if the hull is exposed. I encounter this quite a bit with Klingon fighters at the moment. Your doing fine till ALL of them fire torps at you.
Oh, that comment wasn't referring to the game, more to the Peregrines we have seen in the shows. They're simply not that good that three of them would have a chance against a Sovereign - that'd be rather ridiculous, and would work in STO only if you give them far more/powerful weapons than they should normally be able to carry.

As for the comparison to the Klingon fighters: Definitively agreed about their threat potential. People tend(ed) to ignore them until there's a huge swarm, then they all fire torps and -boom-, often followed by angry shouts that carriers are OP. Fighters are dangerous (now), they're practically the primary weapon of the carrier, and should be treated as such. But I digress ...

The comparison doesn't work because you do not want something equal to the Klingon fighters, you want a "lead ship" with frigate stats. Which is understandable, as three ships equal to Klingon fighters won't be a match for any other ship. But it still results in a drastic and noticeable difference between the lead ship and its wingmen which I would deem as "looking bad" from an immersion PoV. When it's a fighter it should also be as vulnerable.

Another option would be to allow players to control a trio of Peregrines on T1 or T2 and a trio of Centaurs or Sabers on T5. Because on T1/T2, the Peregrines actually can be a match for the other ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
12-23-2010, 11:39 PM
As much as I hate it, I agree with you. Something small like the peregrine would die almost instantly. I just feel if you go to frigate size it will beyond the dog fighter aspects I am personally wanting to bring to the game. I might be selfish in that regard. I see too many times ships acting as turrets rather than the smooth, arcing battles I envision.

I don't want to unbalance things, or have super fighters streaking in. My original though was for the federation side to fight fire with fire. While the Klingons deploy fighters and birds of prey en mass, the federation brings a few long range, heavy fighters to the fight who focus on protecting the larger ships or augmenting them in some way.

Maybe the idea should be to go with something a bit bigger.
http://memory-alpha.org/wiki/Maquis_raider
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:50 PM.