Don't normally post anything negative--and this really isn't that negative--but had such a terrible day in PvP matches, felt the need to vent a little.
I'm sure everyone has gone through this. Part of the learning curve. Had 4 or 5 matches today--arena and cap & hold--and ended up rapidly expanding dust clouds in both again and again. By the end, it was temtping to just fly off in a random direction or not bother shooting back. I didn't do either.
About me: play a Fed (that's part of the problem, I know) tac officer in an escort (another part of the problem). Just hit Commander.
It's also tempting to play the Klinks are OP card (only play FvK) but not going to do that either. Skill should be respected.
I'm never going to be a great PvP'er. Just hoping to be adequate. Was doing ok at LtC. Hitting commander means I have to readjust and reorient, though having some trouble figuring out a good Boff set-up when I get blown to bits every 4 or 5 seconds.
Partly I'm wondering if I should abandon my escort, though I like my Akira. And I hesitate to run to hide in a cruiser. I'd rather do the hard work to learn to make an escort work. I've found the advice on the forums really useful. I've been trying to get good at the fine art of running away. I've also been hanging back and paying attention to what enemies are vulnerable and which of them have buffs that are about to expire. I've got an alpha strike keybound (and an oh *** I gotta get out of here), though I'm still working with Mk IV gear, so not sure how effective that is. And I'm beginning to wonder if spending all my buffs at once again and again is a good idea.
Partly, I think my frustration is with the Commander level. I have just enough in resources to be dangerous OR to survive, but not both. Or that's the way it seems.
Finally, wondering if I've learned as much as I can by flying with PUGs. I've actually had some great matches with people I didn't know--both arena and cap & hold, but seems increasingly the exception rather than the rule.
Anyway, will be back in the saddle tomorrow. Hope to see some of you there.
Oh boy have I been there. One of my biggest gripes has always been my own personal lack of consistency. I can go in one day on either side and feel like super man. The very next day though can have me so frustrated with myself that I'll actually go outside (if you can believe it). When it gets like that, I do find that the best thing is to actually just walk away for a little bit to get my head right. In the end, it is still just a game. I've convinced myself that getting worked up over it isn't really a bad thing since it's more a symptom of being so driven to try to improve.
At any rate, I like the attitude and wish more of us could be as honest with ourselves. Hang in there. I suspect you'll adapt. There will be highs and lows along the way and plenty of steam rolling in the not too distant future. Take your lumps though, and it should pay off in the long run.
Oh boy have I been there. One of my biggest gripes has always been my own personal lack of consistency. I can go in one day on either side and feel like super man. The very next day though can have me so frustrated with myself that I'll actually go outside (if you can believe it).
Luckily Im Superman 24/7 so I never go outside. Too bright.
You have to understand, "outside" is not above your basement in mom's kitchen. :p
Back to the topic.
Yes, I know the experience. Nothing seems to work. I fly into combat, and 15 seconds later I am dead. You fly back, all carefully looking for a victim and trying to not do the obvious stupid things like Full Impulsing in the middle of a battle and trying to get off an alpha strike, and still, 15 seconds later I am dead.
In other matches - everything is awesome.
Overall, I circle between the opinion "Hey, I am not that bad in Escorts after all" to "I must be one of the worst Escort players this side of the Atlantic."
Some things are my own fault. Lack of ability to "steer" your ship. Bad build. Bad decision-making.
Others you might think are "systematic" - weak ship (or ship classes) and so on.
I think Commander Level might still be relatively "fair" on Escorts, the power difference and the healing superiority doesn't manifest that strongly yet.
Another thing is teamwork. It's all the other guys fault that they don't focus fire and don't share their heals with those that need them.
But maybe it's not? I, myself, I am a lazy guy. I hope someone else sends team invites. I hope someone else calls targets. I don't want to do it. It's such a hassle, typing in the chat commands (or setting up the keybinds ot make it go faster.) I fear the responsibility of making the right calls.
But then - if I am not willing to take charge, why should anyone else?
Now, maybe this doesn't work. There are people that don't even accept team invites. There are people that don't respond to what people say in team chat. That's okay. Then you at least know that you did what you could do. It might still be frustrating, but at least you don't have to blame yourself.
When under fire, an Escort basically has only two choices if it wants to survive
- Get a Cruiser or Science Vessel to save its ass.
I need a team for the latter. And I don't just mean the nice avatars on the left side. I mean people that work together. Someone has to make that happen. If it's not one of them, why not me?
Everyone have days where things just doesnt connect.. Where everything you do will mess up..
Now, you mentioned that you rose from LtC to Commander.. And while that might seem "minor", consider this:
The escorts you face, suddenly can fit : BOL3, HYT3 or CRF2, with a native increase in general captain skills (AP:A, Scan etc) and weapon damage, as well as a general increase in weaponslots, the damage being poured out is exponentically higher.
For the Cruisers and SV, their damage also increases - They get their Lt Tac slot, which means they can get both a beamskill and a Torpedoskill, add their increase in healing (cruiser) and annoying CC skills (SV), and youll see that its about commanderlevel, that teamplay begin to get important.
Here are some general hints (which will work from now on, and till the endgame, particulary for PUG play.. In premades you dont need as many self healing/resist skills)
1: Resistance is king: use both your Engineering slots for EP2S (1+2) and chain them.. They chain near perfectly, and will make sure you always have some sort of shield resistance up.. Then use both your Sci slots for resistance skils as well.. 1 Hazard Emitters and 1 Transfer shield strenght. Use your Brace whenever you get under fire, and make sure you fit the Devidian series reward with resist (forget name) as well. (alternative *could* be to fit Mask Energy Signature, which in effect is a poormans cloak - Youll surprise plenty of people when you start your alpha at 5k range instead of 10k (and do more damage as well)
2: Speed is equally important - My personal preference is to fit a Hyperimpulse engine, preferably a MK6 crafted (which will have Spd/Turn mods) and set your powerlevels at 100/25/50/25, and keep Evasive and possibly engine batteries handy.
3: As mentioned: Teamplay begin to get really important hereabouts.. Make sure to team up *always*, and stay close to friendly cruisers (those are the ones that can best support you, atleast any halfdecent cruisercaptain can) - Preferably make a mental note of engineering captains in cruisers, as they are the ones most likely to support (their native skills makes them very suited for a supportrole). Call out targets: If noone else does it, *you* do it.. Look for the lowest ranking Escort/Bop you can. failing that, Science vessels.. Cruisers should be saved for last (unless you need to "harass" them with one ship, making them heal themselves instead of their teammates)
4: Equipment: At the very least, buy some white mk6 weapons on the exchange.. Also get a crafted Hyperimpulse engine as well as a crafted Covariant shield (cap x2)
I can help you with all the crafted gear, just shoot me a tell ingame at around 18:30 CET (a little over 7 hours from time of the post) and Ill make it for you.
On a side note of coincidence, I am currently looking for more victems to test my new build in PvP, any takers?
JK-I know thats insensitive.
For as long as Ive been playing pVp, you have bad days, good days, and sometimes you break even.
There is so many factors involved its rediculous when you enter the zone.
While I have been getting much better at becoming a pain in my escort (yes Imma Tac) it just goes with where you end up and if you have enough muster to survive any one random onslought.
If you need ideas or have questions there are tons of people that will help you out with much anything you can think of. If you wanna send me a PM and I'll do what i can to help if advice is what your after.
Believe it or not, if you cordially ask the individual that blew you up what your doing wrong, he'll probably tell you.....thats how I learned.