Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 1 Cryptic, Stop nerfing the STFs
06-22-2012, 10:23 AM
Stop nerfing the STFs and make them better and harder. Right now they DO NOT REQUIRE SKILL. Team content should use skill not Pew pew pew pew pew etc cause its all u do! As a sugjestion, if you insist to keep making stfs a faceroll, add another dificulty. STfs should be... Normal (as it is now) Advanced (Currently Elite) and Elite, Elite would drop Protos like current elites drop rare techs. But in Elites, borg have crits and Accuricy, they should never miss and they should heal eachother. So, Take current Elite Borg, give them a CritH of 2% and Give them...

Probes: 35,000 HP 3,900 shields (40% all hull resist, 50% all shield resist)
Emergency to Shields 1 (+10% shield resist) (30 second cooldown, 30 sec duration)
Auxillary to Dampeners 1 (30 Second Cooldown, 10 Second DUration)
Nanite Probe Emmiter (CD, 1 Min, Heals 15000 HP over 5 seconds)
Abandon Ship (when a borg ship gets to low HP, it should destroy itself and all its technology, this explosion should do 3x a normal explosion.)

Spheres: 54,000 HP 7,900 Shields (50% Hull resist, 55% shield resist)
Emergency Power to shields 2 (+10% shield resist) (30 sec CD 30 Sec Duration)
Extend Shields 2 (10 second cooldown, 10 second Duration, this way they can switch targets quickly, Heals 250 shields every 1 second)
Nanite Probe Emmiter 2 (30 Sec CD heals 35000 HP over 10 sec)
Abandon Ship (3x explosion power)
Attack Pattern Omega 1 (1 Minute cooldown, 10 Second DUration)

Cube: 120,500 HP 23,000 shields (40% hull resist, shield resist from reactive shielding, cap at 50%)
Emergency Power to shields 3 (+10% shiedl resist) (20 Sec CD, 25 sec duration, 5 seconds of stacking powah)
Extend SHields 3 (10 sec Duration 10 Sec CD)
Nanite Emmiter 3 (1 min CD, heals 45,000 HP over 10 seconds)
Transfer Shield Strength 1 (30 Sec CD, Heals 10,000 Shields over 10 Seconds, +5% resist for 10 sec)
Attack Pattern Delta 2 (same as APD 2)
FAW 1 (Reduce from FAW 3, but, 20 sec CD 10 Duration)
Beam Overload 1 (1 Min CD)
Reactive Shielding (Aeigus 3 Pc)
Torpedo High Yield 3 (1 Minute DUration)

Tactical Cube: 500,000 HP, 75,000 shields (70% hull resist, 20% shield resist, reactive shielding brings to 85%)
Emergency to shields 3 (+10% shield resist) (20 Sec CD 30 Sec duration, 10 Sec of stacking powah)
Nanite Emmiter 3 (30 sec CD, heals 25000 HP over 20 seconds)
Transfer shield strength 3 (1 Min CD, heals30,000 shields over 1 Minute)
Attack Pattern Beta 1 (always up)
Attack Pattern Delta 3 (up for 10 sec every 1 minute)
Eject Nanite Probe (Ejects 2 Nanite Probes to heal it when at 20% HP)
Reactive SHielding (Stacks twice as much resist opposed to normal)
FAW 1 (20 sec CD 12 Sec Duration)
Torpedo Spread 1 (no Spike!)
Torpedo High Yield 3 (45 sec CD)
Cutting Beam Spread (the cutting beam hits all targets withen 10km, and reduces their resist by 50% for 5 seconds, Cooldown 2 minutes)
Call Reinforcements 75% (at 75% HP 3 Nanite Probes warp in to help)
Call Reinforcements 50% (at 50% HP 2 Nanite Probes and 1 Nanite SPhere Warp in)
Call Reinforcements 35% (At 35% HP 3 Nanite Spheres warp in)
Call Reinforcements 20% (At 20% HP 1 Borg Cube and 1 Nanite Sphere warp in)
Call Reinforcements 5% (at 5% 10 Nanite Probes, Shieldless probes with 2000 HP each, warp in)

Nanite Probes heal 0.5% HP every 1 Seconds (when Called by tact cube)
Nanite Spheres heal 0.25% HP every 1 Seconds (when Called By tact Cube)

Nanite Probes will have Extend shields 2, 100% uptime
Nanite Spheres will have Extend shields 3 100% Uptime

Assimilated Bird of Prey: 13,000 HP 5,000 shields 10% hull resist, 20% shield resistr
EPTS 1 (+10% shield resist) (always up)
Cannon Rapid Fire 1 (30 Sec CD 15 sec duration)
Cannon Scatter Volly 1 (30 Sec CD 15 Duration)

Assimilated Raptor: 40,000 HP 8,900 shields (40% hull resist)
EPTS 3 (+30% Shield resist) (45 sec CD 30 Sec duration)
Emergency to Engines 1 (30 Sec CD 20 Sec duration)
Nanite Emmiter 1 (1 min CD, 10 Sec duration, heals 20,000 HP over 10 sec)
Cannon Rapid Fire 2 (20 Sec CD 15 sec duration)

Gateway: 1.2mil HP
Attack Pattern Delta 3 (+50% resist for 15 sec, 30 sec CD)
Target Weapons 3 (-80 Weapon Power to target for 30 seconds, 1 Min Cooldown)
FAW Overload 1 (Fire at will+beam overload 1 for 5 seconds, randomly selects targets to hit with beam overload 1)
Call Reinforcements 100% (While between 75% and 100% every 1 minute calls 1 Sphere, and 2 probes)
Call reinforcements 75% (While between 75% and 50% every 1 minute calls 1 sphere and 4 probes)
Call Reinforcements 50% (While between 25% and 50% Every 2 minutes calls 1 Cube)
Call reinforcements 25% (while between 25% and 0% every 2 minutes call 1 cube and 3 spheres)

ALL BORG DO DAMAGE EQUIV TO NORMAL STFS (+10%) NOT CURRENT ELITE
Plz atleast try my idea, this could introduce strtagy Pve, these NPCs resemble how players play.
At the end Loot bags will always contain:
3 EDCs (10% chance for 6 EDCs) (During STF event, +2 EDCs)
20% chance for a rare Tech
(Whatever % for rare tech in elite currently) for proto tech
50% chance for 1 Proto Salvage
(Always give ONE of the next)
25% chance for Mk XI Very rare
50% chance for Mk XII rare
25% chance for Mk XII very rare

OPTIONAL DROP:
2 EDCs (10% chance for 4 EDCs) (5% for 10 EDCs) (And they drop in stacks of 2, if 10 EDCs drop, thats 5 Stacks of EDCs to roll for)
85% chance for 1 Proto Salvage (10% for 2 proto salvage) (Drop Sepratly, so 2 chances if 2 drop)
90% chance for Mk XI very rare
10% chance for Mk XII very rare
25% chance for Rare tech
5% chance for Prototype Tech
(Always give 1)
70% chance for 2 Mk XI very rares
10% chance for 1 Mk XII rare
20% chance for 1 Mk XII very rare

Give STF bosses EPTS 3 with a 20 sec CD and 30 sec duration, yes stacking again!
And give STF bosses Transfer shield str 3 (the 1 tact cube has)
Community Moderator
Join Date: Jun 2012
Posts: 862
# 2
06-22-2012, 10:35 AM
You know, it's rare in game I agree with you - ever.


But this is true - fix the one shots, and over powered ground Elites - but stop screwing with the ELITE STFs if you want to nerf something nerf normal, but leave the Elite for those of us who like a challenge eh?
Career Officer
Join Date: Jun 2012
Posts: 297
# 3
06-22-2012, 10:38 AM
Have you ever pugged an STF? That's just painful. I highly suggest "The Cure". I have bets with my fleetmates on how long it will take to fail it and have the Kang destroyed. If you really want a challenge try it on Elite!

Sometimes you get lucky, but most times it's failed, and hard.

Just sayin...
Commander
Join Date: Jun 2012
Posts: 453
# 4
06-22-2012, 10:53 AM
Quote:
Originally Posted by drudgy View Post
Have you ever pugged an STF? That's just painful. I highly suggest "The Cure". I have bets with my fleetmates on how long it will take to fail it and have the Kang destroyed. If you really want a challenge try it on Elite!

Sometimes you get lucky, but most times it's failed, and hard.

Just sayin...
This: They changed Cure Space to make it easier to beat with Pick Up Groups. CSE is freaking hard. Mainly due to incompetence, but the mechanics do factor in as a genuine problem.
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
-The Milkshake Song: Vulcan Edition
Captain
Join Date: Jun 2012
Posts: 516
# 5
06-22-2012, 10:53 AM
That'd be nice.

I'd rather there more of a distinction between "end game content". Comparable mmo's have "raid" level content and then puggable stuff.

The puggable stuff gets you loot that you gear up to go into raids with.

So if you wanted to work on teamwork and gear out, then do some fleet action type stuff. And then when you're ready and are geared up with a group, then go do STFs.

At least how sounded like it was supposed to be before STFs were all queuable.

That way, STFs can just stay focused on being challenging and drop very rare quality stuff (weapons, equipment, chance for proto tech). While some fleet actions can focus on dropping the rare loot.

Saves the headache of running "elites" and getting rare borg salvage/tech.
------------------------------------------------------------------------
http://www.youtube.com/watch?v=rMm_VoKkuco - Needs more female relief ops ensign.

Last edited by sovereignman; 06-22-2012 at 12:55 PM.
Career Officer
Join Date: Jun 2012
Posts: 100
# 6
06-22-2012, 11:19 AM
I see both sides to this. Yes some folks like a challenge but seriously pugging Cure has been a severe pain especially as of late.
Commander
Join Date: Jun 2012
Posts: 399
# 7
06-22-2012, 11:40 AM
Your idea would result in boredom for me ...

Here is why (please see it as my personal opinion, and not as a general one):
Group PVE is all about getting a NPC drop its numbers, get destroyed, then looted.
I don't care who his mommy is, where his stepfather died or what he liked to drink in the morning (before getting crushed by me).
Getting in, getting on with it and getting out.
I don't care for realism, great KIs (it only means unfair or still stupid) or such things. The intended mechanics shall work and then I'm fine with it. And giving stackable Heals and Resists tend to just stretch fights without giving any kind of additional challenge, it just would mean for STO: get rid of any ships, use escort, put "DPS" as much as possible and shoot the hell out of them... so nearly the same as before ... just more lenghty ... does this mean more challenge? I'm afraid not. It just means taking more time to get what I want from a "I don't care for you"-NPC.

On the other hand:
Group PVP is all about having fun with real people, getting them to know, exchanging tactics and wondering a lot ("Whoa, how did he heal this?!").
I care for my teammates, and I care for my opponents (I dislike ganking very much), though some MMOs tend to ignore such things by having systems which actually don't allow for taking care.
And there is nothing funnier or more challenging than having a great fight (which may take its time).
STO still has a healthy social community (in comparison to others; ya there are dickheads, but it's not the norm), so I like PVP on the people's side (I dislike STO PVP solely for balanceproblems, but its worked on).
Career Officer
Join Date: Jun 2012
Posts: 108
# 8
06-22-2012, 11:59 AM
Elite is supposed to be hard...HOWEVER...I have noticed the Kang tends to be dieing ALOT more latley, since about 2 patches ago. Just fight harder is my suggestion.

What "they" should be fixing is our Forum Avatars...STO is a older group of players and we do not like being treated like pre-teens.

my 2 EC's worth
"Sips her PWE Koolaide and looks at alllll the goodies in the Z store"
Badname Betty (PvP...PvE...STF...Trophy Hunter...Latnium Collector...Federation)
Commander Morgana (PvP...PvE...STF...KDF)
1000 day vet and LTS
STO Join date: 7 Feb 2010
Lt. Commander
Join Date: Jun 2012
Posts: 242
# 9
06-22-2012, 12:00 PM
Lets be HONEST....

Nerfing has nothing to do with it.

They are boring as hell.

I fall alsleep during KASE.

All they involve is slowing whittling down inanimate objects.... its DULL DULL DULL. There is very little combat or skill involved. Would be nice to have an STF where there is actual combat. Donatra is the only decent part of any of them

The grounds are just as bad. They could be fun but the constant remodulating gets really really really old.

Would love some NON BORG STFs and STFS that dont require killing structure after structure.
PWE IS NOT A REPUTABLE COMPANY
Captain
Join Date: Jun 2012
Posts: 745
# 10
06-22-2012, 12:03 PM
Quote:
Originally Posted by grnlbrtnfrnt View Post
Lets be HONEST....

Nerfing has nothing to do with it.

They are boring as hell.

I fall alsleep during KASE.

All they involve is slowing whittling down inanimate objects.... its DULL DULL DULL. There is very little combat or skill involved. Would be nice to have an STF where there is actual combat. Donatra is the only decent part of any of them

The grounds are just as bad. They could be fun but the constant remodulating gets really really really old.
After running the "Assimilate" mission, I have no desire whatsoever to run a ground STF. OOOOH, I get five shots, then have to derp with my weapon!
__________________________________________________
"I weary of the chase. Wait for me. I shall be merciful and quick."
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:26 AM.