Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Fix the bloody escorts!
11-08-2010, 02:07 AM
Seriously, this is ridiculous. Outright ridiculous. I am tired of decloaking and alpha striking a ship with ALL BUFFS RUNNING and not a god damn thing happens to it, because of some magical super buff that makes them 400% resistant to every damage type. Correct me if I'm wrong but doesn't FoMM III kill damage resistance? And since damage resistance is capped at 75%, that should mean that with FoMM III on a target, they would only have 25% damage resistance, right? So 1/4 of my 3.5k a shot Anti Proton Dual Heavy Cannons should get negated, leaving, oh I don't know, 2750 maybe? Per cannon shot? Times 3? Not including my turrets? Hello?! Do you even KNOW how to count?

I am seriously considering cancelling my subscription until this gets fixed. This is unrealistic, definitely not anywhere near canon, and NOT WORTH MY SUBSCRIPTION COST. If I'm paying for a game I should be able to play it in the ship class of my choice and enjoy the game, not suffer from these horrible imbalance issues.

And what's with BO III being the Easy Button for Escorts? Sorry guys but I'm not going to disgrace a Defiant by putting a dual beam cannon on it, and this shouldn't be such a freaking go to skill. 25k crit to one shot me? No freaking way.

Stop giving the Klingon side new ships, stop adding new player generated crap, and FIX the game I've ALREADY BOUGHT AND PAID FOR, and am CONTINUING to pay for!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-08-2010, 02:14 AM
Quote:
Originally Posted by DreadP1r4te View Post
Stop giving the Klingon side new ships<snip>
I find it ironic and hypocritical that you're flying around in a vessel that was added after launch for the Feds, and you have the gall to tell Cryptic to stop giving the KDF ships. Like they've gotten anywhere close to as many as the Feds have. Your last few lines turn a normal rant about your frustrations into the temper tantrum of a 3 year old. It doesn't do your cause any service.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-08-2010, 02:21 AM
Your opinion has been noted, filed in the "I don't care" folder, and summarily dismissed.

Although for the sake of argument, it matters little if I fly a Fleet Escort, Advanced Escort, or Tactical Escort Retrofit, the end result is the same. Examine the logic behind the statement and you'll note that despite you identifying it as a "tantrum," there is actually a lot of logic and intelligence in that statement. Fix what you have before you add to it. You don't put a supercharger on a car with a cracked intake manifold, it'll just make the problem worse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-08-2010, 02:53 AM
Quote:
Originally Posted by DreadP1r4te View Post
Examine the logic behind the statement and you'll note that despite you identifying it as a "tantrum," there is actually a lot of logic and intelligence in that statement.
When a child is throwing a temper tantrum, or an adult is yelling and ranting about something, do you listen to the intelligence and logic behind it? No, you either ignore it or walk away. Rants, temper tantrums and outbursts don't serve your purpose, except to let off steam. Constructive criticism generally works a lot better in these circumstances. Hopefully, you'll consider this opinion before summarily dismissing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-08-2010, 03:03 AM
While I won't dismiss that particular point, I will note that it has been said by myself and a hundred other escort pilots in a clear, constructive fashion, and nothing has been done except a slight buff to our shields and hull. People need to realize this is a problem and the game is severly off balance, that's really all there is to it.

Constructive input has gotten me nowhere, and you're right, I was blowing off steam. I apologize for that. That being said, I still feel this is an issue that needs corrected expediently.

And for the record, if my child was throwing a temper tantrum I would stop and consider WHY he/she was throwing said tantrum and investigate if it was an issue that needed corrected, like say, a fever or illness, injury, hunger, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-08-2010, 03:10 AM
Bonus defense (max of 65%) (up to 80% when you use the modulating device thing)
Shields can have an added resistance (TSS, ExtS and EMpS) give a large buff in the region of 25% depending on tier and aux)
Hull resistances which can be buffed by abilities like PH
Tac team can remove any tac debuff you can throw at it
Aceton field and AttPattDelta can debuff you!

If you want to go 1 on 1 with a cruiser in an escort then don't expect to pwn them you lack the hull and shields and only have speed and improved weapons. Sometimes you can but you have to be really good and they have to be really bad. With luck in crit I can decloak point blank range and kill a cruiser after 1 full volley, maybe 2 and they've not been so quick with their healing or they are on cooldown but I certainly don't walk up to a cruiser and sneeze on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-08-2010, 03:14 AM
Quote:
Originally Posted by DreadP1r4te View Post
Stop giving the Klingon side new ships, stop adding new player generated crap, and FIX the game I've ALREADY BOUGHT AND PAID FOR, and am CONTINUING to pay for!
This has been said a THOUSAND TIMES: STO has multiple teams working on its staff. Pulling a starship artist to do bug work on your escort is like letting Deanna Troi pilot the Enterprise.....

Troi Wrecks the Enterprise-D

Troi Wrecks the Enterprise-E
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-08-2010, 03:47 AM
A starship artist? Who said anything about graphics? I'm talking damage! Did you even read the post?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-08-2010, 03:54 AM
You mean i can't jump in an escort and tap the spacebar once to win!!!! i want my money back!!!! lmao
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-08-2010, 04:20 AM
Quote:
Originally Posted by DreadP1r4te View Post
Seriously, this is ridiculous. Outright ridiculous. I am tired of decloaking and alpha striking a ship with ALL BUFFS RUNNING and not a god damn thing happens to it, because of some magical super buff that makes them 400% resistant to every damage type. Correct me if I'm wrong but doesn't FoMM III kill damage resistance? And since damage resistance is capped at 75%, that should mean that with FoMM III on a target, they would only have 25% damage resistance, right? So 1/4 of my 3.5k a shot Anti Proton Dual Heavy Cannons should get negated, leaving, oh I don't know, 2750 maybe? Per cannon shot? Times 3? Not including my turrets? Hello?! Do you even KNOW how to count?
<snip>
The relationship between things that grant resistance (armor, skills: Polarize Hull, Hazard Emitters, ASIF, etc.) and things that debuff resistance (ex. Sensor Scan, Attack Pattern Beta, FoMM, etc.) only apply to hull damage. Off-hand, I don't recall the exact 'soft cap' on resistance, but it is in the neighborhood of 70-75%, factoring in the diminishing returns. Additionally, if applied resistance debuffs reduce a target's hull resistance beyond zero to negative percentages, you will actually receive bonus hull damage equal to the negative percentage of hull resistance. Hull damage is only applied as bleedthrough (5% or 10%, depending on shield type), so long as the target has an active shield facing to absorb incoming damage. This is very important, because shield resistance is NOT affected by any of the damage resistance debuffs.

Shield resistance is gained from 2 sources. First, powers (e.g. EPtS, TSS, etc.) can grant shield resistance (usually described as "Reduces damage by X% to shields for # seconds). Second, all shields grant a 'native' resistance (which really should be referred to as 'deflection', to eliminate the confusion surrounding the term 'resistance') based directly on the Shield power level (with the formula being Shield Power / 5 = +X% of resistance). Again, this damage reduction is NOT the same as the 'resistance' that is affected by any of the 'resistance' buffs or debuffs. Shield resistance is capped at 75%.

The reason that you see ships able to absorb such enormous punishment from your alpha strikes is likely that they are running skills to keep their shield resistance at the cap through the duration of your alpha strike, and keep their shields up, thereby preventing your massive debuffs from adding significantly to the damage that is applied to their hulls.

Hope that this helps clear up some confusion and frustration,
-Big Red
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