Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-30-2010, 02:55 PM
To be fair, Random and I in vent the other night were talking aobut bo skills and i had to identify the one i was refering to as the swirly looking one, he thought i was more aware of the game than i actually am. players in -tsi- for the most part a so far away from being geeky it is scarey some of us can actually manage to work out how to que up
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-30-2010, 03:02 PM
lol we were haxors because our escorts ( we had four that night) could tank their cruisers lol its easy to tank when they go pop in 2 seconds... but on another note... I really get annoyed when people call hax then leave everytime they see you. we had 2 matches yesterday like that. I can understand leaving on cloaked klingon "blockades" but because you are out matched... laimesauce...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-30-2010, 03:05 PM
Quote:
Originally Posted by gx4th View Post

TSI and OoV, like LORE and other Klingon pvp centric guilds, spend time perfecting pvp space combat. If their opponents choose to whine about their methods and tactics, then those people think that just because they spend 1 hour pvp'ing, everyone is at their skill level and if they're overmatched it's because the other side cheats.

If you choose any other activity to spend your time on and just pvp to collect emblems, then don't be surprised when someone who's a pvp enthusiast scraps your ship.
There's more going on right now than "methods and tactics".

If a partial LORE premade with a Kar'Fi and a couple of BoPs shuts out a bunch of random PUG Feds, does that mean Carriers are OP? BoPs? Of course not; if you put the same players in Fed ships they'd likely achieve the same result.

But if you put a random Klingon PUG in 3-4 carriers, it will take a premade to beat them. That's cheesy enough to deserve some whine. PUG vs. PUG used to go either way, and still seems to when neither side has carriers. If one side is winning more than the other now, that would imply that something changed which upset the balance.

Klingon premades are really kind of uncommon, so they probably aren't the source of the complaints. Premades seem more common on the Fed side, but even in FvF you are likely to draw PUGs more often than premades.

I'd except that Cryptic keeps track of wins and losses in PvP, but I wonder if they track certain ship types? If there is actually any sort of imbalance it ought to be easy to track.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-30-2010, 05:07 PM
Quote:
Originally Posted by rb74
Reality Check. Real people have lives. We get a few hours to plug in and play and we dont want to look like the sad rejects on the next leroy jenkins video discussing what bofs to fire in which order and what statistical percentage we have of blah blah blah yawn yawn yawn....

Err Sad Geek 1 you will proceed forward and use sensor scan, at which time I WILL deploy Quantum Mines, Sad Geek 2 has been crunching the numbers, what say you Sad Geek 2.

Err, well Sad Geek Leader theres a 99.9 (thats reoccuring of course) % chance the OP Klingons will still win this match....


No wonder cryptic added an abandon ship ability.
Brilliant So made me chuckle....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-30-2010, 05:09 PM
Btw you dude you totaly misinterpreted the funny part about leeroy lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-30-2010, 05:34 PM
Reality Check

This could be a name for a PvP Anonymous group....

Hi...my name is (....) ,and I suck at PvP,cry hax and whine OP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-30-2010, 05:49 PM
my name is riddick... I suck at FvK in a cruiser... I think that photonic shockwave is op in a BoP. lol jk i just need to adapt
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-30-2010, 05:50 PM
It seems pretty simple to me.

A well organized group that has built their ships to work together will almost always beat pug groups.

4 escorts with a couple sci officer drivers can do all kinds of damage throw in a healer and you have a bad ass team. 5 cruisers healing each other is almost impossible to take down.

A couple SNBs, CPB, Attack pattern beta's, Sensor Scan's, with 2 or 3 escorts or bops hitting you with full alpha damage and a tricobald mine will destroy any ship in the game in a few seconds. I have been on both sides of that equation and it can be very frustrating but its how things work.

One on one those premade members are no better then any good pug player sometimes they arent as good because they have a build that is made for a team.

I dont see anything wrong with it but I understand how frustrating it can be when its you that are the person suffering from the focused fire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-30-2010, 06:08 PM
Quote:
Originally Posted by Andor View Post
It seems pretty simple to me.

A well organized group that has built their ships to work together will almost always beat pug groups.

4 escorts with a couple sci officer drivers can do all kinds of damage throw in a healer and you have a bad ass team. 5 cruisers healing each other is almost impossible to take down.

A couple SNBs, CPB, Attack pattern beta's, Sensor Scan's, with 2 or 3 escorts or bops hitting you with full alpha damage and a tricobald mine will destroy any ship in the game in a few seconds. I have been on both sides of that equation and it can be very frustrating but its how things work.

One on one those premade members are no better then any good pug player sometimes they arent as good because they have a build that is made for a team.

I dont see anything wrong with it but I understand how frustrating it can be when its you that are the person suffering from the focused fire.

Regardless of whether i fly Sovereign, Gal Refit, Prometheus hybrid, or star cruiser- I am the one who cops the focus fire. I dont go whining on these forums about bad balance. I sit down and respec again to max out my attack and defense capabilities. ift hey are maxed out, then i put it to better strategy, and work out how to improve my odds of survivability
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-30-2010, 06:16 PM
Quote:
Originally Posted by Andor View Post
It seems pretty simple to me.

A well organized group that has built their ships to work together will almost always beat pug groups.

4 escorts with a couple sci officer drivers can do all kinds of damage throw in a healer and you have a bad ass team. 5 cruisers healing each other is almost impossible to take down.

A couple SNBs, CPB, Attack pattern beta's, Sensor Scan's, with 2 or 3 escorts or bops hitting you with full alpha damage and a tricobald mine will destroy any ship in the game in a few seconds. I have been on both sides of that equation and it can be very frustrating but its how things work.

One on one those premade members are no better then any good pug player sometimes they arent as good because they have a build that is made for a team.

I dont see anything wrong with it but I understand how frustrating it can be when its you that are the person suffering from the focused fire.
Then premade it up yourself and get "better" pvp?
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