Lt. Commander
Join Date: Dec 2007
Posts: 120
this might set the cat amongst the pigeons as to speak with some players but ive had this in my head for a while an thought i might aswell put the idea out there to see what others think. the basic idea is instead of ow look you lvled here have a token go get a new ship, we would upon lvling have the option to either take that token an go get a run of the mill ship or take a quest to go get a new ship or part of a ship. this would work on kdf upto rank 4 ships possibly rank 5 ships.

now the basic principle is as thus, you would go out into an expanse via romys or feds and take on the ships in there, so lets say your a sci officer and you want a sci ship but as we know there is no sci ships for us. so you would go out an hunt out a sci varient ship in these expanses, now upon finding the ship you want to take over and use as your next rank ship you would have a new skill applied to you that is only available when you have this mission, for examples sake its a bording party that you can send over when the ship your after is at 25% and the boarding party kills the crew on that ship upon which time you would use another skill, lets call it tug barge. upon using this skill you would have a 2 min timer come up.

in those 2 mins the ship that your boarding party has taken over has replened the health of the ship and the shields but no other operational systems so it cant help you fight etc and you have waves off attackers trying to claim back the ship, you have to defend the ship until the barge and back up arrives upon which time the ship your after is towed to drydocks where it is then added to your ship list, you get the passive bonuses and boffs slots on the ships that would normally be on lets say a sci ship and make it so new ships wouldnt needed to be invented and created primerily for the kdf.

but lets say you die whilst protecting the ship then you have to start again until you get the ship.

there has to obviously be limits so you couldnt for example get a warship etc maybe at top lvl it might be an idea but not for lower ranks it would be to op an hard to balance but it fits in perfectly with the way the orions and nausicans work with stealing stuff for there own needs.

what ye think ???
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-23-2011, 06:15 AM
I'm not sure as it being a possible "gaining new ship mechanic" but it does sound like an awesome idea for a foundry mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-23-2011, 07:24 AM
Another idea would be you have to defeat the current captain of the ship that you are getting in ritual combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-24-2011, 09:14 AM
well the main reason for the idea is that kdf could get a varient ship IE a sci ship through the ranks by simply stealing a fed ship, the fed ship has been tests and is known to be bug free so simply lettin a kdf sci player steal it an then do somethin like repaint it an do some damage an repatch with kdf type materials.

this is something of a short fix until cryptic pull there finger out an equal the ship class and models to fed-kdf, i doubt they will ever equal it out or even get us close to having a true choice of ships and models and im still spitting bullets to the fact that a model for a cruiser that should be an option for free is on the c store but thats besides the point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-24-2011, 11:55 AM
Quote:
Originally Posted by Idali
Another idea would be you have to defeat the current captain of the ship that you are getting in ritual combat.
I'm hoping this idea is added to the tutorial. Something like, the captain dies in some kind of battle and the commander takes over but does a poor job so you kill him to take command of the ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-24-2011, 12:01 PM
If this is doable in game engine. I love to see it.

However I think the ship in question should take damage in battle to capture it. Maybe based on how long it takes to complete the capture.

A quick capture less damage.


A longer capture more damage.


Of course then it question should all the damage be repairable. After all it alien tech. Maybe to repair the damage you need to do additional mission. Raid additional ship for equipment.

Quote:
Originally Posted by TrekTheStars
I'm hoping this idea is added to the tutorial. Something like, the captain dies in some kind of battle and the commander takes over but does a poor job so you kill him to take command of the ship.
Oh that would be interesting. We know Klingon have that method of taking over the ship. But for it to work right you have to be XO. I do not believe an ensign can challenge the Captain and take command. Perhaps the Captain has been dishonor or cowardly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-24-2011, 12:45 PM
Quote:
Originally Posted by RCO

Oh that would be interesting. We know Klingon have that method of taking over the ship. But for it to work right you have to be XO. I do not believe an ensign can challenge the Captain and take command. Perhaps the Captain has been dishonor or cowardly.
Maybe it could be something like the Captain was only really a Commander, (like Commander Kruge) that is canon. And your ship was sent on a mission where most of your commanding officers were killed due to an explosion on the bridge just leaving a Lt to take command. He becomes a poor excuse for a captain so you kill him to take control, you complete the mission and are awarded the B'rel from the Chancellor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-24-2011, 02:34 PM
Quote:
Originally Posted by RCO
If this is doable in game engine. I love to see it.

However I think the ship in question should take damage in battle to capture it. Maybe based on how long it takes to complete the capture.

A quick capture less damage.


A longer capture more damage.


Of course then it question should all the damage be repairable. After all it alien tech. Maybe to repair the damage you need to do additional mission. Raid additional ship for equipment.



Oh that would be interesting. We know Klingon have that method of taking over the ship. But for it to work right you have to be XO. I do not believe an ensign can challenge the Captain and take command. Perhaps the Captain has been dishonor or cowardly.
well the idea is that the ship would be gotten to full health and full shields by the boarding party, the timer starts and its your job to defend the ship, for the duration of the timer wave after wave comes to retake the ship from you or destroy it so you cannot get the technology, so you would keep it at full health, you at full health until stuff comes, you could decide to let it get blown to bits but not destroyed which could mean that you would then go out on further quests to get more ship parts that would fit, like borg ship parts, undine ship parts, trueway etc.

aslong as it were in a set method for only certain parts available and the better the ship part the harder it is for us to aquire. throw some honor cost and pvp cost into fixing the ship, no energy credits usable so its totally in the players gimping there lvling to have a better ship this way you could in theory make your perfect ship for how you play. now the feds have so many varients of every ship an so many refits and saucer seperation an all the other shiny stuff they have that doing this wouldnt unbalance anything.

as no matter what you might go a little higher on the dps of the ship but in doing so you would weaken the hull and so forth so the ships themselves would be self balancing yet at the same time giving kdf ships that bling bling that we all want so much. cryptic have already shown us what is possible with getting borg parts for ships so what if instead of borg engines and shields we got a trueway hull a breen saucer/head and borg impules pods with with gun rails from romulans and then have a set ratio in blace for these inate bonuses give these stations and consoles.

it would obviously have to have one main body for a model with just a few graphical changes an like the borg set does to your ship but the parts wouldnt be your engine or your shields, it would be what your engine sits in and what your deflector attaches too, an in the same sense the parts themselves would give a specific passive bonus to a skill like +3 wep power or shield power so when they all are together they would add upto equal to what ships have at that lvl as inate passive bonuses. now you couldnt go out an cut up any ship you want, you would have a dialogue with the npc an he tells you where togo for what ship and what part.

so its truly how much dare u take it to the next lvl and how close can you cut it for the ship you want, take the easy path an just get a sci ship or a dif model escort or cruiser, take it that extra lvl an make your own bonus lvls etc so its who dares wins, the honor goes to those that honor themselves.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-24-2011, 04:29 PM
Ah See I was in vision more something like this.

Your in cloak in system. You send a false distress call or use some other means to lure the ship into the system or have stalk said ship.


To capture the ship you first have to disable the ship. Once disable you beam over leading a landing party to fight for the ship.

You would fail the mission if you not able to keep the ship from escaping or unable to defeat the crew.

Thus when you get the ship she would not be prefect working order, because let face you never going to capture a ship in working order.

What your suggestion would be more to repel boards then defend.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-24-2011, 05:19 PM
ye thats the idea, thats why you would send for a barge ship to tug it back to the spacedocks, you defend the ship until the barge arrives an in the time it takes for the barge to come u fight off the race that your nicking the ship an tech from, so if you were to get lets say 2-3 parts you would do the process each time but only on the 1st part would you have to sit down and decide how much damage u want the ship to actually take and the more damage the ship takes the more different parts you can get from other ships to add the bonus's to it.

so lets say for examples sake, a max of 3 parts can be used per ship, 100% u get the standard ship your nicking. 60% u can use 60% of the ship your nicking and and 40% of something else and so on an so on........
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