Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
11-04-2010, 04:15 PM
Quote:
Originally Posted by StormShade
Ok, so, aside from a Dabo Table (That's a given) what else would you all like to be able to see at The Captain's Table? Lay it on me!
uhmmm

Uniforms on the C-store equipped to Npcs.. so we can see what were buying :O ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
11-04-2010, 04:15 PM
Quote:
Originally Posted by Zoberraz View Post
Let me add to my last post:

Actually, I find the very concept of the Captain's Table to be ridiculous. I'm actually in agreement to the opening poster in just getting rid of it. I don't want to see it become more important than already important locales like Deep Space Nine and Earth Space Dock and many of the above suggestions in this thread would imply that.

In many ways, I feel that the very concept and purpose of a locale like the Captain's table has been hijacked - better - by Drozana station.

Heck, come to think of it, one thing I'd actually like to see in the game is more importance given to secondary starbases like Starbase 114 (Celes system), Starbase 24 (so we can give a damn about defending it) and Starbase Sierra-39. I also think the default Transwarp power should lead us to the nearest starbase and not Earth Space Dock - that way, while we're operating in a certain region of space the nearest starbase becomes our most important Port o' Call rather than always returning to ESD everytime (i.e.: While doing missions in the Regulus sector, Starbase 114 in the Celes sector would be able to functionally support the player)and the Transwarp power would lead there by default).

While I'm on a roll, one placeable that would be nice is a Transwarp gate in the locales where player ships can transwarp to. For example, player ships arriving to Sol via transwarp wouldn't arrive at the default location, but rather at a Transwarp Gate placeable much like the one shown in Battle Group Omega.
I have to agree with your ideas. Always heading back to ESD is lame. Also it wastes a lot of time because we get a transwarp one direction and then don't get one back out, so we have a long way to go at times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
11-04-2010, 04:17 PM
Quote:
Originally Posted by Staran View Post
1) Respec trainers for player and bo's
2) Ship buyers/Select ship
3) A holodeck (just playing an old style disco)
This, but I would rather see the holodeck running a continuous version of Vic Fontaine's Club (DS9) or New Haven (VOY). Or have two holodecks each playing one of these.

We have enough of the disco thing going on at Drozana.


Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
11-04-2010, 04:22 PM
Quote:
Originally Posted by StormShade
Ok, so, aside from a Dabo Table (That's a given) what else would you all like to be able to see at The Captain's Table? Lay it on me!
My Personal Wishlist:

1. Ability to Warp there from anywhere in sector space (I prefer the drop down option like the Bridge, but i could live with it being a transwarp token)

2. The Bar should be able to serve me ANY food consumable.

3. Uniform Tailor, Ship Tailor, Bank, Exchange, Mail, BOff trainer,

4. Some sort of Designated Dancing Area.

5. Some of the NPC Visiting Captains should have dialogs trees, each telling a different story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
11-04-2010, 04:26 PM
Quote:
Originally Posted by StormShade
Ok, so, aside from a Dabo Table (That's a given) what else would you all like to be able to see at The Captain's Table? Lay it on me!
A Klin Zha table.

... One can hope, can't I? =)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
11-04-2010, 04:26 PM
Quote:
Originally Posted by StormShade
Ok, so, aside from a Dabo Table (That's a given) what else would you all like to be able to see at The Captain's Table? Lay it on me!
A functioning poker table.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
11-04-2010, 04:30 PM
first- change its location and give us a trans warp to it. why its outside of esd with only a fragment of the services offered is mind boggling. make it actually functional to visit instead of just an area that looks nice. put in device merchants (hypos and ship batteries) of all kinds and vendors that sell mark and emblem items so we can bypass going to esd or k7 all together if we choose. basically give us reasons to visit other that the pretty furniture. simply adding a dabo table isn't enough of a reason to go. make it so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
11-04-2010, 04:31 PM
I would also like to suggest a DamJat Board (I'm not clear on the spelling, the one that Picard got stabbed over...) and a Fizbin table. lol


how about normal games, like an actual 3-d chess minigame you can play with someone that activates the sit-down emote? Perhaps you can play with an "npc" (ai) from a different time period where they make scripted comments based upon their history/time period?


"HOO-MAN PLAY DAM-JAT!!!!!!!!!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
11-04-2010, 04:32 PM
ok...you asked:
A nicer bar/casino where Captains can congregate and hang out.
A holodeck with fishing
Instanced Fleet Headquarters for fleets to meet at.
A ground Shield/Health/Pwrup vendor
A space shield/weapon/aux/engine batt vendor
Poker
Bridge Officer Power trainer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
11-04-2010, 04:33 PM
I'll throw my two cents in:

While I would like to see some functional things I would like some cool extras's.

Someone mentioned c-store uniforms on NPC's to see them and that is a great idea.

I'll raise you one. A special holodeck where we can quickly tryout new ships that are hitting the game before we buy them. Before I spend thousands of credits, c-points, emblems whatever it would be nice to try out the ship. yes I know you can go to tribble but not everyone does and this seems like a nice little non-game breaking perk.
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